Warlockry by Quinn Davis

[raw]
made by Quinn Davis for Ludum Dare 55 (JAM)

SS1.png Defend your dark tower from the angry villagers. Summon demons, shoot fireballs, freeze them in demonic ice. Five levels to complete. The ice spell and second demon are unlocked in levels two and three onward. Click on the icons at the bottom to use them.

Everything was made by me using Godot 4, Aseprite, Bfxr.

Please let me know what you think of my game below!

Ratings

Overall 1164th 2.795⭐ 24🧑‍⚖️
Fun 1028th 2.955⭐ 24🧑‍⚖️
Innovation 1211th 2.114⭐ 24🧑‍⚖️
Theme 939th 3.182⭐ 24🧑‍⚖️
Graphics 1037th 2.636⭐ 24🧑‍⚖️
Audio 769th 2.114⭐ 24🧑‍⚖️
Humor 1003th 2.184⭐ 21🧑‍⚖️
Mood 1151th 2.619⭐ 23🧑‍⚖️
Given 17🗳️ 22🗨️

Feedback

Sicosiber
15. Apr 2024 · 22:44 UTC
Had lots of fun playing this one! Got the hang of how to use the fireball and demon abilities, but couldn't figure out the blue or 4th one, I'm guessing I should have just tried pushing more buttons lol! Loved the sound effects and especially how the fireball would bounce across enemies if you hit them juuuuust right, probably favorite part of the game for me! Eventually the other castle stops spawning so many enemies and you can just summon a little devil guy and have him kill it which is fun that there is an actual end to the onslaught of pitchfork wielding farmers. Keep up the good work!
TentacleDream
17. Apr 2024 · 00:50 UTC
Okay this game is very simple but all the mechanics work.I like the simple drawing style and working with particles
Matt Blake
17. Apr 2024 · 00:53 UTC
Fun game! I didn't figure out how to summon any demons until the third level, so I was just going back to the main menu when enemies stopped spawning. Even so, the idea worked!
AndyP
17. Apr 2024 · 01:01 UTC
i like hand-drawn games a lot, adds a charm to the simple gameplay. it wasn't super clear that i also had to attack the village, so i sat there for a while at first waiting for the next level, then i learned how to summon imps. oops. overall, i had fun, great work.
the neon shark
17. Apr 2024 · 06:33 UTC
Congrats on the game!
I was having a hard time selecting the different abilities or aiming at units that were too close to my tower. Otherwise, worked like a charm -- fun little idea.
PabloAbraham
17. Apr 2024 · 07:47 UTC
I adore games of this type, congratulations on your work.
Nycoisdreaming
17. Apr 2024 · 18:35 UTC
The main game loop is relatively simple, but when you line up the enemies, the fireball rolls over hitting multiple enemies at once! I would love to see more situational & strategic design like that. Also the vfx on the spells looks hella cool
Quinnster
18. Apr 2024 · 01:23 UTC
Gameplay is simple but effective! I found it pretty easy but still fun. It was very satisfying to freeze a group of enemies and roll a fireball on top of them all!
saintchristopher777
18. Apr 2024 · 01:45 UTC
Nice! Fun little game. It took me a minute to figure out more than the fireball, but once I got the controls it all worked great. Good work!
saintchristopher777
18. Apr 2024 · 01:45 UTC
uh, double post? lol
Diccuric_Sigeon
18. Apr 2024 · 05:46 UTC
I like how i can make 3 headshots by one shot
Nicso
18. Apr 2024 · 17:46 UTC
nice little game

i would have liked to see the cooldowns

good thing thatthat aiming the fireball plus having to move the mouse to summon make it hard to abuse of the fireball, wich is already really strong

Nice entry 👍
Aleksa_Al
18. Apr 2024 · 17:51 UTC
Funny characters and the game as a whole, but it's unclear when weapons are available and when not. If there is an indication, it is poorly distinguishable
CallMeTy
18. Apr 2024 · 17:57 UTC
A fun break from the many puzzle games, I enjoyed it. Good job!
Jayson1509
18. Apr 2024 · 17:58 UTC
I loved the game but the music was too distorted for me but it's great I loved it
Custodi
18. Apr 2024 · 17:59 UTC
Cool pixelated VFX, feels like this game need balance, now it is too easy
LDJam user 276121
18. Apr 2024 · 18:15 UTC
While the arc on the fireball was a little annoying to work around, the moments where the fireball bounces across the heads of the enemies is something that could perhaps be expanded on. Having the waves stop instead of there being something of an attrition battle back and forth was perhaps a missed opportunity.
LLlarsO
18. Apr 2024 · 21:44 UTC
The fireball mechanic was a nice feature (bouncing off of numerous enemies heads was satisfying!) But like Custodi I have to say, that it was too easy. Keep up the good work! :)
DeltaMain
24. Apr 2024 · 13:34 UTC
Great submission! Really liked the combination of active and passive gameplay!