Sir Lancelittle by BaggerSmurf
Sir Lancelot's son, sir Lancelittle, is not the best of summoners. While he can consistently summon an attack, he has zero control over which attack will be summoned. He still tries his best to save the world from summonsters, though!
- First, make sure you have your sound on! :D
- Make sure you press the 'full screen' button
- Start with a set of weapon summons in your deck.
- After clearing a room, you'll be rewarded with a random summon that you can choose to add to your deck.
- Whenever you attack with your summon, your next summon will be drawn from your deck.
- When the deck is empty, it will be reshuffled and you can draw again.
- The goal is to use your summons and agility to clear the rooms, find the boss and kill it.
For the best experience, play the game on itch (see link below)

We've been having a lot of fun making all of the code, art and sound effects for this!
For a little behind the scenes on what this game looked like during the entirety of the jam, check out our dev blog
| Link | https://ashketchdem.itch.io/sir-lancelittle |
| Original URL | https://ldjam.com/events/ludum-dare/55/sir-lancelittle |
Ratings
| Overall | 556th | 3.585⭐ | 114🧑⚖️ |
| Fun | 335th | 3.719⭐ | 116🧑⚖️ |
| Innovation | 745th | 3.196⭐ | 114🧑⚖️ |
| Theme | 872th | 3.279⭐ | 115🧑⚖️ |
| Graphics | 933th | 3.097⭐ | 115🧑⚖️ |
| Audio | 174th | 3.888⭐ | 114🧑⚖️ |
| Humor | 198th | 3.743⭐ | 113🧑⚖️ |
| Mood | 713th | 3.441⭐ | 113🧑⚖️ |
| Given | 107🗳️ | 270🗨️ |
Enjoyed the laser-eye enemies as they meant I had to keep moving and not just stand still spamming buttons and hoping for the best.
Overall, pretty fun!
Liked the game. Some spells hard to hit with, but it still was satisfying. Music is 5 - 100%
Thank you for submitting!
Interesting idea.
At first I couldn’t find the door, but it turned out to be from below 😊
At the end I had a lot of slimes to my deck and it was amusing to flood the map xD
Congratulations!
Jokes aside: Solid entry. If you want some constructive criticism:
- I'd give some visual feedback the moment the dash is recharged, like a little flash or something; it'll make the game feel way more controllable and responsive
- When you switch rooms and are presented with your new cards, choosing one automatically casts the next card. A very minor thing, but fixable for a little more polish :)
Altogether I enjoyed it, good contribution! :)
There's a whole load of other things we wanted to add/change/balance but overall we're quite happy with our result as first time jammers. Thank you so much for playing and commenting!
The enemy art is very silly
loved the music so much
Straightforward to understand but still managed to be very fun.
Appreciated just how much choice the player had when making their decks, really helped to make me feel like I can play however I like.
The art style and music were also pretty charming.
Overall awesome work!
It'd be nice if the enemy spawns had a lasting marker until they have actually spawned and if the beamers had some form of anticipation right before they attack instead of an instant laser.
Cool stuff, quite enjoyable!
Sir Lancelittle, we need a CROSSOVER with my Adventure of Seeker XD