The Scared Summoner by Dymino
You're a weak wizard who's only spell is Summon. Everything wants to kill you. Run!
Run away from enemies to survive. Build up mana over time or by picking up mana particles dropped by enemies. Use mana to summon fairies or upgrade your abilities.
Controls:
Move: WASD or arrows
Summon Fairy: Click button or [1]
Upgrade: RMB on button
Pause: Esc
Credits:
Dymino - Game Design, Game Development, Music, UI
ArtisticBack - Art
GimbusGruffus0907 - Art
Ratings
| Overall | 958th | 3.229⭐ | 26🧑⚖️ |
| Fun | 818th | 3.208⭐ | 26🧑⚖️ |
| Innovation | 1085th | 2.729⭐ | 26🧑⚖️ |
| Theme | 421th | 3.875⭐ | 26🧑⚖️ |
| Graphics | 972th | 2.979⭐ | 26🧑⚖️ |
| Audio | 567th | 3.229⭐ | 26🧑⚖️ |
| Humor | 773th | 2.69⭐ | 23🧑⚖️ |
| Mood | 975th | 3.109⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 26🗨️ |
Well done. :)
It's quite hard, especially the goblins speed, but overall it's a satisfying experience !
If i can give you some ideas of improvement, you mind think of reducing the size of the UI buttons, which will give more visibility, and reducing a bit the goblins speed (but it's detail). And maybe having a sound or visual feedback when a button or upgrade is available.
In terms of future improvements, would be cool with different enemies and summons and difficulty progression so the end-game is harder to achieve after the halfway point
Thank you! sorry about the balancing issues :( it's a recurring issue that all of our reviews point out, but i'm quite sure we'll fix that up if we keep working on our project. (i had no idea you could go invincible haha, do you know how it happened?)

I had fun, thank you! Very nice game!
One of the first things I thought of was that the gameplay could be really taken up a notch (in fun and uniqueness) if there was sort of a path you had to follow. If there were sort of dense trees or other obstacles and a path that could go left to right, up or down, turns etc, it would add an extra layer that would add intensity. Just an idea!