The Demon Cube by dekara
Play in Browser:
Update: Fixed the load up problem on web and maybe crashes on web in the endgame. Also added tooltips in the menu.
Hey there,
this is our entry for Ludum Dare 55. :)
Its a small Auto Battler.
You are a Demon Block. Always summoned to do the dirty work of Human Blocks, which is always killing other pisky Human Blocks. But there will be Blood. Much of it. And you need it to grow.
The game is simple. Choose a battle. Lesser Blood is simpler - also visible on the Symbol (Light - Easiish, Red - Doable, Violet - Maybe if you are STROONG) Gain Knowledge through the fights to level you Stats and gain Blood to be used, when you are reborn and want to grow and start over stronger!
Reputation will dwindle wenn you lose. Getting you less and less possible summoning contracts until you need to be reborn and start over, with some fresh reputation. :P Thats it for now.
No Sounds yet. Sorry. :(
Have a lot of fun. Hopefully. :D
Little Hint: You can always just rebirth. So doing a second round with the starter cube and rebirth again when hitting the 50 Blood for the Upgrade is possible, if you got a little bad luck with the contracts the first round. Also if you lose a few battles the contracts get easier again.




| itch.io | https://vanhocgames.itch.io/the-demon-block |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-demon-cube |
Ratings
| Overall | 966th | 3.218⭐ | 41🧑⚖️ |
| Fun | 787th | 3.244⭐ | 41🧑⚖️ |
| Innovation | 1056th | 2.782⭐ | 41🧑⚖️ |
| Theme | 980th | 3.103⭐ | 41🧑⚖️ |
| Graphics | 1046th | 2.603⭐ | 41🧑⚖️ |
| Humor | 918th | 2.443⭐ | 37🧑⚖️ |
| Mood | 950th | 3.154⭐ | 41🧑⚖️ |
| Given | 35🗳️ | 68🗨️ |
But the game is cool. Risk/benefit management. Surprising, have only cube that fight make things funnier.
Not sure what agility does though.
In terms of graphics, the mood is nice and you managed to use the simple block at its advantage :)
Yes the Blood is bound to the overall difficulty and the color to the difficulty based on the runprogress. :)
The game crashed when signing a contract after some gametime. Also, when the game starts it seems to be using a LOT of resources.
Very nice first entry :)
Yeah would have liked to add a tutorial and some more polishing in form of hit effects and sounds.
The Particle Effekt is a bit heavy on the web version, probably some webgl issue. But its only on the loadup so we figured to let it as it is. :D
Weird Bug. Played a lot never get it. Do you remember at what blood counts you were?
What I liked:
- Lay back and feel the Autobattling happen.
- Strategic Stat Choices
- Did the best with simple Graphics.
- Trance Like Autobattling
- You got the "oh come on, only one more crit and I get him"- feeling
What I disliked:
- Balancing is not well met. You need to play long and grow.
- No Description on Stats.
- Difficulty and Gains on Contracts are not very clear. You have to do a bit of guesswork.
Overall: A cool Autobattler with a Trance like Music and Play Style. Keep up!
@supportlik @jkazuk
Could you elaborate on the balancing?
At the moment in the beginning you need like 3 6er and two 16er contracts. Which is pretty easy to do, even with bad skilling. And it takes you like 1 to 3 minutes tops. It is pretty impossible to not get this amount until you run out of reputation.
With the lesser demon you would get stuck before the 200+ blood contracts, if you skill not so well, but that means you can still easily reach 1k blood in a few minutes. Also here it is nearly impossible to not reach it before running out of reputation.
Does it take to long? Should the amount of blood be higher?
Would be great to get some input for future implementations. Thank you. :)
Any way to update the Itch page to support larger resolution - it was hard for me to see what I was doing... I sort of made it work by leaning in and squinting though hahaha
But nevertheless I made it bigger on the page. Thanks!
It took my whole first round to understand, but basically I think i got by only upgrading luck and agility at first, and then defense and strength later?
I think I would have liked different music tracks for the different blocks you can play as.
Cool you liked it! The scaling is a bit off in the late game and the web version does not handle it well. So probably you end up breaking the game, if you play a long time. But its a feat on its own. :D
You could basically skill however you like. Everything should work to get you to the last boy. The only important thing is to know you limit and focus on the doable blood gain battles.
Yeah I would have also loved some juicy sounds and hit animations. Different music tracks for the demons too. But I just added this one track 30 minutes before I uploaded and wrapped things up. :D
I Just died quite a lot at the beginning. Of course I could do a lot of grinding, but I instinctiveley tried to Match the contracts with my blood Level. And there was Just such a huge Gap between my demon and the contracts.
With Low Reputation came a small Chance of Low Blood Contracts and with this my perception of Bad balancing.
But as you Said. You had a different concept in mind.
Hmm. Ok. Ill think about how to make it more clear what is possible or expected from the player to not get frustrated. Thanks for the input!
I think the skillfull thing is to try and estimate in what upper range you can sign contracts. Whats the limit of the current form and how to get the needed blood with as less battles as possible. Also skilling stats plays a role. How effectiv stats are you only get with trying. In general you cant completly skill wrong but for example def is very good in the beginning. And later attack speed with agility. But for this short game it does not matter to much. The skill needed is also not to high here. :-)
@rubikon Hey, thanks you liked it! Yeah I guess this might be the case. Did a little update and tuned the max cubes down, hope that helps for future testers. :D But at some point I guess there will be deadlock between you and the army.
The growth functions are not super balanced. Was the first time for me, but at least for the start it feels good. :D
Yeah could possible become some full fledged mini game. Incremental Autobattler are a nice genre. :D
Yeah the growth functions are far from perfect. But I was happy with the result for the start. Until the last demon and higher contracts they work nice and with the last demon you can get these ridiculous large numbers on the screen and super fast attack speed etc. But whats better than getting so overpowered you break the game. 😂
Pretty cool concept and vibe, not very balanced but it's pretty hard to balance thoses types of game
visuals are simple but cool and the music makes me jam, cool entry !
Regardless, it's a really fun game. Good job!

Having more info about contracts such as enemy descriptions etc. could have made the game make more sense so one could strategize more. There was a mention of some skill feature in the game that sadly didn't make the cut. Extra stuff like some sort of skills could have spiced up the game, but I feel that the core fundamentals are quite solid as they are.
Somehow the block aesthetics didn't bother me at all. It was fun to see the number of enemy blocks go up. Transition animations looked quite smooth, but the UI (especially buttons) were a bit dull. Having sounds could also have juiced up the game significantly.
All in all a surprisingly enjoyable entry, good job!