Blood From a Tome by GuitarBro
A tome of ancient secrets guides the cards you summon...
Will you gather enough insight to see what lies in store for you?
(Having trouble making it to the end? Use the infinite health cheat by pressing \ at any time!)





Controls
- Left mouse for most actions
- Right mouse to sacrifice a card
- ESC to pull up guide
Technologies Used
- Unity 2023.2
- Blender
- Affinity Designer
- FL Studio
- Inkscape
- Substance Painter
- Nodewerk
- Krita
- GIMP
Changelog
1.0.1 - Initial release
1.0.2 - Fixed map node/lines overlapping - Adjusted insight coin stack light for better visibility - Corrected typos in the instructions - Fixed offset icons in the instructions - Fixed enemy not losing blood on turn start - Fixed enemy not paying blood cost - Fixed hand going off screen horizontally - Fixed essence number not updating after the first fight - Fixed an issue where coins sometimes weren't added to the stack - Fixed left/right attacks not dealing damage in some cases - Fixed summoning sickness being permanently applied in some cases - Fixed an issue where you wouldn't get a free card draw when your blood is about to run out - Fixed a couple places the game could crash - Fixed an issue where ??? could happen a second time - Fixed an issue where ??? wouldn't utilize the full board - Fixed a crash that could occur on cards with flying - Fixed map generation recursion to be less... recursive
1.0.3 - Fixed AI cards not randomizing as intended - Fixed a softlock that could occur when taking damage
1.0.4 - Fixed an issue where you could sacrifice opponent cards
1.0.5 - Fixed an issue where you could sacrifice the same card infinitely

Ratings
| Overall | 487th | 3.652⭐ | 25🧑⚖️ |
| Fun | 654th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 907th | 3⭐ | 26🧑⚖️ |
| Theme | 774th | 3.438⭐ | 26🧑⚖️ |
| Graphics | 510th | 3.82⭐ | 27🧑⚖️ |
| Audio | 452th | 3.438⭐ | 26🧑⚖️ |
| Humor | 625th | 2.971⭐ | 19🧑⚖️ |
| Mood | 749th | 3.405⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 32🗨️ |
Cool game, you've done a great job!
@thesmellofoxygen Yeah takes a bit of figuring out at first. The AI can catch you unprepared, but hopefully it's not too much to pick up the second try if you fail your first run.
@rainbeau Thanks, yeah we really wish we could have expanded on this with more time. We had a lot of ideas that ended up getting cut simply due to us not being able to implement them fast enough. :smiley:
this is very well made for a jam game and while I did need your screenshots with instructions to understand everything once I got it it was fun, just a bit too difficult. Maybe some slightly better feedback on whats happening would be good because sometimes I think I won a match when I thought I lost it. Overall it was just too difficult to complete and I felt like my deck was getting worse instead of better the further I got, lol.
But overall one of the best entries I've played so far. Played it for quite a while
@aivaxela Thanks! Glad you liked the art!
Apart from that, this seems like a very ambitious game with the amount of gameplay there is - I am impressed! This is probably one of the most sophisticated pieces of work I've seen this jam. It also has a really really great mood: the writing, the music, creature designs, and overall art style are perfectly in symphony - great work guys!
@shasaur For sure we could have used more feedback. We tried to get as much as we could, but that's one thing that you always need more of and don't have enough time for. For winning/losing the coin that you used to end your turn gets moved onto your stack or the top one floats away. It's a little hard to see. It could have used more fanfare or something to draw your eye to it.
Thanks @rainbeau ! This is our first card game/deck builder so we were learning on the fly.I've played enough that I had a decent idea on where to go, but we had no experience making them.
Looks great. Is web version outdated? I had straight road there, was that just random?
@creeper-nade Uh... well you're not _supposed_ to be able to sacrifice opponent cards lol. Congrats, you discovered a bug! :confetti_ball: I do not know how we never tested that. :upside_down: But thanks for playing!
@ilbini Thanks, glad you liked it! :smiley:
Great job! Insane amount of mechanics for a 72 hour game. Map felt a little too random though, for a few runs I was forced to destroy almost all my cards. (Or is it somehow skippable?)
And yeah, we didn't really add any safeguards, we just hoped the random chances were low enough to not have that happen much. Glad you were able to make it all the way through despite that lol. Thanks for playing!
The graphics are really nice. Makes me nostalgic for the 90s and its wonderful obsession with prerendered visuals.
Pretty difficult, but great fun.
Loved the Inscryption vibes.
@tpace Yeah, I agree there's a lot of room for more UI feedback (ex: hovering over interactable objects) that was simply out of scope unfortunately. Glad you enjoyed the creatures and mechanics though. Thanks for playing! :smile: