Aliens vs. Undead by Firebelley

[raw]
made by Firebelley for Ludum Dare 55 (COMPO)

banner.png

You are a humble necromancer that finds himself the victim of an alien invasion! Fend off the aliens by summoning skeletons and PUSHING them into your unwelcome guests!

CLICK HERE TO PLAY NOW!

preview.gif

Made in 48 hours for Ludum Dare 55 Compo.

Tools used: - Godot - JSFXR - BeepBox - Aseprite

Ratings

Overall 85th 3.813⭐ 26🧑‍⚖️
Fun 64th 3.826⭐ 25🧑‍⚖️
Innovation 99th 3.646⭐ 26🧑‍⚖️
Theme 100th 3.917⭐ 26🧑‍⚖️
Graphics 64th 4.063⭐ 26🧑‍⚖️
Audio 98th 3.521⭐ 26🧑‍⚖️
Humor 158th 2.972⭐ 20🧑‍⚖️
Mood 161th 3.396⭐ 26🧑‍⚖️
Given 16🗳️ 18🗨️

Feedback

LDJam user 386211
15. Apr 2024 · 02:59 UTC
The graphics on this are awesomeeeee but even more than them the visual effects (oh guess they count as graphics but you know what I mean). A bit hard for me, since I usually play other genres, but very cool still
mrVentures
15. Apr 2024 · 03:03 UTC
Love how snappy the controls were! Excellent animations and nice music. I wish the skull bounced around a bit that might be fun!
LDJam user 233659
15. Apr 2024 · 03:09 UTC
Yo this is slick, very Robotron inspired. Hectic, wild and varied, really good sense of polish. Everything feels super responsive and despite being stuck to a single screen, it doesn't get overly repetitive.
Owtuvammo
15. Apr 2024 · 20:54 UTC
I really enjoyed this, but I will say that I had a hard time getting the skeletons to go the direction I wanted them to. Sometimes they would shoot the exact opposite way I expected.

Absolutely love the music and sprites.
Tudvari
16. Apr 2024 · 09:54 UTC
Congrats, this is very well polished entry and really enjoyed it! At first I thought that I directed the skeletons based on where I stood which was a bit hard at first. But then I realised that I can aim with cursor and it was a blast! :D Though one note: I didn't quite see how to differentiate aliens that needed a quick second hit and those that don't. Keep up the good work, cheers! ^^
recursor
17. Apr 2024 · 17:25 UTC
The graphics were well done as usual and the game play has some nice "juice" that makes smashing into the aliens satisfying.
coatline
17. Apr 2024 · 18:56 UTC
Very well polished game. I thought the game started a little bit slow and when you missed a single skeleton, they tended to bunch up around your skull which made it very hard to get it back without dying. Though, this is a skill based aspect and perhaps I should just git gud. The dash helped a lot by adding another dimension to the gameplay. Overall, very well done!
nardandas
18. Apr 2024 · 05:17 UTC
Really unique idea, I liked the twist on summoning compared to all of the other games. Once I got to the really strong aliens I kind of struggled, getting the skulls bunched up and not dying was pretty hard. Overall well done, and the juice and everything was really nice!
ne_mene
18. Apr 2024 · 16:38 UTC
Cool, but the mechanic was a bit awkward because when you shoot at enemies you are expected to get the skeleton back, so you have to wait for the enemies to move which is encouraging a very boring playstyle, i guess you tried fixing this by giving the skull some knockback on revive, but this isn't a good enough reward/incentive because you have only 1 health. Awesome graphics and vfx as others were saying and also the sound effects and music were appropriate. Good submission as always!
candlesan
19. Apr 2024 · 03:11 UTC
Very unique mechanics! The music and audio match the visuals really well. The game was easy to pick up but the difficulty was definitely there when I got to level 3! Nice submission.
jordantanner
19. Apr 2024 · 19:21 UTC
Really enjoyed this one. Really nice polish in the UI and the intro tutorials. Squishy necromancer animation is pleasant and the core game mechanic of "shooting" the skeletons at the enemy was clever, simple, and fun. Music was not bad, maybe a little repetitive. Sound design worked. Overall great entry, a really fun one!
magicdweedoo
20. Apr 2024 · 07:27 UTC
interesting mechanic, its fun to shove skeletons into aliens
dardasaba
20. Apr 2024 · 12:03 UTC
Really fun, I took an embarrassing amount of time to beat it but I did it eventually! Also, I really love the little wiggle animations :D
![Screenshot from 2024-04-20 15-01-20.png](///raw/8e5/45/z/64885.png)
Rendow
20. Apr 2024 · 14:06 UTC
Managed to clear all 7 levels, level 6-7 were really tough and a fun challenge.

I had some trouble understanding why some enemies required 2 hits until I saw the difference in armour, so this could maybe be shown more clearly somehow.

Best game I played so far because of the simple but unique concept and great game feel (and it's a compo game)! Well done!
commanderstitch
21. Apr 2024 · 01:02 UTC
when i finally figured out that the mouse is where the flying skeletons went, it got a lot easier. xD they were just randomly flying around before that. hehehe that last level was pretty challenging too. xD they just kept congregating in the middle of the map and i had to skirt the edges until they would walk away from my beautiful dead skulls!
LDJam user 278146
21. Apr 2024 · 16:29 UTC
Fun fast-paced gameplay! Hitting the aliens with the skeletons was very satisfying. I found it a bit hard to tell the two types of aliens apart and also found it too difficult to use the mines to my advantage.
LDJam user 280624
23. Apr 2024 · 17:09 UTC
Polish and interesting game. I liked unique mechanics!
denilseven
24. Apr 2024 · 19:47 UTC
Loved it! The gameplay is super effective, the visuals are on point, and it's so polished and well rounded!

It's also very inspiring that you did all of this in just 2 days for Compo!
I don't have any constructive feedback TBH, this game is really solid as it is :100:
loveapplegames
26. Apr 2024 · 20:27 UTC
Nicely playable and polished entry. The shooting mechanic is interesting and effective. The game is hard but not in a bad way. There is an issue when trying to push a skeleton: the player sometimes interferes with the skeleton's path, it seems to stop because it hits the player. It's confusing because of the sprites occluding each other. It feels like a bug, and I think the game would be more playable if this is fixed.