The SUMmoning by Astrydax
itch.io link below if the embed is broken.
Move with WASD or click on floating numbers to gain SUMmoning power.
Finished the core game logic. Not sure I'll have time to flesh out level design unfortunately.
Consume energy to summon tiles and reach the exit.
My desktop got destroyed in a thunderstorm a little bit ago and I had to make do with my dingy laptop. I'm just happy I was able to submit something at all this go around.
| Drive link. Github 2fa emails broken i guess | https://drive.google.com/file/d/1tiIqFi_vY2hbd1yNTLO--JCKVKFYTCEF/view?usp=sharing |
| Link | https://astrydax.itch.io/the-summoning |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-summoning-1 |
Ratings
| Given | 2🗳️ | 0🗨️ |
Console got errors:
[libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json'
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json'
Builds.framework.js.br:10 No GlobalGameManagers file was found at , quitting player!
Builds.framework.js.br:10 Failed to initialize player
Here's an error log from the console:
```
[libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json'
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json'
Builds.framework.js.br:10 No GlobalGameManagers file was found at , quitting player!
Builds.framework.js.br:10 Failed to initialize player
```
1. You start with 0 points;
2. Moving over a tile consumes that many points;
3. Clicking any number will give you that many points;
4. You can't move into a number that would put you in points debt;
5. Objective is to reach pink square with exactly that many points left.
Good job getting anything done in a cruddy laptop, I know how frustrating and unproductive it can be. I wish you luck with your hardware situation!
As for the game itself:
The core game play was really interesting, but it was hard to understand with no controls or anything. Even with the embed that kroltan provided, it was still cut off unless you went into fullscreen, so the added "summoning points" info just wasn't there at all.
As a note, you are allowed to edit your page to fix issues like this, so it would definitely be worth it to reuploading it. Adding controls to the description would be good too.
I think you missed adding a Canvas Scaler to your canvas, so it would scale up and down to different resolutions (interestingly it almost looks centered on 1440p)
And yeah, if you are willing and able, it is legal by the rules to try and fix unplayability issues like the scaling and embedding, just don't add new features :smiley:
Hmmm the embed was working when I first uploaded I thought. My apologies, here is the itchi.io link, it's also updated on the game post. https://astrydax.itch.io/the-summoning
thanks a lot for all the feedback and help you provided here.
Which categories should I have opted out of? I didn't really realize that was a thing.
I can only speak to myself, but I wasn't sure if I was supposed to use the keyboard or mouse. So I tried everything, I clicked on the "player" and nothing happened, I pressed W and something happened, so I assumed it was keyboard controls. Maybe have an affordance for the mouse use might be a good idea in the future, such as highlighting numbers on hover, or having a (simple, mspaint is fine) custom cursor.
As for opting out of categories, generally, whichever categories that you feel your game shouldn't be judged by. That's for you to decide, but for me, the categories I was unsure about how to rate in your game were Humor and Mood, given the game doesn't really have any context that would enable either. For Humor I rated the pun name since that was the only conceivably related thing I could see :smile:.