The SUMmoning by Astrydax

[raw]
made by Astrydax for Ludum Dare 55 (COMPO)

itch.io link below if the embed is broken.

Move with WASD or click on floating numbers to gain SUMmoning power.

Finished the core game logic. Not sure I'll have time to flesh out level design unfortunately.

Consume energy to summon tiles and reach the exit.

My desktop got destroyed in a thunderstorm a little bit ago and I had to make do with my dingy laptop. I'm just happy I was able to submit something at all this go around.

Ratings

Given 2🗳️ 0🗨️

Feedback

LDJam user 388487
15. Apr 2024 · 07:22 UTC
Game stuck on loading so I couldn't play :(

Console got errors:
[libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json'
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json'
Builds.framework.js.br:10 No GlobalGameManagers file was found at , quitting player!

Builds.framework.js.br:10 Failed to initialize player
LDJam user 385593
15. Apr 2024 · 07:44 UTC
Unfortunately the game doesnt load for me either.
Here's an error log from the console:


```
[libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json'
Builds.framework.js.br:10 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json'
Builds.framework.js.br:10 No GlobalGameManagers file was found at , quitting player!

Builds.framework.js.br:10 Failed to initialize player
```
LDJam user 376203
15. Apr 2024 · 14:01 UTC
I have the same problem with the game being stuck in loading screen on the website. Try uploading it on itch, it worked for me.
LDJam user 179040
15. Apr 2024 · 17:02 UTC
Can you throw this on itch.io so we can try it?
evoleo
15. Apr 2024 · 20:01 UTC
It does not load :(
Flying Dog Fish
15. Apr 2024 · 21:40 UTC
I managed to start the game by pressing the big start button, then scrolling down in the frame and opening the frame in a new window. Unfortunately, I have no idea how to play it. All I saw was a green rectangle, a purple rectangle and a bunch of zeroes I could click on.
kroltan
16. Apr 2024 · 23:39 UTC
Had to do the same as @flying-dog-fish to get it to play (here is the direct embed link by the way https://files.jam.host/embed/$384836/25232/index.html) but I looked at the code to figure out how to play it:

1. You start with 0 points;
2. Moving over a tile consumes that many points;
3. Clicking any number will give you that many points;
4. You can't move into a number that would put you in points debt;
5. Objective is to reach pink square with exactly that many points left.
kroltan
16. Apr 2024 · 23:44 UTC
That said, that's a very interesting game mechanic! The implementation is very obscure, especially without any provided instructions, but it's an interesting base for a puzzle game! Being able to see my current score would go a long way.

Good job getting anything done in a cruddy laptop, I know how frustrating and unproductive it can be. I wish you luck with your hardware situation!
kroltan
16. Apr 2024 · 23:48 UTC
Also, a bit of Ludum Dare meta, please opt-out of categories not applicable to your game. Both so you don't get the sour taste of seeing your game at the bottom of the list in something that it was not fair to judge it by, but also because the people rating your game don't get full score for only partially rating a game.
Saprina289
17. Apr 2024 · 01:51 UTC
@kroltan Thank you so much for the link to play the game as well as the instructions.
As for the game itself:
The core game play was really interesting, but it was hard to understand with no controls or anything. Even with the embed that kroltan provided, it was still cut off unless you went into fullscreen, so the added "summoning points" info just wasn't there at all.
As a note, you are allowed to edit your page to fix issues like this, so it would definitely be worth it to reuploading it. Adding controls to the description would be good too.
kroltan
17. Apr 2024 · 03:16 UTC
Oooh so there was a score counter... (I didn't open the entire Unity project 'cause I don't have the editor installed anymore) That makes so much more sense with it xD

I think you missed adding a Canvas Scaler to your canvas, so it would scale up and down to different resolutions (interestingly it almost looks centered on 1440p)

And yeah, if you are willing and able, it is legal by the rules to try and fix unplayability issues like the scaling and embedding, just don't add new features :smiley:
LDJam user 161618
17. Apr 2024 · 07:23 UTC
oops
LDJam user 161618
17. Apr 2024 · 07:28 UTC
@kroltan @pupirka @caz-creates-games @worldofmush @mrwarranty @evoleo @flying-dog-fish @saprina289

Hmmm the embed was working when I first uploaded I thought. My apologies, here is the itchi.io link, it's also updated on the game post. https://astrydax.itch.io/the-summoning
LDJam user 161618
17. Apr 2024 · 07:35 UTC
@kroltan Yeah, I ended up rushing out the final deployment getting down to the wire and not having sleep. Typically my design philosophy is anit-tutorial. I like the super meat boy approach of designing levels to only have 1 very specific solution depending on a single mechanic that isn't directly conveyed to the player instead leaving them to figure it out and building from there.

thanks a lot for all the feedback and help you provided here.

Which categories should I have opted out of? I didn't really realize that was a thing.
kroltan
17. Apr 2024 · 14:39 UTC
Yup, that's a valid design approach, and maybe would have helped if I had seen the score counter :sweat_smile:, but it's also important to notice that SMB appeals to people who have played a platformer before, so when they see a lil dude standing somewhere along a sideways view, they understand they will have the basic move and jump verbs at the very least. Less so with a square and wiggling numbers.

I can only speak to myself, but I wasn't sure if I was supposed to use the keyboard or mouse. So I tried everything, I clicked on the "player" and nothing happened, I pressed W and something happened, so I assumed it was keyboard controls. Maybe have an affordance for the mouse use might be a good idea in the future, such as highlighting numbers on hover, or having a (simple, mspaint is fine) custom cursor.

As for opting out of categories, generally, whichever categories that you feel your game shouldn't be judged by. That's for you to decide, but for me, the categories I was unsure about how to rate in your game were Humor and Mood, given the game doesn't really have any context that would enable either. For Humor I rated the pun name since that was the only conceivably related thing I could see :smile:.