Church of Pain by ThorPalsson
Join Padre the priest on his adventure through an unholy pit of demonic infestation, as he must return to the castle of his ancient rival; The Summoner or The First Templar as he is known by many. Many years ago they clashed for the first - and what Padre thought was the last - time. The Templar was banished, and the Priest had gone home to his family. Now, after two decades, the Templar has been revived, and has summoned all his minions from the realms of Tharanak. Padre must engage in a legendary battle once more; this time, it's for real.

Commandments: 1. WASD - Locomote 2. LMB - Deliver Pain 3. R - Rejuice 4. Space - Vertical Leap
| Download, Unzip, Enjoy | https://thorgamedev.itch.io/church-of-pain |
| Original URL | https://ldjam.com/events/ludum-dare/55/church-of-pain |
Ratings
| Overall | 774th | 3.409⭐ | 24🧑⚖️ |
| Fun | 521th | 3.5⭐ | 24🧑⚖️ |
| Innovation | 1204th | 2.238⭐ | 23🧑⚖️ |
| Theme | 1153th | 2.619⭐ | 23🧑⚖️ |
| Graphics | 326th | 4.063⭐ | 26🧑⚖️ |
| Audio | 412th | 3.5⭐ | 22🧑⚖️ |
| Humor | 222th | 3.69⭐ | 23🧑⚖️ |
| Mood | 241th | 3.952⭐ | 23🧑⚖️ |
| Given | 40🗳️ | 26🗨️ |
Maybe you can improve the random enemy spawning and types. The boss gliched out in my playthrough.
But shooting feels good.
Good submission overall! Have a nice Jam!
Nice graphics, sick one-liners and great music
But man, the player character feels so incredibly short :smile:
It is illegal to make so awesome visual style on the jam.
Very nice atmosphere
One note is that for a game where you're supposed to feel like a badass the guns are surprisingly "tame", I would expect much more powerful firing sounds along with some knockback to really sell it.
I think more time could have been spent working on the game "feel". In old school shooters, the key aspect was to make the guns feel really nice to kill things with. That comes from stuff like punchy sound effects, splashy gore, and stuff like camera kick. I think the blood particles were fun, but in general everything could have been amped up some. I fully appreciate that audio is often a rush to get in during a jam, but I think a simple improvement would be fixing the starting pistol's sound, which is a little delayed.
A solid entry with some juicy visuals and atmosphere. Well done!
Great atmosphere and humor. Kermit made me laugh :frog:
Good voice acting, but voice lines from big bad evil guy could be louder. I often did not understand what he said among other noises.
Also I think that's shooting could have some more weight in it. Maybe with greater recoil? It felt somehow like toy gun.
The third gun was buggy. Often projectiles were disappearing right in front of me.
Overall nice work!
A little bit repetitive, so I didn't finish the first level. I think there are too many enemies there.
I loved walking across the bridge with inflatable demon arms dudes, getting ambushed! The big eye-guy was fantastic. Great voiceacting, enemies, music and selection of weapons - what's not to like?!
Thank you for this entry, it was a *blast* to play! :smiling_imp:
"Let's go kick some demon ass", yes we will!
I love the small details like the "cross-hair", and the iron shight on the colt also being a cross. Great with voice acting, it really gives the game a personal touch. I like the graphics, they are a perfect blend of Doom and hilariousness.
Another thing that I like is the movement, where you can build up momentum by "bunny jumping". Similar to an earlier entry that you made "Hellchemist". That was awesome there, and it's even more awesome here.
Great job! :trophy:
I think if you change that and make the enemy waves ramp up a bit more instead of them being all over you right away, it would be an awesome addition to the run and gun genre. Great work! :)