Drawnion (multiplayer) by Paul-Maxime
Drawnion is a multiplayer game, inspired by the .io era, where you must summon minions to control the field.
First, you must draw your minion. All minions you summon will look like this, make sure they look awesome!

Then, simply click anywhere on the field to summon your minions and take control of everything!

Too difficult? Make sure you summon the correct element! - Water is strong against fire. - Fire is strong against grass. - Grass is strong against water.

You have enough mana? You can summon bigger minions! Just click on the mana bar.

To get more mana, just kill more enemies!
The gray circles are neutral resources. They can't move or attack, it's free mana!
To play, simply open the game and send the link to other players!
There is no room or matchmaking system, everyone plays in the same arena.
- Game engine: Godot 4.2
- Server: node.js, ws
- Graphics: Kenney UI Pack (RPG), Admurin's Skill Icons
- Shaders: Outline shader
| Link | https://paulmaxime.fr/drawnion/ |
| Link | https://github.com/paul-maxime/drawnion |
| Original URL | https://ldjam.com/events/ludum-dare/55/drawnion-multiplayer |
Ratings
| Overall | 764th | 3.417⭐ | 20🧑⚖️ |
| Fun | 775th | 3.25⭐ | 20🧑⚖️ |
| Innovation | 434th | 3.5⭐ | 20🧑⚖️ |
| Theme | 656th | 3.583⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 14🗨️ |
The mecanics are simple but interesting and original compared to other io games. But they are poorly explained in-game and require to read the description (for example I had no idea that the 3 colors correspond to pokemon-ish types).
It feels like the idea have potential but the game needs more polish.
@thetatautau There's no bot, so it must have been me or another player! Yes, I'm pretty bad at my game. :>
I definitely agree with the game being unclear, we should have spent more time making the UI easy to understand.
I don't know if we'll make a multiplayer game again for a Ludum Dare: even tho I really enjoy making them, they are very difficult for people to test since they have to send the link to someone else to actually test the gameplay. Especially for games like this where it becomes fun when there's at least 3 players, otherwise the first player can dominate the field pretty easily.
The game is definitely lacking a score, the mana is just the mana, although killing units gives you more mana so it's not entirely wrong to say that.
I agree with you there is a lack of a feeling of progress. We spent too much time on the technical aspect of the game to think about the core mechanics long enough. Lesson learned.