FERRYMAN by Wwwan
Welcome to play our Ferryman. This is the first game I finished with Huang, it's a very rough demo, but we like it very much, the backstory of the game is about the four Chinese beasts: Green Dragon, White Tiger, Vermilion Bird and Black Turtle, players have to use their power to ferry souls, but with the help of the power will be consumed by the soul, you need to choose whether to keep the soul or the soul of the beasts summoned!
Basic Controls A - Move Left D - Move Right S - Fast Drop Space - Jump
White Tiger Skill: Sprint Left Shift - Use Skill
Soul Throughout your journey, you will encounter countless souls. Touch them to collect. You can use the power of souls to summon creatures. Souls will dissipate when depleted. If you run out of spare souls to expend, you will die. The more souls you carry upon completion, the higher your evaluation will be.
Vermilion Bird Skill: Triple Jump Space - Use Skill
Summoning Tip
Each summoned creature offers unique skills for the player to use.
Select the target creature and click "Summon." Each summoning costs 3 souls.
| Original URL | https://ldjam.com/events/ludum-dare/55/ferryman |
Ratings
| Given | 8🗳️ | 18🗨️ |
I'd love to play it again if you make some change.
Graphics are stylish anyway
Doesn't start in my browser :(
-The movement should not feel as snappy as it does, especially in the air. A rigidbody movement system could be more suitable.
-The beasts should not be a part of the player sprite, since it takes away the idea that they are followers. You could make them follow an offset of the player with Vector3.Lerp perhaps. You would also need to invert the offset depending on which way the player is facing.
-The game definitely needs more *juice*, As in, jumping effects, Falling animations etc.
Other than that a great idea with potential!