Seamonner Survivor by Transkuja

[raw]
made by Transkuja for Ludum Dare 55 (JAM)

In Seamonner Survivor, become the master of summonings! You are tasked with strenghtening a hero by summoning waves of monsters. Maximize its level but beware not killing it too fast, you wouldn't want to claim a weak soul! Are you ready for the challenge?

Seamonner Survivor was made by a team of 6 people

Post your score in the comments :smile:

SeamonnerSurvivor<em>TitleScreen</em>Lighter.PNG

Summoner Survivor   15<em>04</em>2024 17<em>32</em>36.png

Summoner Survivor   15<em>04</em>2024 17<em>32</em>39.png

UPDATE

1.0.1 version contains the boss with its final art, better title screen, removal of debugs (to avoid killing yourself if your press D :sweat_smile: ) and locked framerate !

Ratings

Overall 130th 4.059⭐ 36🧑‍⚖️
Fun 196th 3.897⭐ 36🧑‍⚖️
Innovation 106th 3.956⭐ 36🧑‍⚖️
Theme 118th 4.279⭐ 36🧑‍⚖️
Graphics 90th 4.471⭐ 36🧑‍⚖️
Mood 296th 3.882⭐ 36🧑‍⚖️
Given 60🗳️ 41🗨️

Feedback

silverash
15. Apr 2024 · 20:04 UTC
The idea of not killing the monsters too fast really made the game fun to play and strategic. Nice work!
Sarah Vasilides
16. Apr 2024 · 11:50 UTC
This is a unique take on a classic style of game. I like the strategy of trying to eliminate the diver but not too fast, it makes you think! Very fun and well made. I love the music too!
mayrakissa
16. Apr 2024 · 11:51 UTC
fun game!
Zenorke
16. Apr 2024 · 11:52 UTC
I have reached level 32 :)
Sozey
16. Apr 2024 · 12:08 UTC
Good concept and great execution!
Jo Bettaque
16. Apr 2024 · 12:11 UTC
Game was fun, impressivly polished and i think a very fun spin on the "survivor" type of game. Good job! :)
OlenIkimid
16. Apr 2024 · 12:13 UTC
The gameplay isn't so obvious, so a tutorial/longer explanation of the mechanics would be very helpful.

Nonetheless once I started to figure out how things worked :sweat_smile: , it felt pretty fresh and fun to play :)
LDJam user 382819
16. Apr 2024 · 12:36 UTC
The art is super sophisticated, and the game design is on point – you've masterfully smashed two game genres together like a boss. This game is surprisingly addictive and a total blast, I'm totally digging it.
Sven Walter
16. Apr 2024 · 13:29 UTC
Very nice game with a lot of potential. The level of polish you were able to achieve is impressive
LDJam user 244504
16. Apr 2024 · 21:51 UTC
Art are really nice and polished, Music goes well along the game.

A bit hard to understand at first but we then see the reversed "survivor" thematic :smile: and it all make sense after that.

I managed to reach level 17 after some tries and reaching the end of the timer. It was hard to adjust how much units to send to feed the diver without killing him. :sweat_smile:

Anyway, good job on this entry ! :tada:
zablas
17. Apr 2024 · 15:33 UTC
Amazing art! It was a bit tricky to understand at first what I was doing so maybe a small tutorial would be nice. But other than that very addicting! :)
Idontgetit1
17. Apr 2024 · 15:52 UTC
I really like the art of this game. The gameplay is a nice twist on the survivor games. I can't post the level because i somehow managed to get the price of the middle enemy to 2 and spawned so many that the game froze. I really enjoyed this game.
HsG_Gringo
17. Apr 2024 · 16:02 UTC
very nice arts and concept! feels polished
CodeRaurus
17. Apr 2024 · 19:56 UTC
Nice game. This has a nice twist to the survivor games. Digging the graphical style and the music. It would be cool to see what skills the diver unlocks on level up, before witnessing them in action. Also, I think there are two audio bugs. First one at the main menu where you can hear the swing sounds and second one with overlapping tracks when the game ends.

Nice work, team!
Archaeognathus
17. Apr 2024 · 19:57 UTC
I lover the underwater theme of the game and the art! Took me one round to understand the idea, but then I realized very quickly what the different symbols mean. I just don't fully understand the mana. I never really used it up, since I was always limited by the divers health. But Maybe I also just had a bad strategy ;)
Managed to get to level 17 max, when I ran out of time.
Sodoj
18. Apr 2024 · 15:52 UTC
What a unique idea that plays well into the theme! It's super clever and inventive. I don't have much to criticize or add, except that an in game explanation of how it works or some kind of tutorial would've been nice to have since I was super confused the first couple of times my diver dropped dead for seemingly no reason while I was trying to figure out how do I move him. Awesome job!
fabula_rasa
20. Apr 2024 · 09:37 UTC
Engaging game with some great art! It takes a bit to figure out how things work, but the icons are very well-made, communicate their message well, so you can get the hang of it. At first, I thought there would be some tooltips that would explain what each icon means on mouse-over. But after a while I discovered that it's not really necessary :smile:

Music is very well-chosen and enhances the ominous under-the-sea atmosphere you created. Unique concept, consistent gameplay and great visuals make for a very good jam game. Congratulations on a great entry - 5 :star: all around!

![Screenshot_11.png](///raw/732/a2/z/6486b.png)
Forik
20. Apr 2024 · 11:58 UTC
Glad to see one more game on unreal engine! I like the idea that you chose what to summon and setting. Looks fresh for survivor. Great work!
Bstabuu
21. Apr 2024 · 14:05 UTC
I played the jam version - I'm grateful about the note about unlimited fps so I went to the driver to limit it myself. Only managed to reach level 15 so far. It feels like the game concept was made in advance to fit multiple jam themes(we did this too). Great game, very well done.
🎤 Transkuja
21. Apr 2024 · 14:49 UTC
We discussed the concept after the jam started, basically Saturday morning. We arrived at this conclusion because we wanted the "summoning" part of the game to be the core mechanic (and some members of the team like Survivors game :smile:)
Spex130
01. May 2024 · 01:52 UTC
Top marks! Great idea, great execution!

I'm not very good at it, but that's fine haha.