The Generous Wizard by mariorod
--- Play in web! ---
UI is a bit janky in web browser, we will try to fix it later in the day!!
https://mariorod98.itch.io/the-generous-wizard
--- Description---
After graduating summoning school, you have been assigned as the wizard of a little town in the countryside. You have to give your 100% to help the folk in town. Practice true altruism to win their hearts.
--- Controls ---
Move with WASD.
Interact with SPACE.
Open the summoning book and inventory menu with TAB.
--- How to play? ---
Talk with the neighbors, they are very chatty and will tell you their problems!

Figure out what summoning would fit best their need!

Gather resources to perform the summon and take a chance to visit the gorgeous landscape!

Once everything is ready. Talk to the NPC again and... PERFORM THE SUMMONING!!!

--- Credits ---
Some art from Kenney (most of it) but some art done by us! (Mainly the pentagram, the flag and some objects) Music by SethMakesSounds.
| Github repo | https://github.com/cmartin27/LudumDare55.git |
| itch.io | https://mariorod98.itch.io/the-generous-wizard |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-generous-wizard |
Ratings
| Overall | 1090th | 3⭐ | 22🧑⚖️ |
| Fun | 1094th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 1096th | 2.7⭐ | 22🧑⚖️ |
| Graphics | 759th | 3.475⭐ | 22🧑⚖️ |
| Audio | 646th | 3.05⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 12🗨️ |
I'm intelligent as a potato. In the menu you could move with keys and not with mouse. Sorry for the bad feedback.
Replayed the game and really enjoyed, the menu feels a little strange to use but the game is very polishes. Nice entry!!
I loved the map and the "crafting" system.
It was a short but really fun experience!
Great job, you guys!
I like the sound and the retro graphics, but wish I actually got to summoning something. Keep up the good work!
Thanks for the play, it is appreciated
neat game. I like the graphic style and the idea.
But I do not like, that you need to always look in the menu for the ingridients and that you only can carry 8 it seems. Mouse Controls would have been nice for this too. Also I run into a bug, where he got Stuck summoning by the lady that needs to be young again. He cant move around the circle as he runs into the lady and just stops.
Good job!
Really cute idea and graphics! The idea of hearing a villager's woes and then having to guess what they need is fun. I was confused when I suddenly wasn't able to pick up ingredients anymore, took me a while to realize that the inventory is capped to eight items(?). It was also sometimes hard to distinguish between items you can pick up other stuff in the game world. From what I was able to see on my testing, the humor worked and the vibes were great!
Also, do the resources respawn? Didn't manage to complete all the quests)
The art is really cool and cute (too bad for the tiling effect which happened in the desktop executable for me with a 2k resolution) and the summoning scene is really nice.
It would benefits from having some sort of changes on the map when you complete a quest, like having someone leave the screen or entering a house when you complete his quest.
Also if you leave the summoning screen without deselecting your materials, they will remain forever selected (which then force you to reset the game)