Liturgy of Darkness by Mindnumb Interactive

Liturgy of Darkness is an arcade shooter. As a young acolyte, you must protect the Wizard's summoning ritual at all costs!
To move use WASD or Arrow keys. To fire magic from your staff click Left Mouse or press Space. Enemies within range will be automatically whacked with your staff!
The Wizard (and you) is protected by a Ward Shield, but when that goes down he is exposed until it can fully recover. If you or the Wizard die - the ritual fails and it's game over.
At the start of each Wave the Wizard will call out a list of 3 Materials the player must collect to complete the wave. Monsters will drop Materials when you kill them - pick them up and RETURN TO THE SUMMONING CIRCLE with them.
If you survive a Wave, you will select an upgrade to further enhance the acolyte or strengthen the Ward.
As you complete the final wave the fury of the demons it draws in will reach its peak and the ritual shall complete...
Tools Used - Construct 3 - Photoshop - FL Studio - sfxr.js - Notion

| Link | https://mindnumb.itch.io/liturgy-of-darkness |
| Original URL | https://ldjam.com/events/ludum-dare/55/liturgy-of-darkness |
Ratings
| Overall | 880th | 3.3⭐ | 22🧑⚖️ |
| Fun | 820th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 1013th | 2.875⭐ | 22🧑⚖️ |
| Theme | 693th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 857th | 3.262⭐ | 23🧑⚖️ |
| Audio | 603th | 3.158⭐ | 21🧑⚖️ |
| Mood | 803th | 3.35⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 21🗨️ |
The difficulty curve was something that was in flux up to the very last minute of the jam. I wish I had more time to balance things out and even had notes to increase some of the upgrade values at later waves. You are definitely correct about feeling powerless in those later waves. I'm curious to see how much more I can tinker with it.
@gabriel-chan You can deposit the materials in part or in full whenever you return to the circle. I could have illustrated that better by updating his speech bubble. Thanks for the callout - it is a bit confusing!
Appreciate you all taking the time to check it out! :D
I like the idea, everything is easy to understand.
For a next version, maybe a better balance between powerups and enemies could be great :)
Thank you for the game!