Banisher by mitur

[raw]
made by mitur for Ludum Dare 55 (JAM)

The summoning has begun!

Brace yourself and stop the mighty demon from materializing into our world!

ld55.png

Controls

  • A and D to move
  • Left Mouse Click to activate sigils
  • P to pause

Credits

The font is Alagard by pix3m!

Post Jam Version

  • fixed an issue that allowed multiple clicks on a single sigil
  • increased visual difference between good and bad sigils
  • added a difficulty selection screen after the "Play" button press
  • added movement hints to "how to play" screen
  • fireball frequency now scales with the difficulty
  • fix the menu theme not playing after win/loss

Ratings

Overall 879th 3.303⭐ 40🧑‍⚖️
Fun 854th 3.171⭐ 40🧑‍⚖️
Innovation 873th 3.053⭐ 40🧑‍⚖️
Theme 708th 3.513⭐ 40🧑‍⚖️
Graphics 646th 3.645⭐ 40🧑‍⚖️
Audio 489th 3.382⭐ 40🧑‍⚖️
Humor 955th 2.355⭐ 33🧑‍⚖️
Mood 705th 3.446⭐ 39🧑‍⚖️
Given 28🗳️ 54🗨️

Feedback

Bry
16. Apr 2024 · 16:15 UTC
Nice simple little game. I think some balance adjustments could be made, and the yellow/orange is hard to discern at the start but it gets easier as you continue playing. Good submission!
Mcgank
16. Apr 2024 · 16:21 UTC
I really liked the visuals in this one. It took me 2 tries to beat it, the end felt so tense! so many things to dodge! I think the yellow and orange is just slightly to hard to tell the difference. I can see colors pretty well so but I know a lot of people struggle with these red-ish colors. Great job loved playing it.
Eric Nguyen
16. Apr 2024 · 23:50 UTC
Had issues discerning between the yellow and the orange. And I struggled with how the wizard freezes every time you click on a sigil. Love the art though, the theming was very strong. Good work!
brunoklipel
16. Apr 2024 · 23:55 UTC
A simple but nice game. It's a little hard, in the first moment, to understand the difference between the signs.
Diego Escalante
16. Apr 2024 · 23:59 UTC
Took a little bit to get use to the subtle differences in the two colors. I wonder what could be done to make it more accessible to people that have trouble with colors. The gameplay was simple but surprisingly really compelling. Even though it was way too difficult for me, it was fun enough to keep trying many times! (Tried about 8 times, but was never able to win.) Still, great experience, the art and music also fit very well. Good job!
ariyassa
17. Apr 2024 · 04:43 UTC
I enjoyed this! I appreciated how the sounds matched the key of the music. Like others have noted, it's hard to tell the difference between yellow and orange. I wasn't able to beat it, but it was fun nonetheless!
N3K0K33P3R
17. Apr 2024 · 08:24 UTC
Love it! But colors they are a bit tricky to distinguish, especially early on. Maybe adjusting the hues slightly could help? Also, the game presents a good challenge, though it might be a tad too difficult for some. Perhaps consider tweaking the difficulty curve for a smoother progression. The overall aesthetics and sound design are spot on and really enhance the experience. Keep up the great work!
saintchristopher777
18. Apr 2024 · 01:51 UTC
Love the art and music - the ambiance is perfect! But, like some others, I found the colors too hard to differentiate.
digital bacon
18. Apr 2024 · 10:24 UTC
Nice little game. I like the two separate objectives (dodging the fireballs and clicking on the sigils) running side-by-side, really kept me on my toes. I liked the graphics, although I found it tricky to differentiate between the good and bad sigils, based on colour alone (and could also be difficult/impossible for colourblind players).

Great concept though. Excellent work!
stefans
18. Apr 2024 · 10:26 UTC
Fun little games, enjoyed it a lot. But as others have stated as well, it's a bit hard to distinguish the colors in the beginning, however, it makes it challenging so that's always fun. Good work!
LDJam user 298496
18. Apr 2024 · 10:27 UTC
Looks great and it's a really great idea, but the good and bad colours are probably too similar. Perhaps there should also be good and bad symbols?
Kizilejderha
18. Apr 2024 · 19:10 UTC
both keeping an eye on the sigils and avoiding the fireballs make a fun game loop. My only complaint is that good sigils are a bit too uncommon. Music could be more boss-fight'y but is good in its own.
Baluj
19. Apr 2024 · 02:20 UTC
It's an interesting concept, I've had a good time playing it. Good job!
Bx007
19. Apr 2024 · 11:52 UTC
small, interesting and challanging! Take some time to figure out that I should click the green ones (btw,I think the difference between green ones and others can be more obvious) Good job!
🎤 mitur
19. Apr 2024 · 12:14 UTC
@bry @mcgank @eric-nguyen @brunoklipel @diego-escalante @ariyassa @n3k0k33p3r @saintchristopher777 @digital-bacon @stefans @matt-ravenhall @kizilejderha @baluj @bx007
Thank you very much for playing guys, I appreciate all the feedback :two_hearts:
ditam
19. Apr 2024 · 14:37 UTC
Ah, this is quite hard! Distinguishing between yellow and orange is a bit tricky to begin with, but the main difficulty comes from the sheer amount of time you have to survive - there seem to be more bad signs than good, and the meteors get way too many and quick to dodge. I couldn't beat it :(

I dig the visual style though, very polished and consistent!
ZevsEHG
19. Apr 2024 · 14:51 UTC
Nice sound design!
🎤 mitur
19. Apr 2024 · 16:50 UTC
Thank you @ditam, colors being too close was my risky choice before submission, @theklockwerk had them very distinct before that :)
Thanks @zevsehg! All the praise for music and SFX goes to @nightrane :)
Rentem
20. Apr 2024 · 16:19 UTC
Nice game! The colors are hard to distinguish, but i think it is part of its charm. A bit more distinguishable woud be fine, but they have to stay very similar and to obvious different.
I dig the gameplay, the fact that I wasn't able to finish it is not the game's fault :sweat_smile:
🎤 mitur
20. Apr 2024 · 17:58 UTC
@rentem thank you so much for recognizing the reason why I made the colours so similar. Given more time, I'd re-made the whole differentiation mechanic in a completely different way, but very distinct colors were making the decision between good and bad sigils nonexistent :thinking:
bigbossman
23. Apr 2024 · 12:54 UTC
I think good and bad sigils have to little difference in color. Also, you can click on sigil many times and complete game in like 15 sec)
Anyway, concept is fine, art is cool, game is fun. Good job.
TheCze
23. Apr 2024 · 13:25 UTC
Great graphics and well done game! Unlike the others, I enjoyed the difficult to tell apart sigils :grin:
🎤 mitur
23. Apr 2024 · 16:55 UTC
Thanks @bigbossman, you're the first one to mention this critical issue - I've stumbled upon it myself a couple of days ago and fixed it for the post-jam version :)

Thanks a lot @thecze, glad you liked it :)
TheSmellofOxygen
26. Apr 2024 · 20:58 UTC
I like the visuals. Sound was a little lacking, but the display was rich. The sigils' fade-in effect plus the yellow vs orange differentiation made identifying them pretty tricky at first. I found the slow movement, sigil-movement-lock and speed of the projectiles to be too punishing. The death animation and projectile impacts look nice though.
🎤 mitur
26. Apr 2024 · 22:39 UTC
Thanks for playing @thesmellofoxygen :v:
TheNerm
27. Apr 2024 · 14:10 UTC
Simple and compact. The art and music create a really cool atmosphere. I especially liked how the music got progressively more epic.
DrPepperIsGood
28. Apr 2024 · 06:11 UTC
Love the art, music and sound effects, comes together really nicely. Playing on my laptop, I cant move my mouse and move the summoner at the same time. Other than the added difficulty from that, it was super fun.
BimBim
28. Apr 2024 · 20:53 UTC
the art and music are cool
🎤 mitur
29. Apr 2024 · 10:11 UTC
Thanks for giving the game a play @drpepperisgood, sorry about the laptop experience :(

Thank you @bimbim :handshake:
LDJam user 383058
02. May 2024 · 07:31 UTC
The art and audio are of good quality and consistency. The combination of two mechanics is challenging and fun. Well done!
🎤 mitur
02. May 2024 · 15:33 UTC
Thanks for playing @iphelf!
Rewzu
03. May 2024 · 15:35 UTC
The art style and audio are great. Quite simple but fun game. Overall nice entry. :D
🎤 mitur
04. May 2024 · 12:56 UTC
Thanks @rewzu!