OverSummoned by Adam Probert

You're a lowly wizard, tasked with summoning random monstrosities! How many orders can you fulfil before getting overwhelmed! Only one problem, you've scattered your magical orbs around you don't know which orb will summon which monster's parts! In a game of trial and error, it's up to you to figure out the correct combinations and avoid your creations as they pester you as run around your summoning chamber.
Place the correct colour orbs to summon abominations for your clients!

Throw your orbs to save time

But be aware, failed summons can throw orbs too!

Interact (Left click or A) with the start door to get into the game.
How to play: - Move around with the arrow keys or left thumb stick - Interact with orb pedestal with left click or the A button - Place the orb with a left click or A, or yeet the orb with right click or X - Summon monsters!
See how far you can get and post your scores in the comments!
Ratings
| Overall | 721th | 3.447⭐ | 21🧑⚖️ |
| Fun | 891th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 558th | 3.395⭐ | 21🧑⚖️ |
| Theme | 216th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 422th | 3.947⭐ | 21🧑⚖️ |
| Audio | 548th | 3.265⭐ | 19🧑⚖️ |
| Humor | 471th | 3.222⭐ | 20🧑⚖️ |
| Mood | 667th | 3.474⭐ | 21🧑⚖️ |
| Given | 40🗳️ | 3🗨️ |
The lack of pause menu and mid game quit option is a little annoying, but should be a pretty easy fix if you continue working the game in future. The biggest issue with the game is that starting every round with some guess and check just isn't very fun on a timer. My suggestions would be to do something like what @def-mane said and show the parts by each orb at the start, or instead have something that remains consistent between rounds so players can learn, such as the orb color or something.
A great concept, but needs a bit of tweaking to hit properly fun. Certainly fits the theme though, and that catalog of monster parts is entertaining to look at.
We pushed a fix to the HTML5 version, glad it's working for you now!
It's so difficult tho :( I'll admit it's on me that I didn't immediately realise some things, like how different body parts of the same colour come from the same orb, just depending on at what time in the sequence the orb is placed, but maybe it could've been clarified a bit. I kept looking for the red legs and only found the red head and kept trying all the other orbs before I realised.
I think the main issue is that you have so little time and so many things to keep track off, while it's difficult to get quickly between the orbs since you have to walk around the furniture, and the fact that if you mess up you have to just get some junk orbs before you can start over, since you can't take orbs off again. Sometimes the walking creations would stand in the way and block me from taking the shortest path, and I think there might've been a bug because sometimes orbs just wouldn't respawn?
Sorry, I feel like that was a lot, but I just want to clarify what I struggled with, because I think this could be really cool if it got a bit of fine-tuning! :) It's really nice how much detail you were able to add to the room within the limited time of the jam and I really do think it's a very pretty game that could be a lot of fun if it was a little easier.