Arithmancy by Dining Philosopher
Practice your powers of memory and addition by SUMmoning extraplanar guardians to battle the beasts of the forest!
Made for 1920x1080 - full screen your browser if possible.
How to play
- Each turn you may open two cellars. If their numbers add up to a number on one of the three cards, the entity on that card gets summoned at the second cellar you opened.
- After that, all your summons perform their actions.
- Finally, the beasts of the forest make their advance, and you continue to the next round.
End of the game
- Losing: Rhinos, snakes and spiders try to make it onto your cellar tiles. When five of them are there simultaneously at the end of the round, you lose!
- Winning: When you have not yet lost at the end of the last round.
Extraplanar guardians
- Dragon: sturdy and deals 3 points of damage to enemies in front of it.
- Catapult: lobs a bomb forward that hits multiple tiles - may hit itself!
- Reverse archer: shoots any enemies to the left of it for 2 points of damage.
- Fountain: all 8 surrounding allies have a boost of one hitpoint, represented in blue. If the fountain is destroyed, the extra hitpoint disappears at the end of the round resulting in injury and possible death.
Beasts of the forest
- Rhino: charges if an enemy is ahead of it.
- Snake: spits venom at enemies in front of it.
- Spider: moves to a random cellar tile, unless it can attack something to its left or right.
| HTML5 (Firefox/Chrome) | https://jellenauta.com/games/LudumDare/LD55 |
| Link | https://gitlab.com/DiningPhilosopher/ld55-arithmancy |
| Original URL | https://ldjam.com/events/ludum-dare/55/arithmancy |
Ratings
| Overall | 905th | 3.275⭐ | 22🧑⚖️ |
| Fun | 984th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 255th | 3.75⭐ | 22🧑⚖️ |
| Theme | 421th | 3.875⭐ | 22🧑⚖️ |
| Graphics | 941th | 3.075⭐ | 22🧑⚖️ |
| Audio | 745th | 2.5⭐ | 22🧑⚖️ |
| Mood | 934th | 3.175⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 11🗨️ |
I played for 2 mins, after that I just left the game.
I played a couple of times and managed to finish all the difficulty levels. :confetti_ball:
I was really tempted to take notes, but didn't in the end.
I wonder if the game would be even more fun without the memory aspect, so that there is more room for planning ahead. I can imagine that the numbers would then change after an entity landed on it (or when used) to mix the numbers up a little bit during the game. And perhaps substraction and multiplication could be used at some point as well!
Overall: nice entry, well done! :clap: