The Unholy Rise Of Catthulhu by Nishikku

Previously, it had been peaceful on the planet Catania. But a mysterious being has actually dared to awaken the sovereignty of Catthulhu from her deep slumber!
Oh wait... that was you, wasn't it? Since you've awakened the sovereignty, you must now help her conquer the world! But it won't be easy. The dogs are using the cat blobs to thwart the plan! With united forces, you can summon the loyal fighters and defeat the wave of blobs.
"The unholy rise of CATTHULHU" is a tower defense game with 4 different types of enemies and 3 different types of towers. We have included a little story mode and hope you will like it!
- handdrawn graphics
- unique music
- and of course...CATS!
THANK YOU FOR PLAYING!
Ingame Screenshots:

-RESOURCES-
Used Software:
Music: Fruity Loops (@Meru)
Art & Graphics: Clip Studio Paint & Photoshop (@Nishikku & @Meru)
Programming: Visual Studio & Unity (@Nixdalos)
Font: Catenary Stamp

Ratings
| Overall | 446th | 3.698⭐ | 45🧑⚖️ |
| Fun | 610th | 3.419⭐ | 45🧑⚖️ |
| Innovation | 1013th | 2.875⭐ | 46🧑⚖️ |
| Theme | 640th | 3.602⭐ | 46🧑⚖️ |
| Graphics | 317th | 4.081⭐ | 45🧑⚖️ |
| Audio | 178th | 3.872⭐ | 45🧑⚖️ |
| Humor | 140th | 3.907⭐ | 45🧑⚖️ |
| Mood | 377th | 3.798⭐ | 44🧑⚖️ |
| Given | 43🗳️ | 82🗨️ |
Gets quite harder from wave 2, but really awesome game ^^
Mewsic is also very very cool
The game is kind of difficult though (which isn't a bad thing). I wasn't able to get past wave 2.
One improvement I can think of would be to change the targeting AI of the cat towers. Often stop attack enemies with low health and target another one. I think it would make sense if they prioritised targets with low health or that are along the path the furthest.
All in all amazing game though!
On the 2 times I did got to round 2, I tried placing the 20 points cat in the middle but it was still not enough to win the round, and thus I never got to the 3rd round.
Maybe it would be nice if they targetted the enemy with the lowest health instead of the closest.
Enjoy and have fun :3
In the victory screen is a little easter egg <3
But maybe I just didn't understand something, so don't take my words as the ultimate truth).
Incidentally, I don't think feedback of "very boring" is particularly constructive or in the spirit of things. If you'd like some constructive criticism, certainly I think the two things you can focus on is pacing and what's called "game feel". The pacing thing has been talked about, I but the game feels is the part that's tricky to nail, it's all about making it feel satisfying to actually make progress in the game. It applies to most games really.
In your game, that would really come down to making it feel nice to spawn towers and watch them destroy the enemies! You often achieve this with punchy responsive controls, nice animations or particles, and satisfying sound effects. I fully appreciate that sound is often something we run out of time for but it would have really helped out here, since the cats have no animations! If you could give them animations, sound and some effects, and make some nice effects and sounds when enemies got hit and killed, it wouldn't even matter as much that it was a bit slow, because it's fun just watching the machine go through.
I usually say that if you have to choose between more gameplay with no sound/polish, or less gameplay with sound and polish? A smaller but more polished experience always works out better! But that's a skill you'll get better at with time. As it is, I think this was a cute little entry.
Thank you so much for your feedback! The cats and attacks had an animation... but unfortunately, there wasn't enough time to add them to the game :( I believe we'll include them in a later version of this game. :cat2: :sparkles: Same for the sound effects~
I had some issues with the UI not scaled correctly to my monitor and the esc/pause didn't really have a pause menu, also would love to be able to see some kind of visualisation on how much damaged the enemies but overall very good game :)
Also a big plus for the cat theme :D
BTW I let the dog in... couldn't stop that one :D GJ
Managed to win quite easily, it was a but dull just waiting as once you placed the cats there was nothing else to do.
The attacks just shooting circles was a little disappointing, and health bars would have been useful.
A great entry though. Good job.
It has very nice graphics and music!
The gameplay is basic, but it was a fun experience.
I would remove some of the text, make the graphics more contrast what is gameplay important and what is just decoration. Also healthbars of the enemies would be nice.
Is the dog killable though? :)
Thank you for stopping by!