Démon Puzzle Attack by Roroto Sic

🧊play it here🧊
* Match 3 (or more ) soul blocks to summon DEMONS and win against knights attacks on Auto Battler! * * There is 2 ways to loose : 1) no more heart 2) make rain on blocks that are touching the top of board. *
- move : ZQSD / WASD // DPAD
- swipe blocks : Space / Enter // xbox A / xbox B
- raining blocks = Shift/ E/ Alt // Gamepad Trigger/ xbox X/ xbox Y
* Made by roroto sic For Ludum Dare 55 (Apr2024) *
- Code made with Godot 4.2.1
- Art made with Pixelorama 11.3
- Music made with Beepbox.co/ SFX made with jsxfr
/game/img?e=LD55&gid=93264&u=/game/img?e=LD55&gid=93264&u=/game/img?e=LD55&gid=93264&u=/game/img?e=LD55&gid=93264&u=/game/img?e=LD55&gid=93264&u=/game/img?e=LD55&gid=93264&u=/ * post jam updated:*
-18/04/24 *
-Bug fixed : "off-grid blocks" -Bug fixed : "Game over dont show when off-grid blocks"

| Link | https://roroto-sic.itch.io/dmon-puzzle-attack |
| Original URL | https://ldjam.com/events/ludum-dare/55/demon-puzzle-attack |
Ratings
| Overall | 339th | 3.791⭐ | 45🧑⚖️ |
| Fun | 287th | 3.779⭐ | 45🧑⚖️ |
| Innovation | 934th | 2.977⭐ | 45🧑⚖️ |
| Theme | 1002th | 3.07⭐ | 45🧑⚖️ |
| Graphics | 251th | 4.186⭐ | 45🧑⚖️ |
| Audio | 333th | 3.631⭐ | 44🧑⚖️ |
| Mood | 550th | 3.583⭐ | 44🧑⚖️ |
| Given | 61🗳️ | 69🗨️ |
Thanks for playing and for your bug report! The game has been patched, hope this fixes the issues.
- HEARTS: is your health. Knights attacks your health when you have no more demons in your army.
- STICK MAN : is the number of demons in your army.
- BOMB: remains of game mechanics put aside due to lack of time^^
there is 2 ways to have game over :
1) no more heart
2) raining on blocks touching top of board (the way you died)
I think it looked great and the tunes were perfect!
Overall, a great little puzzle game with lots of potential!
Nice Work!
Thank you!
The game doesn't start again after loosing.
Nice game!
Wow this was a really cool submission!
super simple to understand but really addicting.
music and art style were also very charming.
was a bit confused on why matches of 3 would sometimes not break, not sure if im missing something or bug.
Overall had a lot of fun with this!
Also cool to see a another fellow matching game submission! :)
Very well done on your solid entry, I had fun and the experience feels quite polished. Congrats!
Will say I didn't actually encounter glitches on my playthrough. The game had me pretty hooked it took me a bit to realize that each block different effects
good entry!
(about your report I unfortunately think it is a bug... -.-')
Simple but still beautiful art.
Great job!
This game really activated my neurons. Great job on the game!

Also not sure if you plan on doing much more bug fixing, but if u are and don't know this, swapping two blocks right under a falling block can cause this.

There is also some bug which stops you from being able to swap blocks, mainly noticed it on the far right column but could be a coincidence or some feature i'm not aware of.
Overall these bugs haven't stopped me from having a lot of fun but just thought I would let you know <3
thank you for bugs report ! I can reproduce the first bug, i will see what i can do for it.
For the second i wil dig for. (curently a bug but it can be an intersting feature. I had originally planned to add some "powers" to the enemies, but due to lack of time, I didn't do it.)
Nice game! good job!
Things to discuss, I had a weird glitch in the middle of a run in which the tiles of the center of the grid became immovable, without any other indication otherwise. When I managed to move tiles around those and create matches, it eventually fixed itself. But no idea why it happened. Also, one thing that didn't match the usual experience for me for match 3s was both the fact that of the falling blocks, if they formed a match on themselves they would suddenly vanish, seeming a bit like a bug since there was no effect implemented for the breaking of tiles. Maybe just work the numbers before a spawn to make sure no matches happen in the falling row. Also an interesting quirk, tile matches resolved in the midst of a fall, not when a tile hits is effectively grounded. Not that it is an issue, just a quirk for me.
Again, overall, I love match 3 games and this is a solid engine that managed to hit me in the nostalgic feels of the GBC era. Great job seriously, I am happy to have found this gem!

Loved this game, hope you continue to make awesome projects in the future :D
@thyoi thanks a lot for your very cute drawing :3 !! (this is the first time someone has drawn a personal version of something I did)

Good luck for voting today!
thx and good luck for you too :D