SaaS :: Summoning as a Service by HolySparks

Belzosbub, tired of his role as torturer of poor human souls decides to resign from his position as Great General and founded the newest demon delivery service from hell. After a long market research, it became evident that cultists all over the world were spending too much time and money trying to gather materials needed for their routine rituals. Now it’s up to our “hero”, Belzebius, to serve his former commander general and now CEO in order to profit as much as they can from humans and bring glory and wealth to hell, although it is still uncertain what use there is for money in hell (well... some people are so wealthy that they will certanly bring some of it with them).
Basic mechanics: As a sales assistant your main job is to make your boss Belzosbus rich and happy. Therefore you must ensure that all the list items for the ritual are placed in the small circles around the Summoning Circle. Every round the number of items may increase, so be careful to make the summoning on time. When you are ready to cast the spell, all you have to do is call with you phone.
W, A, S, D - Movement
Space - Interaction / Pick items
E - Opens the checklist
Q - Opens the phone, where you can check the timer and call Belzosbus to make a summon, when the checklist is finished.
Left Mouse Button - Drop the items
Right Mouse Button - Throw the items in the direction of the cursor
Credits All code, music, art and design by us. Aditional SFX by Pixabay and Irinafomicheva
V.:0.3 - Updated for some typos and small bugs.
| Link | https://games-ever-made.itch.io/saas-summoning-as-a-service |
| Original URL | https://ldjam.com/events/ludum-dare/55/saas-summoning-as-a-service |
Ratings
| Overall | 628th | 3.524⭐ | 44🧑⚖️ |
| Fun | 869th | 3.155⭐ | 44🧑⚖️ |
| Innovation | 454th | 3.488⭐ | 44🧑⚖️ |
| Theme | 177th | 4.19⭐ | 44🧑⚖️ |
| Graphics | 463th | 3.893⭐ | 44🧑⚖️ |
| Audio | 455th | 3.434⭐ | 40🧑⚖️ |
| Humor | 151th | 3.881⭐ | 44🧑⚖️ |
| Mood | 646th | 3.488⭐ | 44🧑⚖️ |
| Given | 51🗳️ | 71🗨️ |
The gameplay itself was a little frustrating, but I think that was the point. I still am not sure if chickens stay put if corn is nearby, the little buggers wouldn't stay still...
I found the manager annoying when he popped up when I was trying to use my phone, but I think that was the point. However, his constant interruptions with the same quip I already saw meant that at the end he just became visual noise I ignored. Having him appear less would have made it more novel when he did pop in to tell me how much bigger his yacht will be after I complete this summoning. Being annoyed by him is a fun feeling, but feeling annoyed that he's clogging up the screen with the same quip feels like a different, less fun kind of annoying.
Also another nit re: manager calling - the chat bubble went away too fast. I didn't have time to fully digest what he said especially since I was suddenly interrupted while doing another task. Need to give more time to read the text.
Overall I enjoyed humor even if the gameplay wasn't too wild (felt like the only real innovation was the last level with the mandrake thing which felt like it came quite late in the game)
You're absolutely right and we really wish we were able to polish these things in time! :sweat_smile:
Amazing name, Belzosbus definitely looks familiar though I cannot place my finger on it ;) Loved the humour in this one, from the annoying chicken moving, to the remixed Nokia tune playing every now and then. It was a plesant experience. The art style was amazing as well!
Mechanics-wise however, there wasn't much new and I cannot think of a good way to fix that. Perhaps more gameplay after the summoning is done, or the summoning being more of a puzzle might help? Or being able to "loan" some tools with your measly wages to be help in the next run...
the title itself is very inventive and made me laugh a bit.
the controls are kinda unconfortable, using mouse and several keyboard keys which could be perhaps automatic based on context like E and space, it is particularly harder for people that use left handed mouse to use AWSD + space (like me)
Glad to hear you had a good time with the game!
The older school cell phone and the clipboard were nice touches to give a more analog feel. Well put together for the jam, solid entry here that gets the point across in several different ways.