Isle of the Forsaken by Mololo

[raw]
made by Mololo for Ludum Dare 55 (JAM)

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Follow the story of a man on a forsaken island. He needs to find a way back home.

Be careful you are not alone!

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Controls:

WASD - move

E - interact

R - respawn (when dead)

M - toggle map

Ratings

Overall 376th 3.758⭐ 35🧑‍⚖️
Fun 797th 3.227⭐ 35🧑‍⚖️
Innovation 1089th 2.712⭐ 35🧑‍⚖️
Theme 616th 3.636⭐ 35🧑‍⚖️
Humor 801th 2.641⭐ 34🧑‍⚖️
Mood 153th 4.061⭐ 35🧑‍⚖️
Given 27🗳️ 48🗨️

Feedback

Ramon Camata
16. Apr 2024 · 02:52 UTC
Love the mood and the environment. Interesting experience.
🎤 Mololo
16. Apr 2024 · 07:59 UTC
Thank you. We are glad you liked it.
RoughSkin
16. Apr 2024 · 09:09 UTC
I really love horror games, impressive the amount of work on a 3D game for 72 hours! Nice job!!
GodKnows
16. Apr 2024 · 09:22 UTC
It was too long but really well made
🎤 Mololo
16. Apr 2024 · 09:46 UTC
Thank you guys, glad you liked it.

@godknows, it is a bit long to allow the player to explore the whole map :D
Brandsma
16. Apr 2024 · 11:10 UTC
Wow. Absolutely love the mood and love a story-driven game. You really made something great in a short amount of time. Kudos!
🎤 Mololo
16. Apr 2024 · 11:30 UTC
Thank you very much @brandsma
zablas
16. Apr 2024 · 13:34 UTC
These types of horror games are right up my alley. Enjoyed the dark atmosphere :)
LocksmithArmy
16. Apr 2024 · 13:48 UTC
lovely environment, super thematic, great job :)
cpu
16. Apr 2024 · 13:58 UTC
nice game I was scared :'(
CallMeTy
16. Apr 2024 · 14:00 UTC
The mood was set extremely well and I even got spooked a couple of times. Great job, you can be proud :)
Maurits Dijkman
16. Apr 2024 · 14:07 UTC
I love the scene building and the mood it creates when exploring. Great job!
🎤 Mololo
16. Apr 2024 · 14:25 UTC
Thank you very much guys. We are glad you liked it.

@callmety, we are very proud of what we managed to do, thank you :smile:
LDJam user 278146
16. Apr 2024 · 15:30 UTC
I liked the atmosphere and I felt like I was generally well guided on where I needed to go next.

I ran into some issues with the respawning at first, it would just respawn me where I died right next to the monster.
JeroenVedder
16. Apr 2024 · 16:34 UTC
Creating a story driven game in just 3 days is really impressive. You can clearly see a lot of effort went into this, especially considering the size of the map and duration of the game. Great job! :)
🎤 Mololo
16. Apr 2024 · 19:26 UTC
Thanks for playing guys.

@chybby We were aware of the respawn issue. We tried to not place zombies near the checkpoints and hoped people will not end up in that situation :)

@jeroenvedder thank you. Those 3 days were one of the hardest we had, but it was worth it
LDJam user 375281
17. Apr 2024 · 11:57 UTC
Great atmosphere! I was really scared.
But It's way too dark, even with the flashlight, having a gamma settting would help I think
🎤 Mololo
17. Apr 2024 · 12:18 UTC
@leperidot thanks for the feedback. You are right it is a bit too dark. Yes maybe some settings to adjust the darkness would help.
TheMaxi7
17. Apr 2024 · 15:32 UTC
The atmosphere holy! Really surprised by the graphic and how long the gameplay is, great work!!
🎤 Mololo
17. Apr 2024 · 16:12 UTC
@themaxi7 thank you very much.
Emty
17. Apr 2024 · 19:50 UTC
I hate screamers and horrors, but the game turned out great. The only feedback I have is that I would like to have the ability to talk to the ghosts again because at the propeller stage, I listened but wasn't sure exactly where to run. Great job.
🎤 Mololo
17. Apr 2024 · 20:00 UTC
@emty thanks for playing and for the feedback. At the propeller stage we messed up a bit and didn't change the objective text. It should have mentioned the backyard of smith's house instead of the main villa. And yes, it would have great to be able to talk with ghosts again.
Master-YEET
17. Apr 2024 · 23:10 UTC
Really well made, it was spooky and I felt immersed. I liked the writing and voice acting. The spawning did not always worked well, I was respawning next to the monsters but I had time to flee. Also when you get on the boat at the end, it was glitching and we could not always see it depending on the angle I was looking at it.
🎤 Mololo
17. Apr 2024 · 23:26 UTC
@master-yeet thanks for playing and for the feedback. Yeah if the zombies get you near a checkpoint they will still be preset there when you respawn unfortunately. The boat issue is very strange I couldn't find the reason and a fix yet.
StupidHobbit
19. Apr 2024 · 15:47 UTC
Very impressive, cool environment. Found an interesting bug, if you were killed while holding a map, you would respawn right where were standing and the monster would freeze.
🎤 Mololo
19. Apr 2024 · 19:03 UTC
@stupidhobbit thanks for playing. Oh, so only when holding the map this bug occurred?
StupidHobbit
19. Apr 2024 · 21:11 UTC
@Mololo yeah, I found it by an accident and then I was using it when the monster was near me
Its_Capp
26. Apr 2024 · 23:25 UTC
in terms of gameplay, this game is pretty complete for a ld game. however it's disappointing to see that AI was used for the voices and most of the assets are free, stock assets
🎤 Mololo
27. Apr 2024 · 08:41 UTC
@its-capp thanks for the feedback. You are right, however we usually make our own assets, but this time we wanted to see what we were able to create if we didn't have to create our own assets and save some time.
spilth
01. May 2024 · 15:41 UTC
Pretty impressive for a game jam game! The voice overs were a bit flat but by the middle of the game I started to suspect they were generated. I did end up finishing it, though I almost quit while trying to find the propeller. It was hard to discern which was the "main villa" on the map. I thought it was the mansion for a while.

I think with some polishing up you could release this on Steam for a couple of bucks.
🎤 Mololo
03. May 2024 · 20:35 UTC
@spilth thanks for the feedback. We messed up the text for the propeller quest. I was supposed to say the Smith's house.