Realm Rumble! by JDeeDubs

[raw]
made by JDeeDubs for Ludum Dare 55 (JAM)

REALM RUMBLE SPLASH.png

Prove that you're the greatest summoner in the land by opening portals to dangerous realms and allying with the greatest warriors in the multiverse!

Basic Portal SUMMON GIF - LDPAGE.gif

Realm Rumble is a building-placement auto-battler that takes place over rounds. Summon buildings that create units and watch them fight! Making buildings grants you income, and every building can upgrade in three separate ways. But, be careful! Many units are much stronger against a specific type of enemy!

FACTION LINEUP LDPAGE2x.png

A new round begins when all units have perished. Do you have what it takes to conquer all three rounds? Topple your enemy's Nexus to win!

LD Runes Banner Gif.gif

Ratings

Overall 738th 3.435⭐ 33🧑‍⚖️
Fun 681th 3.355⭐ 33🧑‍⚖️
Innovation 907th 3⭐ 33🧑‍⚖️
Theme 788th 3.419⭐ 33🧑‍⚖️
Graphics 822th 3.344⭐ 34🧑‍⚖️
Audio 518th 3.323⭐ 33🧑‍⚖️
Humor 393th 3.367⭐ 32🧑‍⚖️
Mood 877th 3.258⭐ 33🧑‍⚖️
Given 34🗳️ 50🗨️

Feedback

DaSquid
16. Apr 2024 · 01:58 UTC
I really enjoyed the cute sound effects
Mcgank
16. Apr 2024 · 01:59 UTC
While I can appreciate the humor and effort that went into the intro music, it can be a bit distracting when trying to read how to play the game. Art style is really well done, I loved seeing all the different sprites and assets. It can be a bit hard to control the camera in the web version, though going fullscreen fixes the issue. Music was soothing once you got into the main game. The gameplay was fun. Great job!
Don Fouts
16. Apr 2024 · 02:00 UTC
Cool game idea, it was fun to pick two different factions to match them together on a team. I really enjoyed the music and sound effects, haha. Overall I think this is a nice entry for the jam, great work!
James Greenleaf
16. Apr 2024 · 02:01 UTC
Great concept. Reminds me of playing the Nexus Wars SC2 mod back in the day.
Rustywolf
16. Apr 2024 · 02:45 UTC
Love the art, though in the future trying to keep a consistent pixel ratio would go a long way for helping tie everything together. A lot of content for a jam game
TheDugnutt
16. Apr 2024 · 03:26 UTC
@rustywolf haha yeah we definitely bit off way more than we could chew in the art department. We started with a 32x32 pixel ratio and had a fairly consistent style, but then as time got short and we ran out of time we kinda had to throw some stuff together and that quickly went out the window in favor of just getting stuff into the game.
Classic Ludum Dare! But thanks for the feedback, one day we will learn to narrow our scope a bit haha
TheDugnutt
16. Apr 2024 · 03:27 UTC
@james-greenleaf Thanks!!!!
YES! I think we were all inspired by old Warcraft 3 and Starcraft 2 mods. As soon as we saw the theme we all were immediately thinking along those lines
TheDugnutt
16. Apr 2024 · 03:28 UTC
@mcgank yeah I completely agree with the menu music. I made/ finished the music in the final hour today and luckily we got it in, but we ran out of time before we could implement the mute button on the title screen...so now people are forced to listed to the goofy title music :P
Evgenii Victorovich
16. Apr 2024 · 16:23 UTC
Good tower defense mixed with castle fight experience! Loved the diversity of towers.
LDJam user 304226
16. Apr 2024 · 16:29 UTC
Pretty cool tower defense, sorta reminded me of PvZ with the "Braaaains" hah and I liked the strategizing element with having to take care of both sides as well as being able to choose who are combining with
helviett
16. Apr 2024 · 16:47 UTC
Awesome art style!
🎤 JDeeDubs
16. Apr 2024 · 18:00 UTC
@evgenii-victorovich Castle Fight was a pretty big inspiration for this, so thanks for calling it out! :D

@thatfirey @helviett Thank you!
winie
16. Apr 2024 · 21:15 UTC
Nice one. Funny idea.
winie
16. Apr 2024 · 21:18 UTC
The start screen music rocks. Oh and BRAINS!
Joriska
17. Apr 2024 · 00:37 UTC
the game is pretty and fun) it was nice to play it. thank for your job!
🎤 JDeeDubs
17. Apr 2024 · 19:36 UTC
@winie Thank you! TheDugnutt made it in the last couple hours before submission, and I think it really ties the goofy vibe together, haha.

@joriska Thanks for playing it! :D
Newey
17. Apr 2024 · 22:39 UTC
Love the starting screen!
barce
17. Apr 2024 · 23:50 UTC
Dads realm FTW! :joy: Loved the art style, I really enjoyed the gameplay. Congrats!
🎤 JDeeDubs
18. Apr 2024 · 04:27 UTC
@newey Thanks so much! :D

@barce Dads were easily my favourite to animate XD Thanks for playing!
nardandas
18. Apr 2024 · 04:53 UTC
Really cool combination of type advantage with mobile tower defense!? Kind of a lot going on! I mostly just wanted a "fast forward" button, because of type matchups I ended up using a lot of whales. Overall good job!
🎤 JDeeDubs
18. Apr 2024 · 04:57 UTC
@nardandas Haha, yeah, the Whaleman movespeed was an unintended consequence of trying to implement knockback resistance. Whoops! Thanks for playing!
breadley
18. Apr 2024 · 05:51 UTC
Had a good time with this one!

The unit types were unique and had a satisfying amount of available upgrades! Only issue I had was the map moving underneath me when I moved my mouse to click the "BUY" or "START GAME" buttons made me feel like I was chasing the UI. Think the weird feeling could be fixed if moving the map was a click and drag sort of thing to allow menu navigation without moving the map. Though that didn't stop me from playing a few games lol!

Really satisfying and fun, great work!
Dave Septian
18. Apr 2024 · 11:28 UTC
Very good game, great audio 5/5 would listen on my Spotify
One problem I had with this is the camera control, kinda weird for me to use
kanity
18. Apr 2024 · 13:18 UTC
For me the best part was that the game reminded me of the time long long ago when I played Warlord II on MS-DOS. The general idea of having our city and their city (or wizard tower in this case), creating places that spawn units, then upgraded unit... I am deeply nostalgic about Warlord and loved it so much that this resemblance made me quite happy.

Then, the art: the characters design is my favourite part. They look great! Obviously you only had 3 days and kept the background simple, but if you continue working on it in the future, I would love to see a more updated background, maybe with some animation, like flow of the water or rustle of the trees. I love the colour of the river though, and little stones in it. And of course some little adventures/powerups/secrets our units could find on the map would be neat. There I am just day dreaming about Warlord again, to be honest (though I have to note that in Warlord I was in charge of my troops, and here they have their own opinions because of the set path).

Anyway these are just suggestions for the future, as for what the game is right now - I think it's neat, even if a bit slow. As I said, character design & character art, pretty river and Warlord vibes are my favourite parts of it.

My favourite unit:

![chillin.jpg](///raw/c93/65/z/6451a.jpg)
M.Kusy
18. Apr 2024 · 13:29 UTC
Fun stuff!

I appreciate the variety of units and factions, it adds a nice level of depth to the gameplay.
Not gonna lie the menu music made me crack up.
Liniux
18. Apr 2024 · 16:21 UTC
It was amazing experience I love variety of units and factions in this game.
🎤 JDeeDubs
18. Apr 2024 · 16:38 UTC
@breadley @dave-septian Very valid points about the scroll features. We're going to focus on UX earlier next time. Our scope was maybe a bit too large for this one, and some UI features suffered for it. Thanks for playing! <3

@kanity Glad our game could evoke some nostalgia for you. Good feedback about the map assets. I was hoping to animate it a bit, but alas, so much to do, so little time. Thanks for playing!

@m-kusy Haha yeah the music gets me good, too. Thanks for playing!
🎤 JDeeDubs
18. Apr 2024 · 16:39 UTC
@liniux Thank you! We had a great time making them. :)
LDJam user 237945
20. Apr 2024 · 11:01 UTC
Very good Job! Loads of functionality done for a game Jam congrats, as well as large diversity of art and character in the game! Sound effect ware nice too.
DenisMarasan
20. Apr 2024 · 12:42 UTC
In tutorial, some inscriptions are so small, they are unreadable on smaller screens.
When trying to click on a hammer at the start the screen scrolls left. That's not what I want or expect from the game.
Overall, good job!
Gonzo13
21. Apr 2024 · 16:11 UTC
Cute graphics! A lot of creatures expand gameplay variants! Great job!
Cody Raethke
27. Apr 2024 · 19:35 UTC
I liked the art quite a bit. The number of different factions, unit types, and abilities was impressive. I appreciated the "unstuck" button in lieu of actually fixing the navigation bug. There were a couple things I would have changed:
* The menu music was pretty annoying and didn't really fit the game
* The UI was too close to the edge of the screen, and I kept moving the camera when trying to click on something
* It took a bit to take in all the information on the screen, with the different building types, unit types per building, and strengths and weaknesses