Realm Rumble! by JDeeDubs

Prove that you're the greatest summoner in the land by opening portals to dangerous realms and allying with the greatest warriors in the multiverse!

Realm Rumble is a building-placement auto-battler that takes place over rounds. Summon buildings that create units and watch them fight! Making buildings grants you income, and every building can upgrade in three separate ways. But, be careful! Many units are much stronger against a specific type of enemy!

A new round begins when all units have perished. Do you have what it takes to conquer all three rounds? Topple your enemy's Nexus to win!

| Link | https://perpetuallifecrisis.itch.io/realmrumble |
| Original URL | https://ldjam.com/events/ludum-dare/55/realm-rumble |
Ratings
| Overall | 738th | 3.435⭐ | 33🧑⚖️ |
| Fun | 681th | 3.355⭐ | 33🧑⚖️ |
| Innovation | 907th | 3⭐ | 33🧑⚖️ |
| Theme | 788th | 3.419⭐ | 33🧑⚖️ |
| Graphics | 822th | 3.344⭐ | 34🧑⚖️ |
| Audio | 518th | 3.323⭐ | 33🧑⚖️ |
| Humor | 393th | 3.367⭐ | 32🧑⚖️ |
| Mood | 877th | 3.258⭐ | 33🧑⚖️ |
| Given | 34🗳️ | 50🗨️ |
Classic Ludum Dare! But thanks for the feedback, one day we will learn to narrow our scope a bit haha
YES! I think we were all inspired by old Warcraft 3 and Starcraft 2 mods. As soon as we saw the theme we all were immediately thinking along those lines
@thatfirey @helviett Thank you!
@joriska Thanks for playing it! :D
@barce Dads were easily my favourite to animate XD Thanks for playing!
The unit types were unique and had a satisfying amount of available upgrades! Only issue I had was the map moving underneath me when I moved my mouse to click the "BUY" or "START GAME" buttons made me feel like I was chasing the UI. Think the weird feeling could be fixed if moving the map was a click and drag sort of thing to allow menu navigation without moving the map. Though that didn't stop me from playing a few games lol!
Really satisfying and fun, great work!
One problem I had with this is the camera control, kinda weird for me to use
Then, the art: the characters design is my favourite part. They look great! Obviously you only had 3 days and kept the background simple, but if you continue working on it in the future, I would love to see a more updated background, maybe with some animation, like flow of the water or rustle of the trees. I love the colour of the river though, and little stones in it. And of course some little adventures/powerups/secrets our units could find on the map would be neat. There I am just day dreaming about Warlord again, to be honest (though I have to note that in Warlord I was in charge of my troops, and here they have their own opinions because of the set path).
Anyway these are just suggestions for the future, as for what the game is right now - I think it's neat, even if a bit slow. As I said, character design & character art, pretty river and Warlord vibes are my favourite parts of it.
My favourite unit:

I appreciate the variety of units and factions, it adds a nice level of depth to the gameplay.
Not gonna lie the menu music made me crack up.
@kanity Glad our game could evoke some nostalgia for you. Good feedback about the map assets. I was hoping to animate it a bit, but alas, so much to do, so little time. Thanks for playing!
@m-kusy Haha yeah the music gets me good, too. Thanks for playing!
When trying to click on a hammer at the start the screen scrolls left. That's not what I want or expect from the game.
Overall, good job!
* The menu music was pretty annoying and didn't really fit the game
* The UI was too close to the edge of the screen, and I kept moving the camera when trying to click on something
* It took a bit to take in all the information on the screen, with the different building types, unit types per building, and strengths and weaknesses