the call of the rats by coatline

jimmy can't find his pa. help him find his pa.
* NOTE: * windows build runs smooth as butter
| Git | https://github.com/coatline/LD55 |
| Link | https://coatline.itch.io/the-call-of-the-rats |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-call-of-the-rats |
Ratings
| Overall | 192th | 3.413⭐ | 25🧑⚖️ |
| Fun | 204th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 299th | 2.826⭐ | 25🧑⚖️ |
| Theme | 320th | 2.705⭐ | 24🧑⚖️ |
| Graphics | 244th | 3.109⭐ | 25🧑⚖️ |
| Audio | 193th | 3.065⭐ | 25🧑⚖️ |
| Humor | 38th | 3.891⭐ | 25🧑⚖️ |
| Mood | 138th | 3.477⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 25🗨️ |
Finally I find "Pa", this is the end of game right?
I loved the clouds shadows floating across the ground, the dialog transition and screen, and text styling, oh and the rat eating animation. Quite a bit of detail and juice has gone into this for a short jam.
Shooting mechanics felt good. Having to physically turn to aim felt a bit awkward at first but I got used to it pretty quick, and then I quite like the more deliberate approach of having to line up instead of just spinning my mouse around to aim.
@magnusfurcifer Thanks for playing! I felt that the least number of controls necessary would make for a more pleasant experience.
The combat with rats could be a little bit longer, I wanted more! Gathering rats holding space instead of pressing space for every one of them would be nicer.
Anyway, awesome game! All the little animations and sound effects were so cool, really made the world feel alive even with the very simplistic art style. I loved the writing here too! I don't really have any feedback, it was just a nice and very polished experience with a surprising amount of content. Overall, amazing entry!
@cogcomp I agree I probably spent a little too much time on the shotgun just to use it a single time. (and I think rat hords would be pretty fun too)
@daniboygg I agree, more interaction between the rats and the player would have for sure been more engaging (not to mention that you only use the shotgun once). Here's a secret: you don't even have to kill any of the rats at the end to win the competition.. (I didn't have time to add that I just assumed the player would kill them). But I agree, picking them up seemed right and it was annoying to have to spam the interact key.
@beebster-games Thanks for the kind words. It is certainly a bit wordy at times, agreed.
@quinnster Thanks! The dialogue system was my main innovation for this jam.
@bradur Glad you liked it!
@andreas-decker Thanks :laughing:
@thomas-bringer Thanks, the built in BBCodes for RichText in Godot made the wavy text easy!
@decadedecaf Haha thank you for the kind words!
@frogman Thanks for playing to the end - I'm glad you liked it! Giving the game personality/life was my main challenge especially after I committed to the low-res top-down style.
@imbajoe That's what I'm saying! :laughing:
@bitlytic Thanks for playing! Yes, I agree with you, good point. I flagged too many as unskippable, especially for a jam game.
- I was a bit weird to aim with keyboard and shoot with mouse, I think kit would be better to have aiming and shooting on the same device.
- The rats could be a bit slower and stop closer to the player for a better illusion.
- A faster walk, smaller walking distance or a sprint could be nice. The distances weren't too big and it wasn't too bad, but I did feel like I wished I got to where I was going a second faster, since there wasn't anything interesting on the way.
Such nice text effects!
