TNT Summoning Master!!!!! by Bx007
A "platformer" in which you can only move by summoning TNT to blow you up!
How to play: Summon a TNT by press and hold your left mouse button! (LMB) Try to collect more oranges with less TNT summoned :)

| itch.io (web) | https://bx007.itch.io/tnt-summoning-master |
| Original URL | https://ldjam.com/events/ludum-dare/55/tnt-summoning-master |
Ratings
| Overall | 144th | 4.038⭐ | 41🧑⚖️ |
| Fun | 89th | 4.103⭐ | 41🧑⚖️ |
| Innovation | 113th | 3.949⭐ | 41🧑⚖️ |
| Theme | 541th | 3.731⭐ | 41🧑⚖️ |
| Graphics | 397th | 3.974⭐ | 41🧑⚖️ |
| Audio | 178th | 3.872⭐ | 41🧑⚖️ |
| Given | 66🗳️ | 64🗨️ |
This is my first time to take part in Ludum Dare, I'm excited!
This was a really cool game! It was engaging enough that I actually played through it three times in a row to figure out exactly how I felt about it, which is always a good sign! :)
I thought the graphics were super clean and appealing (I especially loved the distortion you applied as time slowed down and you summoned TNT), and the gameplay felt really satisfying when it went well. My only real critique is that the dropoff for TNT's explosion felt really chaotic - It felt like if I were one or two pixels away from where I was on a previous attempt, I would get a vastly different outcome. Combined with the delay on summoning TNT and how sensitive the spike hitboxes were, some of the later levels became more about trial and error of the same idea again and again, rather than figuring out the puzzle, which was a shame. Because of how little direct control you have over the player's movement, I think it would have felt a lot smoother if the spike hitboxes were shrunk down slightly - As it was, I would often die without even perceiving that my character had touched a spike. I loved the quick resets, but a (skippable) death animation would also have gone a long way towards making deaths feel more impactful/obvious when they happened.
Overall though, this was *really* cool, and I would have never thought this was a first time entry if I hadn't seen your comment above! Please don't take the above nitpicks as anything but nit-picking to give you some constructive feedback! Great job making something so polished, engaging, and fun!
Nevertheless, good work!
I like it! Welcome to Ludum Dare and congrats for your first entry! :smile:
It could keep me to the screen for hours without even notice it, I particularly liked the feedbacks on the time distortion.
Well executed!
_That glass of water reminder was welcomed BTW xD_