TNT Summoning Master!!!!! by Bx007

[raw]
made by Bx007 for Ludum Dare 55 (JAM)

A "platformer" in which you can only move by summoning TNT to blow you up!

How to play: Summon a TNT by press and hold your left mouse button! (LMB) Try to collect more oranges with less TNT summoned :)

Flappy.png

Ratings

Overall 144th 4.038⭐ 41🧑‍⚖️
Fun 89th 4.103⭐ 41🧑‍⚖️
Innovation 113th 3.949⭐ 41🧑‍⚖️
Theme 541th 3.731⭐ 41🧑‍⚖️
Graphics 397th 3.974⭐ 41🧑‍⚖️
Audio 178th 3.872⭐ 41🧑‍⚖️
Given 66🗳️ 64🗨️

Feedback

🎤 Bx007
15. Apr 2024 · 15:12 UTC
Enjoy the game! :)
This is my first time to take part in Ludum Dare, I'm excited!
muriel
15. Apr 2024 · 15:18 UTC
This is a super clean entry, "simple graphics" but so polished that feels clean and well rounded (Intentional would be the specific word). Also the mechanics are super polished it feels very, very nice. Solid entry, great job :)
Mmm1008fm
15. Apr 2024 · 17:19 UTC
I really liked this game, it's quite simple but extremely interesting and exciting, cool effects, cool sounds - super!
LocksmithArmy
15. Apr 2024 · 17:21 UTC
Clean and simple, very well executed.
LDJam user 0
15. Apr 2024 · 17:22 UTC
The game is so simple yet so good to play, really great! Once you've finished it, you just want to continue playing
stellarnightmare
15. Apr 2024 · 20:30 UTC
Simple but worked well.
Inkweeper
16. Apr 2024 · 09:28 UTC
Using the explosion wave to move is a good idea! Nice work.
FrançoisD
16. Apr 2024 · 11:39 UTC
Very cool game, I like the gameplay, that's a good idea. I would love it more if the tnt was quicker
Heretic
16. Apr 2024 · 14:11 UTC
I like everything about this game, the idea with the tnt call is good and the realization with slowmoshen is great, all this is perfectly seasoned with a slight funk in the background
OrangeDragon
16. Apr 2024 · 17:13 UTC
Great game! Simple and addictive! Visuals are really cool! Left me wanting for more :) Well done!
tapehead
16. Apr 2024 · 18:02 UTC
nice and fun idea, but very fast very tough :D
popertots
16. Apr 2024 · 18:35 UTC
Well that sucked me in for longer than i had expected
Pakoo
16. Apr 2024 · 18:48 UTC
That was pretty good! Honestly I think the best part was that the game stops when you have to summon a TNT, making it a lot easier to figure out where you want to aim.
jk5000
16. Apr 2024 · 19:48 UTC
Hard, but also a really fun little puzzle game. I liked the music and visuals. Overall a fun and interesting little jam game. Well done.
TheLastSlowpoke
16. Apr 2024 · 21:00 UTC
Hahah, very cool! The mechanics are well polished, they feel very intuitive. I like the levels too, especialy the more difficult last two ones. A bit harder that that and it would feel frustrating, so it's perfect. Congrats on your first ludum dare!
Kirass
16. Apr 2024 · 23:04 UTC
I really liked this game! You guys are great!
James Greenleaf
17. Apr 2024 · 00:23 UTC
Great idea and really fun game & aesthetic. The flappy bird level was tough!
Bollatix23500
17. Apr 2024 · 14:30 UTC
Great game! The idea its so original and the aesthetic fits so well. Its so much fun to play.
Floke
17. Apr 2024 · 14:38 UTC
Really fun and addicting. Fitting graphics and sound. Well done! Quite frustrating at times when you hit the spikes just before the goal...
Koolruz
17. Apr 2024 · 14:47 UTC
![Capture.PNG](///raw/dec/c2/z/6417b.png)

This was a really cool game! It was engaging enough that I actually played through it three times in a row to figure out exactly how I felt about it, which is always a good sign! :)

I thought the graphics were super clean and appealing (I especially loved the distortion you applied as time slowed down and you summoned TNT), and the gameplay felt really satisfying when it went well. My only real critique is that the dropoff for TNT's explosion felt really chaotic - It felt like if I were one or two pixels away from where I was on a previous attempt, I would get a vastly different outcome. Combined with the delay on summoning TNT and how sensitive the spike hitboxes were, some of the later levels became more about trial and error of the same idea again and again, rather than figuring out the puzzle, which was a shame. Because of how little direct control you have over the player's movement, I think it would have felt a lot smoother if the spike hitboxes were shrunk down slightly - As it was, I would often die without even perceiving that my character had touched a spike. I loved the quick resets, but a (skippable) death animation would also have gone a long way towards making deaths feel more impactful/obvious when they happened.

Overall though, this was *really* cool, and I would have never thought this was a first time entry if I hadn't seen your comment above! Please don't take the above nitpicks as anything but nit-picking to give you some constructive feedback! Great job making something so polished, engaging, and fun!
Conrad Etherton
17. Apr 2024 · 16:46 UTC
Great concept! Gameplay works well, sound and graphics fit together. Definitely on the challenging side for me, didn't get through the hyper jump level, but it was fun!
schizoid2k
18. Apr 2024 · 00:06 UTC
Great and unique puzzle game! Great audio and graphics.
K-toll
18. Apr 2024 · 00:13 UTC
Managing the explosion thrust seems straightforward at first, but becomes more complicated when you need to be quicker and more precise. I don't know whether the mechanics are a bit hard to balance, or whether I'm just lacking skills.
Nevertheless, good work!
SecretLia
18. Apr 2024 · 02:59 UTC
Really clever game. It's very satisfying when you finally work through a level that was hard. I also really liked the graphics, simple but very effective.
dojoloach
18. Apr 2024 · 03:01 UTC
That was cool! Love the little expression the wizard makes when they bump into something haha
BruceZoom
18. Apr 2024 · 09:07 UTC
Really cool game! And really diffult. The time stopping could be a little more responsive to make controlling easier.
Inidal Dev
19. Apr 2024 · 17:09 UTC
Enjoyed the game! I really liked the art style and the effects! I think it would be cool to add some indicator that gives away the magnitude of the force applied to the character and its direction before the tnt explodes without making the game too easy. Otherwise, I found the game really fun, impressive work!
Memnarch
19. Apr 2024 · 18:04 UTC
Great execution. Love the minimalistic yet beautiful style. The gameplay is top notch. Hope you follow up with a full release.
Megh Menghani
19. Apr 2024 · 18:12 UTC
Great use of post processing! Fun concept that could go far.
Flying Butter Studio
19. Apr 2024 · 19:50 UTC
Audio make difference! Nice entry, fun to play with a perfect graphic style.
I like it! Welcome to Ludum Dare and congrats for your first entry! :smile:
Frango
20. Apr 2024 · 18:51 UTC
Nice concept and great try&error game.
It could keep me to the screen for hours without even notice it, I particularly liked the feedbacks on the time distortion.
Well executed!
Unx
22. Apr 2024 · 23:17 UTC
Really liked the art style on this It would be nice to have some kind of score or death counter
denilseven
24. Apr 2024 · 01:22 UTC
This was really fun and uplifting! You did very well for your first time participating :smile_cat:
_That glass of water reminder was welcomed BTW xD_
PSV Games Studio
03. May 2024 · 01:12 UTC
Cool game! The graphics are minimalist and beautiful and the game is well polished. Good job!