His Majesty's Monster by CivvyThePandaTM

[raw]
made by CivvyThePandaTM for LD33 (COMPO)
THE CONVENIENT GREEN ARROW™ IS A LIE!

For some reason, His Majesty the King doesn't seem to like this monster. Does it have anything to do with the ghost killing multiple of his men a week earlier? Nah, probably not, it's probably just some weird political game the King is playing.

If, for some reason, you can't stand not actually winning a game, then sorry, but there's absolutely no way to win this game. It's wave after wave until the int becomes too big, at which point you'll probably crash. Hey, if you want to aim for that, I won't object. It's your choice, but you'll be there for a while.

If you don't want to go through the tutorial, just read this instead.
You can view the main tools by pressing H.
The keyboard input is customizable at launch. Just change the keys for Horizontal/Vertical.
Upgrading buildings helps a lot, especially the altar which allows to summon healer minions when its tier is higher or equal to 2.
To start the enemy waves, you must create a path between the human spawn point (weird shadow thing) and the gem (weird purple/blue thing).
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CONTROLS
WASD/whatever you set it to : Camera control
1 : "Select" tool
2 : "Dig" tool (10g/tile)
3 : "Altar" tool (100g)
4 : "Gold Mine" tool (150g)
5 : "Mess Hall" tool (sets your rally point (50g))
6 : "Training Field" tool (500g)
7 : "Troop Orders" tool (Select a unit, click on a non-wall tile to move to it)
=====================================================
TOOLS
Engine : Unity3D
Libraries : Aron Granberg's A* Pathfinding
Art : Photoshop CS5
Audio : Abundant Music Generator
Source Control : Github

Ratings

Coolness 39% 1668
Overall 2.35 918
Audio 2.81 425
Fun 1.91 928
Graphics 1.86 900
Humor 2.35 617
Innovation 2.45 776
Mood 2.16 841
Theme 2.45 866

Feedback

NickMakesGames
24. Aug 2015 · 14:21 UTC
a pretty cool nod to dungeon keeper. I liked it, and thought it was pretty impressive for a jam entry, but I felt that it was lacking a couple of critical usability features.
The first issue was that it can be difficult to have to remember what number key corresponds to what action. Having GUI buttons available to switch actions with (or just a persistent text panel that lists the actions and their numbers) would have really helped make the game more enjoyable.
My other complaint is that digging felt a bit tedious. I appreciate that you can queue up multiple clicks for your worker to dig through in succession, but I feel like it would be more convenient to be able to drag over all the tiles I want dug in a single click. A bit of feedback as to what tiles are scheduled for digging would also be nice.
Minor complaints aside, however, I thought this was really cool. I'd love to see it expanded on - we haven't really had a proper game in this genre for quite some time.
Jani Nykänen
24. Aug 2015 · 17:08 UTC
Like the previous user said, some GUI buttons (or better overall interface) would make playing this game much easier. Interesting concept, anyway.
TLansdale
24. Aug 2015 · 18:29 UTC
Ambitious idea for a gamejam, so kudos for getting a working mini-DK going! Agree with the other commenters that the UI could've been cleaner, but good UI is a *lot* of work and it got the job done :)

I'd also suggest perhaps slightly more monstrous sprites for the workers/minions - the abstract colour sprays didn't really convey what was going on as well as they might have.
🎤 CivvyThePandaTM
24. Aug 2015 · 19:40 UTC
I know about the numerous problems with the UI, but I had a few problems in the Unity Play view and I thought some things would overlap. The sprites were done at the last minute and I have very little artistic talent. I was aiming for a furry minion monster-like thing, but it didn't turn out like intended. Sorry about that. Anyway, thanks for the feedback!
raducumiczzz
26. Aug 2015 · 15:41 UTC
Uuuh a dungeon keeper alike. Congrats for you effort of doing this under 48 hours. Love the idea and that you wanted to pull something big off. Congratulations.
Biruts
30. Aug 2015 · 13:31 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
peterkirk
31. Aug 2015 · 14:46 UTC
I'm a little impressed by this.
One thing that needs work is the tutorial. Dumping that much information on the player at the start is never a good way to teach them how to play.
TackoramaLtd
08. Sep 2015 · 07:38 UTC
Really needed a tutorial and some easily identifable sprites to sust what was going on. (Did you really do the art in Photoshop? Or are you just saying that? :-))
🎤 CivvyThePandaTM
10. Sep 2015 · 00:30 UTC
No, I did actually make the art in Photoshop. I'm not the best at it, but I did use Photoshop. By the way, thanks for the comments! I know the tutorial was awful, Il'll have to work on that soon.
Catmoo
14. Sep 2015 · 17:51 UTC
Wow you accomplished so much in the time frame, really impressive, although that was a lot to take in right at the start :)