His Majesty's Monster by CivvyThePandaTM
THE CONVENIENT GREEN ARROW™ IS A LIE!
For some reason, His Majesty the King doesn't seem to like this monster. Does it have anything to do with the ghost killing multiple of his men a week earlier? Nah, probably not, it's probably just some weird political game the King is playing.
If, for some reason, you can't stand not actually winning a game, then sorry, but there's absolutely no way to win this game. It's wave after wave until the int becomes too big, at which point you'll probably crash. Hey, if you want to aim for that, I won't object. It's your choice, but you'll be there for a while.
If you don't want to go through the tutorial, just read this instead.
You can view the main tools by pressing H.
The keyboard input is customizable at launch. Just change the keys for Horizontal/Vertical.
Upgrading buildings helps a lot, especially the altar which allows to summon healer minions when its tier is higher or equal to 2.
To start the enemy waves, you must create a path between the human spawn point (weird shadow thing) and the gem (weird purple/blue thing).
=====================================================
CONTROLS
WASD/whatever you set it to : Camera control
1 : "Select" tool
2 : "Dig" tool (10g/tile)
3 : "Altar" tool (100g)
4 : "Gold Mine" tool (150g)
5 : "Mess Hall" tool (sets your rally point (50g))
6 : "Training Field" tool (500g)
7 : "Troop Orders" tool (Select a unit, click on a non-wall tile to move to it)
=====================================================
TOOLS
Engine : Unity3D
Libraries : Aron Granberg's A* Pathfinding
Art : Photoshop CS5
Audio : Abundant Music Generator
Source Control : Github
For some reason, His Majesty the King doesn't seem to like this monster. Does it have anything to do with the ghost killing multiple of his men a week earlier? Nah, probably not, it's probably just some weird political game the King is playing.
If, for some reason, you can't stand not actually winning a game, then sorry, but there's absolutely no way to win this game. It's wave after wave until the int becomes too big, at which point you'll probably crash. Hey, if you want to aim for that, I won't object. It's your choice, but you'll be there for a while.
If you don't want to go through the tutorial, just read this instead.
You can view the main tools by pressing H.
The keyboard input is customizable at launch. Just change the keys for Horizontal/Vertical.
Upgrading buildings helps a lot, especially the altar which allows to summon healer minions when its tier is higher or equal to 2.
To start the enemy waves, you must create a path between the human spawn point (weird shadow thing) and the gem (weird purple/blue thing).
=====================================================
CONTROLS
WASD/whatever you set it to : Camera control
1 : "Select" tool
2 : "Dig" tool (10g/tile)
3 : "Altar" tool (100g)
4 : "Gold Mine" tool (150g)
5 : "Mess Hall" tool (sets your rally point (50g))
6 : "Training Field" tool (500g)
7 : "Troop Orders" tool (Select a unit, click on a non-wall tile to move to it)
=====================================================
TOOLS
Engine : Unity3D
Libraries : Aron Granberg's A* Pathfinding
Art : Photoshop CS5
Audio : Abundant Music Generator
Source Control : Github
| Web | http://voblestudios.com/ludumdare/ld33/Web/HisMajestysMonster.html |
| Windows | http://voblestudios.com/ludumdare/ld33/Windows/ |
| OS/X | http://voblestudios.com/ludumdare/ld33/Mac/ |
| Linux (Untested, leave a comment if there's a problem) | http://voblestudios.com/ludumdare/ld33/Linux/ |
| Source | https://github.com/CivvyThePanda/YouAreTheMonster |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25153 |
Ratings
| Coolness | 39% | 1668 |
| Overall | 2.35 | 918 |
| Audio | 2.81 | 425 |
| Fun | 1.91 | 928 |
| Graphics | 1.86 | 900 |
| Humor | 2.35 | 617 |
| Innovation | 2.45 | 776 |
| Mood | 2.16 | 841 |
| Theme | 2.45 | 866 |
The first issue was that it can be difficult to have to remember what number key corresponds to what action. Having GUI buttons available to switch actions with (or just a persistent text panel that lists the actions and their numbers) would have really helped make the game more enjoyable.
My other complaint is that digging felt a bit tedious. I appreciate that you can queue up multiple clicks for your worker to dig through in succession, but I feel like it would be more convenient to be able to drag over all the tiles I want dug in a single click. A bit of feedback as to what tiles are scheduled for digging would also be nice.
Minor complaints aside, however, I thought this was really cool. I'd love to see it expanded on - we haven't really had a proper game in this genre for quite some time.
I'd also suggest perhaps slightly more monstrous sprites for the workers/minions - the abstract colour sprays didn't really convey what was going on as well as they might have.
One thing that needs work is the tutorial. Dumping that much information on the player at the start is never a good way to teach them how to play.