Abyssal Ascent by Hadik

[raw]
made by Hadik for Ludum Dare 55 (COMPO)

SCR-20240415-ruh.png

Dig and battle your way through underground terrain in a tank, creating tunnels as you go. Encounter enemies that defend summoning stones; destroy these stones to collect gems for tank upgrades. Navigate efficiently through your own tunnels for faster movement. Your goal is to reach the map's edge to exit, all while managing your energy and shields from the safety of your base.

Tutorial & Objectives

  • Objective: Navigate to the exit located near the border of the map.
  • Combat: Destroy alien summoning rocks by shooting them.
  • Upgrades: Collect tank upgrades scattered throughout the area.
  • Exploration: Strategically find your way through the terrain.

Controls

  • Forward Movement: Press 'W' to move forward.
  • Backward Movement: Press 'S' to reverse.
  • Aiming: Move the mouse to aim your tank's cannon.
  • Fire Cannon: Click the left mouse button to shoot.
  • Boost: Hold 'W' and click the left mouse button simultaneously to move faster while firing.

Ratings

Overall 345th 2.522⭐ 25🧑‍⚖️
Fun 346th 2.37⭐ 25🧑‍⚖️
Innovation 319th 2.63⭐ 25🧑‍⚖️
Theme 350th 1.636⭐ 24🧑‍⚖️
Graphics 342th 2.261⭐ 25🧑‍⚖️
Mood 329th 2.413⭐ 25🧑‍⚖️
Given 19🗳️ 33🗨️

Feedback

nathmate
15. Apr 2024 · 03:32 UTC
The core kill enemies, get upgrades to kill more enemies loop is a solid classic. I mostly just wanted to be able to move faster through the rock and see further. The invisible walls, slow move speed, having to run back to base for energy, and the screen flashes when taking damage were all quite annoying.
TheMaskedMan
17. Apr 2024 · 22:02 UTC
I didnt like all the fighting, opted to do sth else instead:

![drawin.png](///raw/416/e5/z/64382.png)
zablas
22. Apr 2024 · 11:24 UTC
Fun little game. But could have used a few more features;)
LDJam user 385905
22. Apr 2024 · 11:50 UTC
Fun game, I like the idea. You could definitely go further with this one.
I think letting the player go faster when not digging would be good, as a lot of time is spent getting back to where you were. Your weapon feels a bit underwhelming as it does not have a lot of range, and you often can't see you own projectiles when in combat.
Fenix131113
22. Apr 2024 · 12:06 UTC
Interesting idea!
laszlotimar
22. Apr 2024 · 13:11 UTC
Cool idea! I loved it, although once the enemies just disappeared and I didn't know what to do, so I just exited the game. Would be nice to have some messages (like instructions and state of the game (winning)).
Cool idea, cool game!
Shlolo
22. Apr 2024 · 15:38 UTC
Nice idea. The core gameplay is very solid. Although I couldn't really figure out how to win the game. I kept digging and running out of energy. Maybe a short tutorial screen could help with that.

Well done!
dyingwolfwood
22. Apr 2024 · 15:46 UTC
I like the idea of building out life after life, but the screen static low health punishes the player ion a way that makes the game unfun. I would recommend removing that feature. Thanks for making something aweesome!
duudel
22. Apr 2024 · 16:20 UTC
This has some potential, but would need a bit more time to develop. Very good start for a game for 48 hours (or less) of effort :)

I think the player cannon shoots to different distances based on which way the tank moves. This was confusing and felt like a bug. Also, there is not that much strategic elements to the move + shoot mechanic. To make it more interesting, you could add different soil types and maybe different weapons could have better effect on specific soil type. Also, just to add more visual interest, it would be good to have something to break the repetitive nature of the current soil.

I liked the screen "snow storm" effect, when the energy level go lower :thumbsup:
zirconcode
22. Apr 2024 · 19:50 UTC
I enjoyed that the enemy bullets also dug out space, I think there is an interesting mechanic which could evolve from this. Really like the screen noise effect, nice!
EX3D0
22. Apr 2024 · 19:50 UTC
This game definitely has some potential but has a few rough spots in my opinion. The core gameplay loop of "dig to a place, kill enemies, get a power-up enabling you to go further" is solid but needs a bit of polish. The combat doesn't feel great or strategic and essentially boils down to spam clicking, I also feel that the lack of audio hurts as it makes the combat feel a lot less exciting and impactful as it could be.

The snow that appears on screen when the energy level gets low is a neat touch that I really liked when it first happened, but I feel like it becomes a bit *too* much the more intense it gets, it's definitely still something that should be kept and gives the player a feeling of "I need to return to base to heal up ASAP" but should be toned down a little bit on lower energy levels.

You definitely have something fun with potential though and it was a great effort considering the time constraints!
Frib
23. Apr 2024 · 13:31 UTC
Fun concept! I think the biggest problem is that it takes forever to find new enemies, and exploration is pretty dull. Having a bit more densely packed map and a bit more variety would help a lot, I think. But still, pretty solid foundation! Good job :D
Baluj
23. Apr 2024 · 21:54 UTC
It is an idea with potential. It just needs a little more work to be a good game, more enemies or a variety of them and something to fill out the map because I feel it is very empty. Good job!
JoshAnthony1990
24. Apr 2024 · 01:08 UTC
Reached the edge of the map, but nothing indicated victory. (I also got there by tunneling straight for the edge instead of doing the intended gameplay.)

I think the digging mechanic is interesting, but there wasn't much done with it to feel like it was anything more than an annoyance. The movement also felt weird in the tunnels; sometimes, I'd stop moving forward without reason, only able to move if I shot my weapon at the same time.

Good effort, thanks for making the game!
CourtneyLapin
25. Apr 2024 · 00:50 UTC
Interesting game! The controls threw me off at first but I got used to them quickly. It was pretty fun to explore around and upgrade. Although I did wish there was more to find out there. The controls did feel jittery sometimes, like my tank would randomly stop going forward for a second. I also did get pretty laggy towards the end but luckily I found the exit shortly after that. Overall it was pretty fun, nice job!
silkworm_sweatshop
30. Apr 2024 · 19:19 UTC
Interesting! Would be fun to explore with some more variety added. The world feels a bit empty at the moment and having to backtrack to refill energy so often makes progress slow. I could see this expanded into some base building and automation perhaps? I feel there is something here, even if it's not the most fun yet!