Djinn's Call by allenski

[raw]
made by allenski for Ludum Dare 55 (COMPO)

You find yourself in the resting place of the legendary lamp of the Djinn. Summon forth the Djinn's unwilling aid in order to navigate through this puzzle game.

Controls WASD or Arrow Keys: Move

J or Z: Interact

Spacebar: Wait

R: Restart

screen<em>1.png screen</em>2.png screen_3.png

Ratings

Overall 91th 3.786⭐ 23🧑‍⚖️
Fun 130th 3.571⭐ 23🧑‍⚖️
Innovation 140th 3.452⭐ 23🧑‍⚖️
Theme 245th 3.286⭐ 23🧑‍⚖️
Graphics 57th 4.095⭐ 23🧑‍⚖️
Audio 50th 3.81⭐ 23🧑‍⚖️
Mood 102th 3.619⭐ 23🧑‍⚖️
Given 0🗳️ 0🗨️

Feedback

Yochti
14. Apr 2024 · 22:06 UTC
I've just finished playing your game and I have to say that it's a pure pleasure to plays it. The music is great, I love the puzzle gameplay (some of them were very hard and it was cool to solve them) and the graphsims remember me ancients zelda and I think it fits very well the game.
Diego Teran
15. Apr 2024 · 04:28 UTC
Good game and art! That last level was hard!
My only critique is that the puzzle sometimes feels like it is faster to just try random things instead of thinking harder about it.

Loved it!
Feynallein
15. Apr 2024 · 16:54 UTC
Very great!
TeoTheDrake
15. Apr 2024 · 18:24 UTC
Excellent game! I really like the visual style, and the puzzles were very hard in an engaging way.
Oznarox
16. Apr 2024 · 21:26 UTC
I don't understand what the interaction is for and how to use it in the game. :sa:

Art and Sounds 10/10
randomhuman
18. Apr 2024 · 15:18 UTC
Really great, I love the look of it and the puzzles. I'm not sure all the mechanics were introduced well though, I think I breezed through the level that introduced "waiting" and when I needed it on the first level with the lamp I had forgotten I could do that and couldn't get in sync with my djinn dudes to exit. I will be giving it another go though because it's really well put together otherwise and the levels that I got to so far were a decent challenge.
Frank Gevaerts
24. Apr 2024 · 10:49 UTC
This is very fun! Most of the levels need some thinking but they're definitely doable, Where I got stuck was at this one:
![stuck.png](///raw/cc5/91/z/64c19.png)

I can't really figure out what to do here. I *think* I understand the mechanics involved, but that's about it.

Very impressive for a compo game! I'd expect two or three levels, especially given the sound and graphics work as well, so having this many levels is excellent!
Pampo
28. Apr 2024 · 18:00 UTC
Cute and simple puzzlegame! I don't have patience for puzzlegames sadly so I didn't finish it. But good job!
tetrapteryx
02. May 2024 · 01:13 UTC
Amazing art and sound! I love the whole aesthetic. Great job making so many levels with a lot of puzzle variety, I really enjoyed figuring them all out.
LDJam user 248799
02. May 2024 · 15:33 UTC
Great game, well scoped, didn't understand how to use the lamp at first. But great art and great music! Loved the little spooky interactions.
PaulDee427
03. May 2024 · 18:43 UTC
Loved the puzzles. The game introduces the mechanics and teaches them to player well, but also provides a decent challenge. The art feels very polished and the sound complements the game well. Very creative puzzle game.
Euler Moises
03. May 2024 · 20:00 UTC
I liked very much!

Some puzzles are very challenging and your mind worked hard!

I loved the color palette and the art in general.

I really like this type of game.

Congratulations!
Silliest Goose
03. May 2024 · 20:01 UTC
The puzzles were great! I loved how it changes the normal thing in pushy puzzles where blocks get stuck on each other if next to each other.
LDJam user 99418
03. May 2024 · 20:20 UTC
I couldn't get past the level with the 3 Djin in the rectangular moat but I enjoyed the puzzle mechanics! Very simple and consice scope for a jam