SUMMON THE COLOSSUS by aerloth
*SUMMON THE COLOSSUS *
Download recommended for best graphics/performance!
ITCH.IO https://aerloth.itch.io/summon-the-colossus
PLAY IN BROWSER (WEBGL) https://mbz.digital/ld55/
DOWNLOAD FOR WINDOWS https://mbz.digital/ld55/SUMMONTHECOLOSSUS_WIN-hotfix1.zip
DOWNLOAD FOR MAC coming soon
*HOTFIX BUGFIX 240416: FIXED THE COLLIDER ERROR IN WEBGL/WINDOWS BUILDS IN THE INTRO AREA THAT MADE THE GAME UNPLAYABLE (thanks, Unity!).
If you liked the screenshots, but you fell trough the floor in the first room - please give it another go! *
A mysterious journey in an ancient temple. Dive deep inside and see if you can summon the colossus
SUMMON THE COLOSSUS is an atmospheric adventure game where you control a nameless character exploring an ancient COLOSSUS TEMPLE. Heavily inspired by the amazing INSIDE by Playdead, we tried to construct an atmospheric experience that can be enjoyed by everyone.
Playable in browsers supporting WEBGLv2, on Windows and macOS.
- Move with [↑][↓][←][→] / [W][S][A][D]
- Jump with [SPACE] / (Y on gamepad)
- Grab with [CTRL] / [E] / (RB/LB on gamepad)
Gamepads/controllers supported.
Playtime 10-20 minutes.
Press [ESC] to access the pause menu and options.
Built during 72 hours for Ludum Dare 55 Game Jam. Made with Unity, 3DSMax, Photoshop, AbletonLive
Made by Adrian Galeazzi https://twitter.com/SatolasGames and Mikołaj Bazaczek https://twitter.com/aerloth
Music : https://soundcloud.com/sato + various samples

Ratings
| Overall | 850th | 3.327⭐ | 28🧑⚖️ |
| Fun | 1082th | 2.846⭐ | 28🧑⚖️ |
| Innovation | 776th | 3.154⭐ | 28🧑⚖️ |
| Theme | 1099th | 2.846⭐ | 28🧑⚖️ |
| Graphics | 168th | 4.327⭐ | 28🧑⚖️ |
| Audio | 345th | 3.615⭐ | 28🧑⚖️ |
| Mood | 64th | 4.269⭐ | 28🧑⚖️ |
| Given | 13🗳️ | 38🗨️ |
The screenshots look super cool, I just wish I could get to them.
I struggled with the intro as i kept falling into the pit and had to restart from the menu. after some time trying i just went with spawn at temple or something and then the game could begin.
Some cool mechanics with the little orb that i really liked. generally i had to figure stuff out with trial and error, would love some indications about what to do or where to go.
Good job with such a pretty 3D game in this short amount of time!
There is a collider there that should work actually.
Sometimes WebGL is unable to resolve the collisions with enough precision but it seems to happen also on the Windows build. We'll check that right now :)
thanks for catching the bug and sorry that it happened!
we tested multiple times but somehow it got trough! the floor in the intro area should now be fixed both in WebGL and Windows versions
if you liked the COLOSSAL vibe we would be super grateful if you would give it another go!
My favourite level was easily the 3rd one (The one with the levers, I did them out of order so I may be mixing them up!). I wasn't a huge fan of the first two levels where you essentially just try to walk to the end, but I was intrigued enough by the premise of summoning whatever the heck I was summoning to power through it.
I do feel like the summoning theme was used very loosely here. I didn't really understand how my actions were directly contributing to the summoning of the colossus, and I was a bit disappointed that I didn't get to actually see it at the end. The theme almost felt like an after thought.
All in all, I'd love to actually see more of this! I feel like there's an interesting story to tell here, and I hope you have plans to continue with the project past the jam!
If you complete all 4 levels you can see the colossus you "created". at the end of the temple.
Indeed we plan to continue with this project.
Thanks for playing the game and your critics are very welcome we are here to improve our gamedev skills :)
One minor thing though:
Picking up the first Sphere for the first time had me restart the game. Why, you ask? Let me tell you my tale:
I thought RB and LB refer to the mouse buttons which wouldve been great with wasd-controls, so I chose to try them. Didnt work. Then it came to me that it probably refers to controller buttons - fair enough, i thought, theres still E and CTRL left. E however is really awkward to press when you have to use wasd to move.
So I held down control and picked the thing up. The moment I wanted to move, the tab closed.
Because CTRL + W closes Windows/Tabs. So yeah, the web build is currently kinda prone to having the player murder it by accident if run in a Windows-environment. :D
I hope you could still go to the end and enjoy the game :)
Cheers !
It gave me Journey vibes, (especially the solar wind level), I think the radiation + levers level was my favorite, but I liked the whole experience. It was very atmospheric stuff and it just looked great!
I went back for second go of the radiation level because I really enjoyed force wielding the boxes around!
Great Work!
I tried to do radiation level without using any levers by boosting myself with rocks but when i climbed the last giant door it just got me stuck inside, so i had to do it manuallly after all hehe
one thing is that i couldn't see the first cover for some reason in solar wind so i spent a bit of time here but overall very nice and soothing experience, great work
The soundtrack reminds me of producer Lorn's style, dark with the occasional glimmer of light... I really appreciate it.
The intro is cool, setting the tone straight with the film credits style.
The sonar mechanism for opening doors or finding your way around is particularly appealing to me.
The mechanics are pretty well balanced, and so are the movements compared to the scenery, with lots of depth.
The scenery is minimalist but effective, except for the fixed view, which can cause problems on elements of the scenery that you can't see when you go back... and a few collision bugs, but nothing serious to appreciate.
Maybe I didn't do everything I could to summon the colossus, but I would have liked to see it.
Well done for all your hard work!
Thanks for the sound Sato!
Nice job.
I enjoyed the puzzles, however, I have to admit that I found you could grab the wood planks then jump repeatedly to levitate yourself into the air, then you could just run over the walls and doors etc. That was also pretty fun to do, but probably not intended.
An impressive achievement in such a short amount of time!