Footlong Flight by YellowKamel

[raw]
made by YellowKamel for Ludum Dare 55 (JAM)

The creators of the critically acclaimed "A Living Space in Limited Space" of last year's LDD are back to deliver a new interactive experience!

Footlong Flight

logo_full.png

Our wizard is back - less woolly, but a new, more sinister, less animal-friendly version.

So, what does an evil wizard do when his favorite sandwich chain is closed, but hunger strikes? He makes a sandwich, of course. The only way he knows how - through a demonic summoning ritual!

You will be unfortunate enough to be a fly in his walls, caught in the middle of this dark and twisted rite, so it's only natural you'll want a piece of the cake (or rather, sandwich) after surviving this mess.

The Goal

Your aim is to dodge the wizard's impressive catalogue of spell books as the raving storms of his summons tear apart his library. His portal will emit dangerous lasers from foreign dimensions too, so watch your wings!

You can catch 5 different pick-ups, which give heal your fly, grant you a short burst of speed or invulnearability and permanently boost your dashes or your health pool.

Controls

Steer the control point which your fly will aim for with WASD, your arrow keys or a joystick.

Dash fast with your shift key or the A face-button on your XBOX controller.

Survive 3 minutes of this madness and claim your price - a byte of freshly made sandwich - right out of hell's hottest oven!

Ratings

Overall 572th 3.574⭐ 29🧑‍⚖️
Fun 585th 3.444⭐ 29🧑‍⚖️
Innovation 602th 3.352⭐ 29🧑‍⚖️
Theme 750th 3.463⭐ 29🧑‍⚖️
Graphics 690th 3.574⭐ 29🧑‍⚖️
Audio 495th 3.37⭐ 29🧑‍⚖️
Humor 217th 3.704⭐ 29🧑‍⚖️
Mood 525th 3.611⭐ 29🧑‍⚖️
Given 23🗳️ 36🗨️

Feedback

Scottal
16. Apr 2024 · 04:24 UTC
Fun! And kind of difficult. I like the grpahics
LDJam user 236055
16. Apr 2024 · 06:28 UTC
Funny intro, had me guessing what the game would be but it turns out it's satanic laser pointers killing flies so that you can eat your sandwich! The gameplay takes a bit getting used to and could use a better explanation, it also sometimes only tells you the controls with a controller (e.g. to go back to menu it had the menu button on Xbox controllers, but not which key you should press on the keyboard). Otherwise fun game and it's interesting that you managed to add a whole translation system in a jam game!
WestEastStudio
16. Apr 2024 · 06:35 UTC
Really funny game with nice gameplay too. Good controls and fun to play, good job.
LilithOliveras
16. Apr 2024 · 06:45 UTC
It's an interesting idea but it gets a little boring because of its length. Besides, it's a bit weird to have an ingame tutorial on the controls but no explanation that the goal is to dodge things and survive.
Timidger
16. Apr 2024 · 06:49 UTC
Really fun gameplay. Very difficult too, but proud to say I won the first time around. Second time I used a controller which felt a fair bit better. Felt very arcady in a good way. Love the way the background zoomed around with the fly as he moved. Really felt like a sense of being stuck in this tiny room with a mad man hell bent on his sandwich.

Great all around honestly, my biggest issue honestly was that the music didn't quite fit towards the end. I felt like my little fly was fighting for his life after being battered around and I was only just making it out by the skin of my weird little fly teeth -- but the music wasn't growing the match the tension/excitement. The visuals and gameplay were each doing their part. Considering you're being ranked on the audio which I assume you made though I don't think this is that big of a deal -- especially since I didn't use my audio for my game!

Again, great gameplay. Some more few nits that came up:
* Why is there a laser pointer? I feel like I'm controlling the fly and all the lore is about the fly buzzing around of his own volition -- to avoid the debrie.
* Upgrade that I think increases max health doesn't make the bar bigger. The number may be going up but as a player I don't feel like it went up.
GumiBear
16. Apr 2024 · 15:38 UTC
@timidger thank you for putting so much thought into your review! this is very valid feedback.
you're right, we did have a music producer on board :) i'm glad you enjoyed the game's tension. we chose the control theme to reflect the somewhat erratic and unpredictable movements of flies, i'm sure it's hit or miss :)
Kseniya
17. Apr 2024 · 01:11 UTC
It is a very unusual and atmospheric game, the visual is quite interesting, it looks stylish and funny! Good luck with your project, I would have played it more than once!!!
Gabrimer
17. Apr 2024 · 02:35 UTC
This was an interesting one to go through! I really like the visuals, they're very appealing to me. I do agree with @timidger about the laser pointer. I originally thought that you could control the fly with either the arrow keys, or the mouse (which would be the laser pointer).
It's a bit difficult, I personally couldn't figure out what to do when the pentagrams showed up, but I couldn't really outrun them. Good game you got going on!
GumiBear
17. Apr 2024 · 10:02 UTC
@gabrimer i think there's an issue with playing the game on >60FPS, making it way harder. As far as I'm aware, there should be game-logic to prevent that from happening. We're still figuring out what's going on. If you want to give it another shot, try and lock your display to 60FPS :)
player04
18. Apr 2024 · 01:38 UTC
what a difficult experience. the vibes i got from the audio were spot on.
JDeeDubs
18. Apr 2024 · 04:49 UTC
What a fun and trippy experience!
It reminded me a bit of a game I used to play as a kid called Mr. Mosquito.
Really cool graphics and sounds. I loved trying to snap up the powerups before they got away, and having to dodge the beams of light was a nice mix-up to the random debris.

Cool game, thanks for sharing!
Deborah Messaoudene
19. Apr 2024 · 14:55 UTC
I like the overall idea of the game, the graphic are really consistent with the atmosphere you wanted to create! It a little bit challenging :)
Pigeonic
19. Apr 2024 · 16:04 UTC
This was such a fun game! I managed to get to the sandwich in my second try. I did notice that in the beginning I'd get more add-ons than later in the game, I don't know if it was just random but It would have helped for it to be the other way around when the difficulty increases too. Good job!
LDJam user 384578
19. Apr 2024 · 18:13 UTC
So cool, first the story is really cool, and what about the global graphic ambiance, really like it. Good job !
Trevor Lentz
23. Apr 2024 · 21:17 UTC
I love how the graphics rotate as you fly. While playing full screen the amount of static effect is a bit much, but definitely still playable. The controls are very responsive. Music is on point for the main loop during gameplay, just the right mix of ominous and moving forward tonally. Awesome work, especially for a jam.
Prismapunch
27. Apr 2024 · 18:43 UTC
Very fun premise for summoning, I really liked the eerie audio when characters were speaking along with the rotating 3D-background, definitely something I haven't seen much of in other games. The game itself seems to have some kind of noise filter over it, which is cool stylistically but makes it a little difficult to follow the fly since he kind of blends in with the background.
JUSTCAMH
29. Apr 2024 · 12:29 UTC
Daym the art in this is crazy! I love how the search lights show you when a hazard is on the edge of the screen, super smart approach that I’ve never seen before! :heart:

https://www.twitch.tv/videos/2131744728
Tygrak
29. Apr 2024 · 17:39 UTC
I won! I love bullet hell games, was a good time! The audio was surprisingly spooky. Someone went really really ham with the screenspace postprocessing effects haha, gave it a cool over the top look. The 2d/3dness was very interesting, I am not even sure if I played any games that did 2D this way.
Nozomu57
02. May 2024 · 18:54 UTC
Agree on the eeriness of experience, good job with this game!
Homing on those pentagrams was tuper cool, I always felt at the edge of avoiding them and it felt rewarding :)


Sandwitch obtained!