Dead to Rites by williambsm

[raw]
made by williambsm for Ludum Dare 55 (JAM)

Added Browser export

https://aj-atkinson.itch.io/ludum-dare-55


The villagers have found out you are a powerful cultist. In order to prevent you from taking over the world, they are now swarming your position... Will you be able to withhold against the endless waves of villagers?!

rites_ps.png

This was our first time trying to make any game with Godot, it was very challenging but we are happy with our first result. This was done with very little experience in Engines and no experience on Godot. It will most likely be barebones compared to other entries but our goal was to release anything so this is a huge success to us.

Please try out the prototype we built and provide ideas or feedback! We are excited to hear back from you.


Controls

Using W, A, S, D enter key combinations to cast spells.

Aim your loaded spell with mouse, and left click to cast on the screen.

Press backspace or ‘r’ to clear your spell input.


Credits

Game design: William Ste-Marie & AJ Atkinson

Programming: William Ste-Marie & AJ Atkinson

Music: Adam Atkinson

Art: Chad Atkinson


Play in browser on itch.io

https://aj-atkinson.itch.io/ludum-dare-55

Ratings

Overall 842th 3.34⭐ 27🧑‍⚖️
Fun 716th 3.32⭐ 27🧑‍⚖️
Innovation 690th 3.26⭐ 27🧑‍⚖️
Theme 433th 3.86⭐ 27🧑‍⚖️
Graphics 897th 3.173⭐ 28🧑‍⚖️
Audio 601th 3.16⭐ 27🧑‍⚖️
Humor 874th 2.521⭐ 26🧑‍⚖️
Mood 985th 3.1⭐ 27🧑‍⚖️
Given 26🗳️ 36🗨️

Feedback

AJ Atkinson
16. Apr 2024 · 00:57 UTC
We did it!
TheMaskedMan
16. Apr 2024 · 18:59 UTC
Hey that's a cozy game right here!

If fleshed-out, I can see myself playing it 100%.
Difficulty is not chill enough for the premise - I could've only last as long as about 1:30, but it was enough to get the brain going as to what this game *could be*.

Great work overall!
For some magicka vibes, wrong spells could backfire and all : P
AJ Atkinson
18. Apr 2024 · 17:42 UTC
Thanks for playing and commenting! We definitely didn't get everything we had hoped in, and really regret not leaving enough time to balance gameplay :p
Emememememe
18. Apr 2024 · 18:47 UTC
Hey, I see a lot potential in the game, great job for your first time :) I enjoyed especially the art and music. I agree with balancing though, I didn´t last long lol
Alexis Brochec
19. Apr 2024 · 07:55 UTC
Great entry, with a little bit of polish it would be a great game.
Feedback:
-Maybe add the spell list first, prior to the beginning, because i was a little bit lost at first
-there is an issue with the archer (got kill from outside of the screen)
-The monster are a bit to static.

-Maybe add a shop after each wave, were you can buy new monster, upgrade the one you allready have, buy potion etc...

But a great prototype, great artwork.
Klemen
20. Apr 2024 · 19:54 UTC
Its a great game I love it, but sometimes It
Kevvy
20. Apr 2024 · 19:59 UTC
This is a pretty solid game. I couldn't get far as the archers pretty much destroyed me. lol. I can see myself playing this outside of the jam, it just needs a bit more balancing as you stated in your previous comment. It feels very one sided.

The art is very nice! I like seeing the villagers burn :) The music was a little droning, but I can understand why it was so simple, you need to focus on casting your spells!
Caveman54
20. Apr 2024 · 20:08 UTC
This mechanic is very cool. I would like to see better indicators for damage and ai for both enemies and allies. The summons were frustratingly stagnant for me. The idea is great and both art and audio were well done.
Blazejmg917
22. Apr 2024 · 21:20 UTC
This is a really fun idea for a game! It took me a second to find the spells but once I did it was a fun little playthrough! There could definitely be some room for balance and polish, like more dangerous enemies spawning later to ramp up the tension, or an upgrade shop to get more spells, but all in all I really liked this idea! Also, the sprites are very clean and the music was great! I was very impressed with this from a team that has little engine experience! Great job!
Custodi
22. Apr 2024 · 23:29 UTC
Nice & simple game, theme mechanic was realised completely, but lack of resource mechanics and balance.
Air Dinghy
23. Apr 2024 · 05:41 UTC
Great idea, found it a bit hard to accurately click on the guys to cast my spell though
JamesW
23. Apr 2024 · 07:45 UTC
A nice and neat game! The gameplay is somehow like tower defense game to me, but by casting spells to defend. Art and audio are very suitable for this game.
Kizilejderha
23. Apr 2024 · 10:18 UTC
typing out what kind of spell you want is a cool idea that could definitely be expanded upon. Didn't notice the spell book at first and though we had to explore them on our own to find working spells. I kinda wish we were allowed to just spam spells at some point tho (against a bigger horde of enemies of course).
Nazorus
23. Apr 2024 · 19:44 UTC
Cool game, I like how you have to summon by making "shapes" with WASD and it was pretty engaging to try and defeat the hoard of tiny people coming my way. It does get hard quickly and I wasn't able to survive long after the 1min mark.

Pixel art looks nice, music is awesome, everything is working fine, so congrats on making a feature-complete game for this jam, I wouldn't call that barebones at all! I bet you learned a ton of things working with Godot and that's what game jams a really about in my opinion: learning new stuff.

Cheers!
magnusfurcifer
24. Apr 2024 · 08:14 UTC
What a cool magic mechanic. I started to the get the hang of the mana requirements, but I would have liked them to be in the spell list (Though that may have been an intentional part of the challenge). The art is great, sound and music is good, and the gameplay feels good.

I just really love that typing spell mechanic, so satisfying.
edj99
25. Apr 2024 · 06:14 UTC
Congrats on making your first game in Godot! You should be really proud of that accomplishment.

Things I love:

- I love the pixel art for the imp and the cultist.
- Finding time to add animations is awesome!
- The music is great! Loops well and doesn't get annoying.
- Casting spells by spelling words on the keyboard is a great idea.
- Game UI is comprehensive and includes a lot of features that are usually skipped.
- Great use of the theme.
- Overall the game is pretty well polished.

Things that I think could be developed further imo (if you want to):

- I think the villagers hats would look even better with some more shading.
- The sand texture could also look even better with more variation to break up the repeating pattern.
- The stones are a very nice addition that could be expanded on with things like tumbleweeds, dead bushes and cacti.
- Casting spells with the keyboard is something that could be expanded on further as a game mechanic, which is why I think it's such a cool idea.
- Game balancing could be adjusted so that the a game session lasts a little bit longer on average.
- There does seem to be a minor bug where you can see enemies that are offscreen. Not a big deal for the jam, but if you wanted to develop further it's something you could look at.
- It would be very useful to see how much mana each spell costs in the spell menu.
- More feedback when enemies are hit. I love the thunderbolt effect, but it only seems to happen when the enemy dies. It would be great if it could happen every time.
- More spells and enemy variety would help keep the game fresh and increase the replay value. You could even add waves that steadily increase in difficulty as you keep playing, and gives the player a bit of a break.

Things to consider for the next jam:

- Viewport size is something that many (including me) struggle to get right when compiling for HTML5, and it's something that becomes harder to fix the later you are in development. I found that the viewport was a little bit on the smaller side.
ildfuglen
28. Apr 2024 · 16:05 UTC
Great work on this entry! I really think the audio complemented the gameplay quite a bit. I did find the AI behaviour a bit counter intuitive.. My summons seemed to get stuck waiting for enemies, and they didn't move. In any case, I had fun with this one :)
Alexandru Barbanoua
02. May 2024 · 16:12 UTC
Cute pixelart game and nice gameplay. Great job for first ludum really 👍
AJ Atkinson
03. May 2024 · 23:28 UTC
Thanks so much to everyone who played, rated, and commented on our first ever Godot game.

We had an extremely hard time cutting out various things that we really wanted to include, but with the limited time and experience, those decisions had to be made to get something up within the window. I am unbelievably thrilled that so many people that left feedback were able to see past unpolished and missing features, and still express an appreciation for the idea and the gameplay mechanic at it's core.

We do very much plan to continue developing the game, and hope it can eventually evolve into what we envisioned throughout the jam.

I sincerely want to say thank you to everyone above this comment for the kind, supportive, and encouraging words.
You have all made my first game jam such a positive and enjoyable experience. I can't wait for the next one I am able to participate in!

Best of luck to everyone in their future projects! <3