Illegal Summonings by FFenril

[raw]
made by FFenril for Ludum Dare 55 (JAM)

tl;dr link: Play the game on itch.io!

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Description

Illegal Summonings is a short game in which you investigate summonings to find out whether or not conjurers have respected the pacts they made with demons.

You can visit the scene of a conjuring, on which time has stopped, and you need to point out whether the contract was broken or not!

It is a very short game that should take you around five minutes to play.

The game is played with keyboard and mouse, and controlled like a FPS (WASD to move).

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About

Hi! I’m 35, I’m French and this is my very first Ludum Dare!

So of course I totally overscoped when developing this: I had plans to build around five levels increasing in difficulty, but I only made two, and didn’t have the time at all to think about harder riddles.

Not everything went according to plan (including stuff that does not look as good in WebGL as it did in Unity), but I’m quite happy I’ve finished something, even if it is smaller than I intended.

As a fan of investigation games, I feel like this allowed me to test the waters to try making one!

I used a lot of assets to make this (that allowed me to create something that fits the mood). The list of credits can be found on the itch.io page.

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Thank you for playing!

Ratings

Overall 160th 4⭐ 30🧑‍⚖️
Fun 258th 3.804⭐ 30🧑‍⚖️
Innovation 39th 4.196⭐ 30🧑‍⚖️
Theme 4th 4.607⭐ 30🧑‍⚖️
Humor 293th 3.556⭐ 29🧑‍⚖️
Mood 79th 4.196⭐ 30🧑‍⚖️
Given 18🗳️ 30🗨️

Feedback

Creech_Magoo
16. Apr 2024 · 00:52 UTC
Amazing, I want to see more!
Pigeonic
16. Apr 2024 · 12:23 UTC
Never thought reading contracts could be this fun! I enjoyed the game, good job!
Enad96
16. Apr 2024 · 15:46 UTC
It looked and sounded amazing. It was really fun too. Only complaint was that it didnt have more levels! great job
Storeyware
16. Apr 2024 · 18:12 UTC
Heya!
This is my first LD too! Welcome welcome.

The intro was a bit long for me but man this is the beginnings of something really cool. I would love to play more levels. You should def continue working on this project post-LD.
JoeShanahan
16. Apr 2024 · 22:04 UTC
"this is my very first Ludum Dare! So of course I totally overscoped" this is my 8th Ludum Dare and still I overscope :joy:

What you've got here is super impressive, although it does require a huge amount of content for a very short amount of gameplay. I could see this being a really engaging game mechanic in a bigger game, where they can use the assets/environments they already have to be able to make lots of different puzzles without needing to make new assets each time.

I definitely wanted to play more once I got to the end, although I did wonder if it'd be more engaging if there wasn't always exactly one thing wrong, that you get a better score if you get all the checkboxes right. As it currently was, all I needed to do was see the one thing wrong and then not check anything else.

...to be fair with the second puzzle I didn't see that one thing until after I'd counted everything in the room, so I think you did already think about that. Either way, really cool entry, with a super original idea!
Rockers
16. Apr 2024 · 23:50 UTC
I enjoyed that a lot, cool concept - just wanted to play faster though, so let us skip the intro :v:
Rocio Michi Ojeda
16. Apr 2024 · 23:52 UTC
I like it very much! It was fun, but as the other people say, i would like if there were more leves! I know that in this contest you have little time, so if you make more levels for you, I would love trying them! Nice job!
Mealky
17. Apr 2024 · 01:19 UTC
The concept is really nice it was a little too short one or two level more could be nice but I really liked the concept and the gameplay of checking the rule and exploring scene to see if all its okay for the big demon to come
Usenrame
17. Apr 2024 · 05:17 UTC
Ok! Hear me out! Now I need MORE LEVELS! MORE LORE! Game concept is brilliant! I'm enjoyed it!

P.S. So far this game has the best opening
🎤 FFenril
17. Apr 2024 · 09:34 UTC
Thank you all for the kind comments! It may not be a direct continuation of this, but I do think I’ll try to build on this concept :)

@joeshanahan I will definitely add multiple choices in the future, or think of more complex ways to answer! And yes, I *did* hope you’d count every character in the level before finishing it :)

@rockers I’ve debated about letting players skip the intro, but 1- No time, didn’t want to slap a button on it and didn’t want to have people skipping it by mistake, because 2- I’m kinda proud of it and want everyone to see that intro! :grin: (but I understand it’s a bit long-winded, sorry :))
JoeShanahan
17. Apr 2024 · 19:47 UTC
I uploaded my playthrough to YouTube, I hope it's useful for you!

https://www.youtube.com/watch?v=Bvw31U45lSg
Forager
18. Apr 2024 · 00:48 UTC
Really cool concept! I reckon you're an Obra Dinn fan ;) Even if you believe you overscoped it, you executed on the mechanics and created two complete examples of the gameplay loop - so I'd say you did great for your first Ludum Dare.
SlickRamen
18. Apr 2024 · 01:36 UTC
Cool game! I wish there were more levels!
Saryah
18. Apr 2024 · 12:48 UTC
Really fun, loved the detective aspect of it, awesome vibe and I want more levels. :)
FunnyPumpkin
18. Apr 2024 · 13:06 UTC
Awesome concept! But ive had problem with camera always spinning to the right
🎤 FFenril
18. Apr 2024 · 13:34 UTC
@funnypumpkin Oh, sorry about that :disappointed_relieved: Does your setup have anything special I should know about to try and fix this? :thinking: You’re the first one to report an issue with the controls like this, so I have no clue about how to reproduce it ^^’
FunnyPumpkin
18. Apr 2024 · 13:39 UTC
@ffenril i dont think i have. Ive played web version tho. I used Firefox
🎤 FFenril
18. Apr 2024 · 15:15 UTC
@funnypumpkin I’m also a Firefox user, but I can’t reproduce the bug for now, but I’ll keep an eye out if I can find anything!

In the meantime, thank you for playing! ^^
CodeRaurus
18. Apr 2024 · 20:46 UTC
Nice little game. I really like how you tell a story in each scenario. And props for the voice acting?
I brute forced the last one and had to come back to what was the logic behind the solution.

Good job! Do make the later levels as well.
🎤 FFenril
22. Apr 2024 · 08:36 UTC
@coderaurus Thank you for playing! If I do make more levels, I plan on adding logic to make it harder to bruteforce the answers :)
HermitGamesmiths
22. Apr 2024 · 18:35 UTC
Very nice! Fun to puzzle out. Felt like playing Obra Din!
Koolruz
22. Apr 2024 · 19:52 UTC
I thought this was really cool! That second scene was set incredibly well - It told a very tense story about what was happening in the battle, and the music perfectly reinforced that. I only really have a couple pieces of constructive feedback, which hopefully don't take away from how cool I thought the game was!

For the second puzzle, as much as I thought the scene setting was amazing, the actual solution felt like a let down because it didn't involve investigating the cool scene - It was dissatisfying that the answer ended up being to ignore the battle and instead look behind a rock to notice the ghost. It would have been a lot more fun if the rules were less about whether or not you spotted a critical piece of information, and more about whether or not you understood the story being told by the diorama. As an example, instead of the rule being, "No Ghosts", it could be, "You must be the last member of your adventuring party left standing" - Suddenly the player would need to understand what was happening in the fight, instead of simply looking for certain objects against a cool-looking backdrop.

My only other feedback is that it's important to add a sensitivity slider for the player's turning speed when making an FPS, because of how different each person's setup can be. With my mouse settings, moving my mouse about 2.5cm would cause me to do a complete 180, which made exploring each scene more difficult than necessary.

Overall though, I thought this was really good, and the only reason that I have so many opinions to offer is because the game drew me in enough to make me care about it! It was really innovative, really interesting, and really well put together, and it is especially impressive as a first time jam game! Great job!
naomiajacobs
22. Apr 2024 · 20:05 UTC
This was so fun! I was sad there weren't more levels - I definitely would have played more.
rrsmtz
22. Apr 2024 · 20:07 UTC
Like others, I think it could have used more levels, but it was fun that you gave it a 'multiple choice' so we didn't just have to find one thing wrong, we had to constantly second-guess (do the ghosts count as warriors? what about the wizards?); that kind of complication could make a for a really fun follow up where you have to really deeply understand the scene like Obra Dinn.
Aviv Levy
22. Apr 2024 · 20:39 UTC
That was a very cool concept, I felt like a demonic detective. Very creative. A bit too easy and too short, would love it if the game was more detective-y. Please let us skip the intro too, it was a bit too long for my taste - I wanted to get to the game and almost gave up before it even started... 😅

Other than that, there should probably be some sort of consequence for being wrong? Not sure about this but otherwise I assume you could just guess until you get it right? I didn't guess but I did get it wrong once.
🎤 FFenril
23. Apr 2024 · 09:59 UTC
Thank you all for the great feedback!

@aviv-levy There is currently no consequence for being wrong. If I were to develop this, I think I’ll explore more combinatory solutions (see also my next answer), to avoid having the player just be able to try them one by one. I’m not sure I want to punish player for failing to understand levels in future iterations, but I’d like to make sure they can’t just bruteforce it :)

@koolruz In a later version, I do believe I’d like to make use of both having the player noting small details (like the ghosts) and having to get a good understanding of the scene to build cool questions. Instead of just 1 choice, it’d be like 10 questions, and you’d have to answer all of them correctly to validate the level!

And I’m aware of the mouse sensibility issue (I’m not actually a FPS game player so yeah, I may have overdone it ^^’), I will fix it in a post-jam version of the game!
gord10ahmet
06. May 2024 · 19:53 UTC
I loved the idea and would like to play more of this game in the future.

I agree with koolruz's feedbacks here. I hadn't noticed the ghost, it was the last option I tried in the second level.