The Summoner, serving justice by tinykidtoo

[raw]
made by tinykidtoo for Ludum Dare 55 (COMPO)

Step into the shoes of a summoner of the court. In the cyberpunk future, everyone know parkour. A new law came into effect (2024) requiring people to be served a summons or the case is thrown out. You are the best summoner.

Trained to throw non lethal projectiles to slow and soften a target. (Left mouse) Every good summoner is also a master of sliding (left control​ or C) and wall running (jump near a wall). Once on top of their target, they strike choking (Mash space) out their victim before stapling the summons to them, ensuring the summons is served.

Stapler sound (found out I dont own a stapler) StaplerHands05.wav by Simon_Lacelle -- https://freesound.org/s/67352/ -- License: Attribution 4.0​

Unity_zS168oSRwU.png

Ratings

Overall 244th 3.205⭐ 24🧑‍⚖️
Fun 181th 3.386⭐ 24🧑‍⚖️
Innovation 275th 2.932⭐ 24🧑‍⚖️
Theme 270th 3.114⭐ 24🧑‍⚖️
Graphics 256th 3⭐ 24🧑‍⚖️
Audio 151th 3.273⭐ 24🧑‍⚖️
Humor 209th 2.667⭐ 23🧑‍⚖️
Mood 232th 3.091⭐ 24🧑‍⚖️
Given 17🗳️ 22🗨️

Feedback

jk5000
15. Apr 2024 · 07:21 UTC
I liked the visual and the music. The gameplay idea is pretty fun, and I had fun trying the game. I got stuck on bridges walls a couple of times. Overall a pretty good compo game.
PerfectSquare
16. Apr 2024 · 02:21 UTC
The music and backstory were great! Very creative :) I also enjoyed the level design, it felt like a very interesting place to parkour around in and would have been even better with more levels (or more victims after the first one).
vinzBad
16. Apr 2024 · 05:46 UTC
Wow this is intense and challenging, the movement feels quite smooth already, great job! Makes me want to play Mirrors Edge again. ~~It would be nice if the character would slide when they crouch during sprinting.~~ Oh it looks like there is sliding in the game, for some reason it doesnt feel "slidey" enough for me ^^
khaotom
16. Apr 2024 · 07:50 UTC
Wow movement turned out excellent! Funny thing I was mashing space so good that I mashed right through the ending screen and out of the program lol. Nice work in record time!
adam-gould
16. Apr 2024 · 08:12 UTC
That was a fun short game! I imagine it must have been hard to get those controls to work.
cogcomp
16. Apr 2024 · 20:23 UTC
Took a couple of tries to get used to the controls (I've never played a parkour game before) but it's quite a good game and the music was impressive.! Well done!
Eric Nguyen
17. Apr 2024 · 03:33 UTC
I would totally play a full version of this. Very smooth and intuitive movement. Good level design too, I had a cool moment where I was running on top of the crane while he was running inside of it, pretty cinematic haha. Also, I don't think I own a stapler too now that I think about it.
candlesan
17. Apr 2024 · 04:49 UTC
That is so rare for people to make a fully 3D game in the span of a 48-hour game jam! Very impressive that you got in level design, characters, music, and gameplay that actually works. The wall running was effective. Funny take on summons too :) Nice job.
OhFiddleDiddle
17. Apr 2024 · 04:49 UTC
Really impressive entry for a compo game. It felt pretty good, and the in-game way of describing the controls is also a really nice touch.

I could see a more fleshed out version of this being a really fun full game!
Baluj
18. Apr 2024 · 22:08 UTC
Today is not my day. It's an interesting concept and I like the game. Good job!
LDJam user 374168
19. Apr 2024 · 05:23 UTC
Pretty cool parkour game, I played it in browser and it felt kind of weird; the mouse was too sensitive, and I think the jumping was supposed to go higher the longer space is pressed, but quickly tapping space made it feel like the jump ended too quickly. The parkour parts were great though, I really liked gliding across the platform.

The AI of the opponent seemed pretty simple like it was on a predetermined path, I think a cool twist or addition would be some dynamic AI where it could see me coming and move in a different direction. Overall a pretty solid game, and especially impressive given you made this in such a short time. Well done!
Flying Dog Fish
19. Apr 2024 · 19:52 UTC
Cool game, reminds me a lot of Mirror's edge. The gameplay is very smooth. I missed some of the last pieces of dialog because I was still smashing space. I'd suggest a different button for advancing text.
zablas
20. Apr 2024 · 13:15 UTC
Fun short game. Reminded me of Mirror's Edge a little bit! Just wish there were more levels ;)
KrummSakura
20. Apr 2024 · 23:34 UTC
It is quite awesome and ambitious! While hitting, shooting or even touching could be perfectly acceptable to eliminate the enemy, inclusion of shot to slow down and button mash to eliminate mechanics are admirable! Great job!
commanderstitch
21. Apr 2024 · 01:41 UTC
Got a laugh out of me. Felt really cool. I, like others, felt mirror's edge a little bit. I wanted to catch that guy and then I mashed that space bar!
kiv
26. Apr 2024 · 23:58 UTC
very consistent game, really enjoyed playing it! good job!