Mable’s Realm by yurgio
Welcome to Mable’s own little Realm.

The castle is under attack. In Mable's realm, you need to combine at least four marble-heads of the same color to summon her minions and defend the castle.
Use arrow keys to move the marbles and spacebar to rotate them.
Listen to the soundtrack here:
Theme 1: https://www.youtube.com/watch?v=1oRodvCdQ54 Theme 2: https://www.youtube.com/watch?v=CY0PJt2BB8M Theme 3: https://www.youtube.com/watch?v=UgWVanppPXc
Have fun and thanks for playing!
| Link | https://github.com/herrnett/ld55 |
| Link | https://shanzhai.itch.io/mables-realm |
| Original URL | https://ldjam.com/events/ludum-dare/55/mables-realm |
Ratings
| Overall | 183th | 3.975⭐ | 42🧑⚖️ |
| Fun | 155th | 3.963⭐ | 42🧑⚖️ |
| Innovation | 175th | 3.872⭐ | 41🧑⚖️ |
| Theme | 259th | 4.073⭐ | 43🧑⚖️ |
| Graphics | 161th | 4.341⭐ | 43🧑⚖️ |
| Audio | 130th | 4⭐ | 42🧑⚖️ |
| Humor | 183th | 3.778⭐ | 38🧑⚖️ |
| Mood | 163th | 4.05⭐ | 42🧑⚖️ |
| Given | 69🗳️ | 91🗨️ |
Nothing to add, the game is very good.
Only thing is, I think sometimes the enemies would get behind the place where my guys would spawn, and my guys wouldn't go back to defend my base. I also got caught a little off guard when losing pulled me straight back to the main menu, I think it would have been nice to have a simple 'you lose' screen.
That said, we've already decided to give the game another free weekend or two for post-jam-polish. I plan to completely rewrite the puyo-puyo-code which currently is a total mess and to finish the whole autobattle-thing (which was literally thrown together in like six hours and is mostly smoke and mirrors.. <<), adding the missing characters shown in the picture on top of this page, adding animations and most importantly the ability to detect and prioritize enemys attacking the base.
That said, I hope we were able to at least give an idea of where we wanted to go here, regardless of bugs. If you do have the spare time, I'd greatly appreciate you checking out the post-jam version once it's done and released. :)
Thanks again for the feedback and good night (or day - whatevers currently appropriate for your region)
I don't know how but it could be interesting to be able to have more focus on the fight because I was only focused on the game on the left and didn't have much time to see what's going on.
But overall it's a good game!
As a suggestion for improvement (though certainly not necessary within the scope of a jam), I would recommend adding a gameplay mechanism that requires a bit more attention on the battlefield screen. For instance, allowing the player to choose unit locations could provide a nice contrast to the focus solely on the "match 3/4 view".
A strong point of your game is that no tutorial is required to play it.
Well done!
The art is excellent, I love it, it reminds me a lot of toy story, I don't know why haha.
The game is a lot of fun, the audio is superior xd

It says the page is unresponsive and doesn't load all the way.
I'm on the Arc browser (Chromium based) on Mac fwiw.
Just a lack of feedback but otherwise good job!
one of my favorites so far. Nice interpretation of the theme, nice artstyle, just overall job well done!!
I enjoyed how simple the gameplay was at it's core, so it was very easy to just jump in. Was wondering about a bit about some of the behaviors of the characters, but I just saw your comment on the bugs. You could have convinced me that some of these things were intended features ;)
My biggest small critique would be that the game ramps up a bit fast. I often a bit too busy aligning marbles, when I really wanted to watch the battle. Guess thats the curse of a nice style. Good job :)