Summoning Guidebook by Sariiger

[raw]
made by Sariiger for Ludum Dare 55 (JAM)

Summoning Guidebook is a puzzle game where you have to figure out the recipe of each summonable object and creature. A guiding book will assist you by displaying how each item you tribute during the ritual changes the summoning's direction.

Learning how each item affects the ritual will help you figure out the correct tribute combinations/recipes, and allow you to summon the grand prize!

Notes: based on personal experience from playtesting it last day (didn't have much time left), and also from feedback, I understand that a certain part of the game is a bit grindier than I wanted it to be, and also that the usage of the knife is quite janky. I'm extending this game to a full game (will start from a blank project to make the code more maintainable), and these are issues I've already figured out solutions to, along with other QoL changes. Thank you everyone for the feedback, it really helped me realize how much that certain part of the game can be discouraging for the player!

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Ratings

Overall 510th 3.625⭐ 66🧑‍⚖️
Fun 689th 3.344⭐ 66🧑‍⚖️
Innovation 365th 3.602⭐ 66🧑‍⚖️
Theme 135th 4.25⭐ 66🧑‍⚖️
Graphics 787th 3.414⭐ 66🧑‍⚖️
Humor 561th 3.048⭐ 64🧑‍⚖️
Mood 984th 3.102⭐ 66🧑‍⚖️
Given 85🗳️ 180🗨️

Feedback

Nickelfoolish
15. Apr 2024 · 20:27 UTC
i was stuck at some point, but the experimentation phase was really fun! Kinda remind me little alchemy !
🎤 Sariiger
15. Apr 2024 · 20:37 UTC
@nickelfoolish Glad you had fun! I haven't heard of Little Alchemy personally, just looked it up after you mentioned it, and I can see how this reminded you of that game.
Gnum_
15. Apr 2024 · 22:57 UTC
Good Game!
kaliuresis
16. Apr 2024 · 00:14 UTC
I managed to summon pickles! I liked that you can sprint diagonally to move faster, it helped a lot when walking back and forth to the bat cave. I was a bit confused about how to use the knife, I was able to kill things by holding the view diagonally but it seemed like I was missing something to use it properly.
🎤 Sariiger
16. Apr 2024 · 06:27 UTC
@gnum Thank you!

@kaliuresis Congrats on summoning the pickles! I actually didn't know about the diagonal sprinting, that's an interesting find, seems like it's an accidental feature. I think you used the knife properly, it's meant to be used by just touching things with the blade while holding it.
Icaka
16. Apr 2024 · 09:05 UTC
rly interesting and well made
HsG_Gringo
16. Apr 2024 · 09:15 UTC
very nice and interesting puzzle. sometimes its feels a little grindy (rope craftng), but it was fun anyway. potioncraft vibes recived :)
Projesh
16. Apr 2024 · 09:16 UTC
Really nice! Love the fact that the game allows you to do things on your own, and not hand hold you! Also, found the animal sounds on death to be somewhat funny :) Hope that's not morbid! The only thing is using the knife is a bit hard, but that makes it satisfying as well.
🎤 Sariiger
16. Apr 2024 · 10:40 UTC
@hsg-gringo I love Potion Craft and it definitely gave me some inspirations when I was deciding how to give the user more control over what they summon. I see your point with the grindiness, I also felt a little like that when playtesting it, but with not much time left until deadline, I didn't dare to rebalance the game, as the calculation and planning process already took a while.

@projesh Glad you enjoyed the experience this way! I originally had the "hints" part when you open the menu display some sort of directions, but I couldn't make it in a way that wouldn't give away too much and I felt it would take away from the game. So I'm glad you enjoyed the exploration without handholding! And yeah, the knife may not be the most intuitive, but once you understand how it works, it's funny to kill bats with while standing still.
zablas
16. Apr 2024 · 12:45 UTC
The puzzle aspect was really cool and I enjoyed figuring out how to progress in the game. Would like to see this expanded on :D
DenkiTheGamer
16. Apr 2024 · 13:07 UTC
I got the pickles! The game was really fun because of the experimentation and the many choices you had.
The only thing I'd like to critisize is the knife, because to me, it felt weird to use and I also felt that there aren't many use cases for it.
Other than that, your game was really good! Well done!
🎤 Sariiger
16. Apr 2024 · 13:25 UTC
@zablas Glad you enjoyed it! I was actually thinking of making it into a more polished full game if the feedback was good on this jam version.

@denkithegamer Congrats on getting the pickles, and glad you enjoyed the experimentation aspect of it! The knife was kind of a struggle, at first I wanted to add stabbing to the game, but the animations kept completely messing up and we were running out of time, so we settled for worse knife mechanics to polish other aspects of the game. It was mainly to make killing the bats easier, as you don't have to aim the rock if you use the knife. But I agree, knife would definitely be the thing I'd rework if I had more time.
Evgenii Victorovich
16. Apr 2024 · 13:56 UTC
I liked guessing how to progress further in the game. The game itself is addictive, I liked it.
LocksmithArmy
16. Apr 2024 · 16:56 UTC
This is very unique and cool. would love to see it polished up its really fun.
Telkan
16. Apr 2024 · 17:13 UTC
Really nice puzzle game! Love the potion craft-ish summoning system
cmakota
16. Apr 2024 · 17:20 UTC
I had a fun time playing the game, got up until I unlocked the Pearl "recipe", the only negative feedback I have is a pretty common one on simple 3D movement, you easily cheese the speed by walking in diagonal, I imagine this means your velocity is added and never capped.

Great submission!
WouterK12
16. Apr 2024 · 18:19 UTC
Poor rabbits, I think I killed more than required :rabbit2: Cool environment and puzzle!
Jake G
16. Apr 2024 · 20:58 UTC
It took me a while to figure out how to get the knife, then what to do with it, etc. But finally it clicked that I could summon multiple ropes to get the X where I want it. Quite the creative concept. Pretty cool you came up with that idea and did a 3d game in 72 hours. Kudos!
Megh Menghani
16. Apr 2024 · 21:02 UTC
cool idea had fun
Collopi
16. Apr 2024 · 21:16 UTC
The art is great! :thumbsup:
Jack Bingham
16. Apr 2024 · 21:30 UTC
This game was really fun if a bit grindy at times. It was fun trying to solve what summoned what! If I had one criticism it was that the knife was hard to use.
Oznarox
16. Apr 2024 · 21:41 UTC
I was able to make ropes. After that, I struggled with the game for another 15 minutes but couldn't figure out the next step :S. It looks good otherwise, art nice, I like the idea, controll is smoothm and the character's camera could be positioned higher.
CaptainSpaceCat
16. Apr 2024 · 21:57 UTC
That was really clever! I enjoyed associating items with vectors. The pickles were tasty!
Vodzik
16. Apr 2024 · 22:18 UTC
PETA wants to know your location :smile_cat:
Clever srafting system.
Hunting bats was tedious. Maybe allowing player to kill many bats with one stone could improve that?
Nice graphic. Overall great entry!
Kirass
16. Apr 2024 · 22:34 UTC
Cool game, I liked it!
🎤 Sariiger
16. Apr 2024 · 22:42 UTC
Wow, thank you everyone for the feedback! :blush:

@cmakota Yeah, the movement I would definitely rework when polishing this game. To start out I just needed a simple movement script, and it didn't feel it would've been worth putting more effort towards improving the movement when the deadline was soo tight.

@jack-bingham I agree, and other have pointed out the knife having awful mechanics. It was in the list of planned improvements for the game, but other things had higher priority, and we ran out of time before being able to fix the knife.

@oznarox You can throw the rocks and kill animals with it, then use those for summoning!

@captainspacecat Glad you enjoyed the game! I was also thinking of items as vectors while making it. Enjoy the pickles!

@vodzik With the knife if you stand in a spot, you can actually have bats just fly into the knife and farm them that way. But I agree, I was thinking of adding a feature to be able to grab bats by hand, but the short jam time made it so that our code was complete spaghetti and such a basic thing would've been a pain to implement with our code structure.
Lestat
17. Apr 2024 · 03:06 UTC
It is a very cool game. But a little tedious in the end.
MorePixels
17. Apr 2024 · 09:57 UTC
I was confused what I was doing at first but once i figured it out became a pretty cool little game!
Human Writes Code
17. Apr 2024 · 10:10 UTC
I did get stuck quite often (I'm dumb, what can I say) but I think it was a cool puzzle concept. Having to experiment to find the correct solution was a fun idea but did become a bit laborious - more positive feedback cues and clues would have been nice. From a technical perspective, I found the mouse sensitivity to be very high (not sure if it was just an issue for me specifically).

Overall, well done!
🎤 Sariiger
17. Apr 2024 · 10:25 UTC
@lestat I realized that the last day when the game finally became beatable, but there were so many things to polish that I didn't have the time to replan the route to get to the end.

@human-writes-code Have you been playing it in the browser? From what I've noticed, the browser version has way higher mouse sensitivity, even though they're built from the exact same project.
And thank you for the feedback! I was planning on extending it and polishing it after the jam, and more feedback to the user was planned (showing the vector of the X's movement, having an actual grid and displaying object's values, and recipes saving in the book so you can look them up). So it was definitely something I was considering, the time just didn't allow for that.
Lestat
17. Apr 2024 · 11:46 UTC
@sariiger Been there.
Gorr
17. Apr 2024 · 12:29 UTC
Nice interesting puzzle. I like it
Pelmanable
17. Apr 2024 · 12:57 UTC
Made it to pickle. Fun concept, but found it too repetative, when I was in need to farm bats( Despite this - the game is good
StupidHobbit
17. Apr 2024 · 17:06 UTC
Interesting game, cute bunnies
Ruslana
17. Apr 2024 · 17:18 UTC
Nice concept. But it's not easy to understand what to do :D
Boodle
17. Apr 2024 · 17:28 UTC
It felt a bit grindy towards the end, so I never got to the final object. A cool base for a longer game where more is happening!
Nomus
17. Apr 2024 · 23:57 UTC
love the concept, felt a bit too grindy for the bats and stuff the guessing to understand what each ingredients do was pretty fun, missing a bit of music for ambiance but overall great game !

![image5.png](///raw/630/32/z/643dd.png)
someone
18. Apr 2024 · 00:09 UTC
Nice game, figuring out the mechanics was fun.
Murdering bats with rocks was a bit tedious. The knife mechanics were unclear, but I eventually found a spot in the cave where you can just jump on the spot and they fly into the knife. You need a lot of bats.
I now have pickles!
Storeyware
18. Apr 2024 · 07:02 UTC
Very cool game! As the others said, the bat collecting wasn't my favorite, but the mechanics are awesome. Great work on this.
Leo Nadeau
18. Apr 2024 · 11:25 UTC
Nice little concept! great design! Good job :)
Saryah
18. Apr 2024 · 11:30 UTC
Fantastic entry, solid game, got me hooked right to the end. Love it, would play more!
TheGreatCarpet
18. Apr 2024 · 21:57 UTC
I liked the game! But I didn't know where to go for a very long time, because I'm a little dumb. The graphics are low poly and it looks nice!
Andreadbx
18. Apr 2024 · 22:11 UTC
Very intresting game! as i said on stream, a way to automate the parts you already collected could go a long way! keep it up!
Smidgens
19. Apr 2024 · 09:59 UTC
Awesome little demo. Yeah, the collecting part did get a little grindy (maybe just increase the run speed or rejigger the inventory) but the core idea is damn solid. I loved experimenting with the combinations. I also applaud the use of minimal graphics. I imagine it'd have been so tempting to go overboard with graphics but you obviously prioritized the concept. (Not that the low poly style isn't great, it is!)
Misoukun
19. Apr 2024 · 17:55 UTC
It takes me a while to understand what to do… but when I got it, I thought I was just stupid.
When I understood the several slot system, I felt even more stupid.

Really, the game is good. The puzzle is really clever.
Skyler Newsome
19. Apr 2024 · 20:20 UTC
Took me a minute to figure out what to do to get started, but once I did, it was a fun little game! Excited to see how you flesh this out into a full game!

Hail the Pickles!
Koolruz
19. Apr 2024 · 22:43 UTC
Thanks for submitting your game to the stream!

Like I said on stream, I had a lot of fun solving the puzzles once I figured out the mechanics (and I totally should have read the screenshots to figure them out sooner 😅). My main feedback was something that you already knew (based on the description) - It can get a bit grindy to gather the resources that you need to solve the puzzles, and it would have been nice to reduce the time between the eureka moment when you solve the puzzle, and the actual implementation of the solution. You had some good ideas for how to reduce that friction in later builds though!

Overall, this was a cool entry with a really unique idea main mechanic, and just needs some extra quality of life polish to make it more approachable - *Really* great job for a first time jam game 😊
🎤 Sariiger
20. Apr 2024 · 07:40 UTC
@pelmanable @nomus @someone @skyler-newsome Thank you for the feedback and great job getting the pickles!

@smidgens Thank you for the feedback! About the graphics, I started learning modelling and blender just 3 days before the jam, so honestly low poly is pretty much all I could do in a timely manner, but I'm glad it turned out well! I do have some methods planned to make the game less grindy, unfortunately I didn't have the time to rebalance the game before the deadline.
Risminator
20. Apr 2024 · 08:38 UTC
Nice, it's really great that the game gives you enough information to proceed without handholding you. After a bit of confusion I read the hints and could do everything else on my own. This "path finding" while experimenting with ingredients for summoning is really fun. Great game, and after polishing touches that you've already mentioned it'll become even greater! Splendid job!
Smidgens
20. Apr 2024 · 11:51 UTC
@sariiger That's incredible. It took me months to properly get used to the Blender's interface when I started learning it and even then I could barely make anything usable.
Cshep99
20. Apr 2024 · 18:10 UTC
very nice game! it felt a little tedious at times, but it was a cool mechanic! also, you started learning blender 3 DAYS BEFORE THE JAM!?! Jesus! I've been using blender for years now but i remember how hard it was just starting out, this is amazing work!
Pusheeneiro
22. Apr 2024 · 12:46 UTC
WOW great idea
Jean-Francois
27. Apr 2024 · 09:52 UTC
I was confused at first, but after a while I discovered a great little game :)