Summondiver by TheCze

[raw]
made by TheCze for Ludum Dare 55 (JAM)

Survive for as long as possible, summon your minions and level your character in this Roguelite/Waveshooter mix.

Controls: WASD for Movement Space for Melee Attack

Move according to the Summonings in the top left corner to cast spells. Collect loot and get mighty new summons like the flaming skull.image.png

Ratings

Overall 870th 3.31⭐ 23🧑‍⚖️
Fun 576th 3.452⭐ 23🧑‍⚖️
Innovation 727th 3.214⭐ 23🧑‍⚖️
Theme 630th 3.619⭐ 23🧑‍⚖️
Humor 855th 2.55⭐ 22🧑‍⚖️
Mood 426th 3.738⭐ 23🧑‍⚖️
Given 38🗳️ 9🗨️

Feedback

TomisGreen
15. Apr 2024 · 23:16 UTC
It's really hard not to die in this, but I like the music and the creepy atmosphere when the little gremlins creep up on you. Cool game!
Gulcar
16. Apr 2024 · 08:46 UTC
Nice game! Really hard at the start but it gets easier. Nice controls and atmosphere. Is there an end?
stmatn
16. Apr 2024 · 09:01 UTC
This was really fun! I linke how the movement is used to cast spells. Makes you consider the terrain when you go into a fight. Might be even more interesting if the paterns were bigger.

Nice work :)
busisen
16. Apr 2024 · 12:13 UTC
Extremely difficult, at least to begin with. Like the last commenter said, I also really like that there's a movement based attack. Perhaps decreasing the difficulty curve without upgrades? Getting one shot by the first enemy I came across felt a bit unforgiving. I love the art and vibe of the game though, nice submission :)
konstantinreed
16. Apr 2024 · 14:04 UTC
I liked the idea of being able to use abilities through a combination of movements. Great job!
Tnnv
16. Apr 2024 · 20:45 UTC
Nice game! Summoning mechanic is pretty cool and feels really nice, and directional fireballs despite feeling a bit wierd add some interesting tactical aspect. I also like how this movement patterns become more intuitive over time!
Ruslana
17. Apr 2024 · 19:32 UTC
I like the atmosphere and cute pixels.
Sword sound is too loud though.
LDJam user 298496
18. Apr 2024 · 14:54 UTC
Nicely put together and looks great. The fireballs are a bit unsatisfying as enemies often jump out of an attack that's pretty hard to time effectively. Faster fireballs might be the solution. I also like that the fireball directions are upgrades, but perhaps the player should be able to pick their starting direction?

Great work!
Emaigualmc2_art
19. Apr 2024 · 23:49 UTC
Artistically I really liked this game, the pixel art graphics and the music are beautiful, great job! It would be great if they leveled the difficulty better since it is very difficult not to die XD Well done!
BimBim
26. Apr 2024 · 20:36 UTC
music feels so good
Hexy
28. Apr 2024 · 21:03 UTC
I don't like roguelikes. I liked this. A few bugs here and there like dead monsters being able to create fireballs, but it was few and far between. Took me a few deaths to figure it out but once I was there I was able to move through the game with relative difficulty. Well done :)
Gustav Erlangsen
28. Apr 2024 · 21:09 UTC
This game is a fun little game - would love to have a goal when playing. When playing, you can use both WASD and the arrow keys to move, and when you use them at the same time you can move VERY fast. Thought you might like to know!
shaneshanekavanagh
28. Apr 2024 · 21:46 UTC
Nice one! Fun game.
kjscott
01. May 2024 · 07:56 UTC
I really like the summoning mechanism for this, would have liked to have seen more/replaceable options for this but I had a nice time figuring it all out even though I maxed out after my third attempt. The game was well put together.