SokoBane - Descend by PapriGames

[raw]
made by PapriGames for Ludum Dare 55 (COMPO)

Summoning Trials in the Depths of Sokobane! Arrow Keys to Move

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Ratings

Overall 96th 3.759⭐ 29🧑‍⚖️
Fun 58th 3.852⭐ 29🧑‍⚖️
Innovation 116th 3.574⭐ 29🧑‍⚖️
Theme 119th 3.815⭐ 29🧑‍⚖️
Graphics 130th 3.685⭐ 29🧑‍⚖️
Audio 114th 3.426⭐ 29🧑‍⚖️
Mood 155th 3.407⭐ 29🧑‍⚖️
Given 22🗳️ 36🗨️

Feedback

Ravernt
15. Apr 2024 · 12:49 UTC
One of best puzzle games I played in this jam! Graphics are awesome, there are a lot of cool mechanics and level design is good. I have nothing to complain about. Well done!
LDJam user 360310
15. Apr 2024 · 14:05 UTC
Really good job, interesting take on common mechanics. I couldn't pass level 3 (with the falling road), I'm so bad at it haha. Good luck with you great submission!
alanbrook
15. Apr 2024 · 14:10 UTC
I actually had to come back to this one because level 6 seemed to be a difficulty spike at first, but ultimately ended up not being too bad. Once you start combining the two summoned entities, it gets tricky. Fun, and the graphics are good. I wish there was another level or two with the beams on that second to last level. Also, good theme use!
LDJam user 388782
15. Apr 2024 · 14:11 UTC
This is amazing! Everything feels done, and it's a cool take on the theme and an old genre
LDJam user 202408
15. Apr 2024 · 14:16 UTC
![6.PNG](///raw/8a6/13/z/61c82.png)

Eyyy this was a really brain stretcher. the puzzles are really well designed that it made me laugh at my self every time I realize that I'm screwed. the music is nice and non-intrusive and the mechanics are fun! I wish the lazer shooting enemy appeared in more levels it has good potential. but I understand that one can only make so much in a game jam. solid entry!
manicthenobody
15. Apr 2024 · 14:23 UTC
Really enjoyed this take on the theme. My only complaints are that level 3 is a pretty large leap in difficulty relative to the stages before and after it, and that there was not an easy way to restart a level when you realized you had failed but hadn't lost yet. Quick restart is essential for puzzle games.
LDJam user 297990
15. Apr 2024 · 15:26 UTC
Yup, this is the best puzzle gameplay so far! Puzzle with a solid connection to summoning, I'm really impressed with the game design actually.

Agree with the previous point, a final level with all mechanics would be ace!

PS: I love the little sound the skulls do when they are in line of sight :D
LDJam user 376203
15. Apr 2024 · 19:33 UTC
I like the graphics!
It's a cool puzzle game with interesting mechanics. I might be stupid, but it took me a while to figure out how skullheads work, after I did that it was fun to continue playing. Wish there was how many levels are left just so I know how long I need to keep playing to beat it.
Really cool game
Widerhold
15. Apr 2024 · 20:33 UTC
Great take on the sokoban genre! Love the visuals and the interesting mechanics for the various summons! Only improvement i could think of would be a reset hotkey. It is easy enough to die but takes most of the time a couple of moves. It would improve the iteration speed in my opinion. Overall great game!
PieRo_PBeS_studio
15. Apr 2024 · 21:48 UTC
the atmosphere is very nice and I like the originality of the graphics. But the sokobans.... my poor head
sver
16. Apr 2024 · 06:27 UTC
Really nice puzzle-game, I had a ton of fun playing it. A reset button would be nice, I had to jump the cliff several times, after steering myself in a hopeless position. Great work!
duudel
16. Apr 2024 · 17:31 UTC
Nicely executed idea for a puzzle game. The beam shooting things could have featured more in the game, but I understand it is difficult to come up with meaningful puzzles in such short time frame. The existing levels were very clever though.
LDJam user 384191
16. Apr 2024 · 20:06 UTC
Nice puzzle mechanics! As others have said, I'm curious to see how the laser-monsters would interact with the others. Good idea, well exectued!
LDJam user 0
18. Apr 2024 · 02:10 UTC
This game has a really polished feel! The puzzle design is clever and engaging, and the visuals are fantastic. I especially love the unique sound effects you created for the skulls – very creative! As a fellow developer, I can appreciate the challenge of balancing difficulty, and it sounds like you've done a great job of iterating based on player feedback.
LDJam user 244504
18. Apr 2024 · 22:54 UTC
Sokoban with some additional gimmicks ! Nice !

Managed to reach the end ! :smile:

It was a nice puzzle-game. Good job on this entry ! :tada:
GoldenMagnus
19. Apr 2024 · 00:00 UTC
A fun quick puzzle game :)
pebkac
21. Apr 2024 · 16:56 UTC
Hey, nice one! Level 3 was especially hard, yeah.
anaastaska
21. Apr 2024 · 17:19 UTC
I love it! I finished level 8 and was sad, that i could not play more levels. Music is great, the same i can tell about visual. Interesting puzzle game, great job!
xett
25. Apr 2024 · 13:58 UTC
Really great puzzle game. It's crazy how complex some of these levels are, and that you were able to crank out 8 of them. The last two kinda fall short but I can't complain as it took me quite a while to beat the first 6.
Inkweeper
26. Apr 2024 · 14:22 UTC
The level 5 combination of 2 kinds of enemies really made me sweat, but it was truely interesting.

When I saw the cover I thought it would be something funny for I watched too many skeleton memes lol.