Memory of Psychopath by gv1351
Is there a monster in us? Is there someone who can fix your mental health? Dr. Ann a psychiatrist that found a guy that killed his parents. She puts him under hypnosis and found a shocking discovery. Everything plays of in his memories so it is not real world physics. Join in on the fun in this psychological horror platformer. Find out who is really the monster?
Ratings
| Coolness |
100% |
1 |
| Overall(Jam) |
2.81 |
870 |
| Audio(Jam) |
3.71 |
119 |
| Fun(Jam) |
2.11 |
1068 |
| Graphics(Jam) |
2.27 |
962 |
| Humor(Jam) |
1.92 |
906 |
| Innovation(Jam) |
2.37 |
947 |
| Mood(Jam) |
3.25 |
441 |
| Theme(Jam) |
3.28 |
656 |
Feedback
Also enjoyed the tutorial and intro with voice acting
I think the game is interesting, but the controls kept me from wanting to finish it. Good mood and music though.
Unfortunately, the gameplay was somewhat marred by somewhat 'floaty' controls and really unforgiving collision detection on the spikes. Also, the fact that the audio restarts when you die is a big no-no in my opinion. At some parts of the last level, I would hear the same two seconds of audio ten, twenty times in a row.
That said, I did like it enough to stick through it. I can't emphasize enough how much I liked the audio in particular.
As for the platformer parts - they're solid. I'm generally not good at them so I wouldn't blame the controls ^^
While the graphics were readable I strongly felt that the game deserved better graphics.
Good job!
Either the last room was bugging for me or the ending was kind of uninteresting.
Nice idea for a game though!
The voice acting starts intriguing when the tutorial segues into some dark things... but the effect is spoiled when the same 4 phrases begin repeating over and over. Still, the voice and sound is the best part of this game. A little more work and it could create wonderful horror atmosphere.
Great audio and the mood was wonderful. The way the music and background changed when the story changed was a great touch. I would have liked to see how it ended.
Having dialog repeat every time a level is loaded on such a difficult game can get quite annoying after a while.
The controls were a bit floaty, although I got used to that. My biggest complaint is that I am quite certain the hitbox for the spikes is a larger than the spikes themselves, or are possibly actual boxes instead of spike-shaped.
The graphics, audio and storytelling are very memorable though. I can't get through the second set of spikes after the second checkpoint though.
The obvious negative here is that the game is stupid hard once the spikes come in-- I think you have Robert set to die on collision with the rectangle that contains the spike rather than the spike itself. The dream physics are interesting, and I liked how the spike room felt weightier than everything else, especially in tandem with the way you jump on them to "kill your parents." If you focused on syncing Robert's emotions with the physics this could be a very, very cool game.
Apart from that solid gameplay, hq voice overs. I would have liked to finish it - but after 40 trials for the long jump then making it and then another 50 on the next one I simply had to give up xD
Keep up the good work and I think it might be okay if you make those hard parts a bit easier so people can actually finish your game. Because apart from that I think it is really good!