I Summon Bounce by nardandas

[raw]
made by nardandas for Ludum Dare 55 (JAM)

​Test your breakout juggling skills in this unique twist! There are no blocks - just an endless supply of balls. You're not a flipper, you can summon flippers! If you let any of the balls by, that's fewer flippers you can summon, but bounce them? That's more!

Capture.PNG What's your score?

Controls:

  • A/D OR Arrow Keys OR Controller Stick Left Right => Move

  • Space OR Enter OR A Or B => Attack

  • W/S OR Arrow Keys OR Controller Stick => Navigate Menu

  • +/- (no shift) => Change SFX Volume

  • (no shift) => Change Music Volume

Accessability

Use Q to turn off and on Screen Shake at any time

Ratings

Overall 538th 3.605⭐ 45🧑‍⚖️
Fun 374th 3.674⭐ 45🧑‍⚖️
Innovation 349th 3.628⭐ 45🧑‍⚖️
Theme 867th 3.286⭐ 44🧑‍⚖️
Graphics 521th 3.814⭐ 45🧑‍⚖️
Audio 208th 3.826⭐ 45🧑‍⚖️
Humor 734th 2.769⭐ 41🧑‍⚖️
Mood 866th 3.274⭐ 44🧑‍⚖️
Given 44🗳️ 73🗨️

Feedback

Two1San
16. Apr 2024 · 01:52 UTC
i like the aesthetics in this, good stuff!
SlavTurtle
16. Apr 2024 · 02:02 UTC
Love the crusty graphics.
Bry
16. Apr 2024 · 02:06 UTC
I don't think the embed works on the LD page, but it works fine on itch. Controls for adjusting the audio were a bit confusing (< and > keys) but worked well enough once I figured it out. I really liked the particle effects. Movement was a bit floaty, could have used more acceleration to the max speed. The retro style was done very well! It gets fun and engaging once the screen starts to fill up with balls.
crylica
16. Apr 2024 · 02:09 UTC
Cute graphics! I found the gameplay pretty hard, it's punishing as you juggle more balls, but it's a fun arcadey game. The game could match with the theme better? Great job though!
Rustywolf
16. Apr 2024 · 02:26 UTC
God this is difficult, in a good way. Love the tunes
Storeyware
16. Apr 2024 · 02:32 UTC
![catjam.gif](///raw/777/f5/z/63548.gif)

Digging the tunes. Nice work!
Hazard Game Dev
16. Apr 2024 · 09:10 UTC
Great art, pretty interesting idea. Wish I had more control because it's pretty difficult.
dreamscale
17. Apr 2024 · 05:23 UTC
I had a lot of trouble figuring out how/why the platforms would move, but otherwise this was addicting! Nice art style as well.
HsG_Gringo
17. Apr 2024 · 13:34 UTC
very addicting! i like it :)
Oni
17. Apr 2024 · 13:35 UTC
Nice twist on breakout! Loved that the platforms you summon gets the momentum from the player when summoning. Great music!
I found the easy mode a bit hard though. I think maybe the balls could be bigger on this mode.
thomz12
17. Apr 2024 · 13:39 UTC
Fun game! Really like the music and pixel graphics. Movement felt a little sluggish/unresponsive, both in-game and in the menu.

Like others experienced the Ludum Dare embedded version doesn't seem to work. It might be because you need to change the Unity export settings as mentioned here: [https://ludumdare.com/resources/guides/embedding/](https://ludumdare.com/resources/guides/embedding/)

Anyway, great entry! :smile:
LDJam user 147386
17. Apr 2024 · 20:31 UTC
Really fun! I got 42900 points. Good stuff
Ben Toosey
17. Apr 2024 · 21:56 UTC
Addictingly tricky, well done! Had a lot of fun juggling pixels!
The_BM
17. Apr 2024 · 22:04 UTC
A little bit on the diffcult side, but got fun after some rounds.
TheMixedMaster
17. Apr 2024 · 22:34 UTC
The idea seems really cool but this game is impossible for me. The highest I could get was 5900 on easy mode. The controls are just really slippery. I think having the movement be more responsive would help a lot. I can't manage multiple balls bouncing around at once. I don't think I ever had more than 2 on screen at the same time lol. The music is nice though and I like the low resolution aesthetic.
Heretic
18. Apr 2024 · 09:29 UTC
groovy retro aesthetic, couldn't beat your record:)
JohnKoop
18. Apr 2024 · 10:35 UTC
Like the idea, it took me a minute to figure out the controls and how to play. Found a small bug, if you raise the volume from full, it'll keep going up without raising it!
PT09
18. Apr 2024 · 14:07 UTC
Funny game, unfortunately it doesn't work on browser
JustusPan
18. Apr 2024 · 14:08 UTC
Good idea which had obviously considered the theme.I always like to see this kind of innovation game which combines new idea together with some classic game genre. The Music and SFX are also pretty enjoyable. The only shortcoming for me personally is that the difficulty is too hard for me. Good job!
![Snipaste_2024-04-18_22-04-34.png](///raw/a9a/12/z/64540.png)
ZekySky
18. Apr 2024 · 14:11 UTC
very original guys. keep working on this!!
Ricky Owings
18. Apr 2024 · 14:16 UTC
I had a pretty good time playing. If you can get a ball to have no x component to its velocity, you can point farm pretty easily. The acceleration on the player seemed a little bit clunky and hard to work with. I liked the graphics for the game; it had the old timey style! The music was simple, but it fit the style of the game in my opinion. ![Screenshot 2024-04-18 101548.png](///raw/621/d3/z/64546.png) I was able to get 87900 points!
Mr.Esport
18. Apr 2024 · 21:56 UTC
Super polished game, great feeling of varying difficulty.
Once you accumulate everything it becomes very easy to Lose everything or Come back from the dead. x)
Sweet
comigor
18. Apr 2024 · 22:03 UTC
Loved the idea, but even the easy mode was too hard to me (I am basically unable to keep track of 3+ balls at the same time!)
Excellent execution, controls, and overall polishment!
Salanyel
19. Apr 2024 · 01:10 UTC
This is hard! I'm not good at it. But it's interesting, you want to play more to become better and summoning the platform is a nice take (and require skills to play !)
Sariiger
20. Apr 2024 · 07:07 UTC
Really nice take on Arkanoid, loved it! I managed to get over 100k points.
![pong.png](///raw/564/b2/z/64843.png)
Doonutsaur
20. Apr 2024 · 16:17 UTC
nice concept and hard but addicting!
Saffwong
20. Apr 2024 · 20:14 UTC
I really like this game! Fun, very arcadey, I could play this for hours with a rougelike mode. I don't know how much it meshs with the theme but I'm quite into it. :D Nice job on this
PieRo_PBeS_studio
20. Apr 2024 · 21:38 UTC
excellent gameplay idea, I love the atmosphere of the game, the pixel art is simple and effective as well as the music. good game
Ategon
21. Apr 2024 · 13:39 UTC
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

https://youtu.be/25pr3bVYXnk

And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:

https://www.youtube.com/watch?v=TM_eIvjBmIQ
🎤 nardandas
21. Apr 2024 · 18:24 UTC
@ategon Thanks for playing, it was really cool! Go ahead, no issues from me!
🎤 nardandas
22. Apr 2024 · 04:11 UTC
@bry thanks for the feedback about the buttons, I think I need to make them work with and without shift. There's definitely some room for tuning on the accel and drag.

@dreamscale I think it's not super clear it's a physics sim where the summoned platform follows your velocity, I'll have to play with that.

@oni it definitely needs an overall balance pass. I'll have to play with ball size!

@themixedmaster I totally get it, it's kind of a brain breaking thing to get used to juggling so many things. I'll have to figure out how to make it more accessible at the start. Thanks for playing!

@ricky-owings yeah, a great strat is to get a ball going with zero velocity and divert your attention to other balls to stay alive and get higher multi.

@saffwong I hear you on the roguelike mode! I wanted to implement it but I started on this on the last day so I didn't have time. I think that'll be a post jam version.

Thanks all for your feedback! Glad everyone enjoyed the music too, this was my first time in a while trying chip tune.
JHax
22. Apr 2024 · 21:14 UTC
Lovely twist on a sort of breakout style game. I really like the depth of mastery that comes from the platforms moving off the player's momentum (even if I am not very good at it - I have to recognise that it is very cool).
Wuppos
27. Apr 2024 · 11:52 UTC
This was a very nice and complete package, with very nice graphics a great tune and gameplay which is a lot of fun! :D At first it was very hard to predict where a ball would land and when I should summon a platform, but after a bit of practice I became better at it. In the end I got a score of 64800 on easy mode which I am proud of ^^ (Compared to some other people in this comment threads it is not very good though >.<)

The one little point of feedback/suggestion would be to be a bit more lenient with the ball hitting the platform. Maybe if you are a little late placing the platform, or the ball just misses the platform, the ball could still go up. That might make it feel a bit nicer to play. Maybe it would make it too easy, but just a suggestion.

Thanks a lot for making this! This was fun :D