Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill by Sicosiber
This game is a game where you do anime things like hunt goblins with magic... but your only magical ability is being able to summon a canoe. Its a stupid ability but to get lots of money from goblin hunting, you're just going to have to make the most of it.


Ratings
| Overall | 569th | 3.575⭐ | 42🧑⚖️ |
| Fun | 520th | 3.513⭐ | 42🧑⚖️ |
| Innovation | 276th | 3.725⭐ | 42🧑⚖️ |
| Theme | 401th | 3.913⭐ | 42🧑⚖️ |
| Graphics | 514th | 3.817⭐ | 32🧑⚖️ |
| Audio | 475th | 3.397⭐ | 41🧑⚖️ |
| Humor | 44th | 4.268⭐ | 43🧑⚖️ |
| Mood | 701th | 3.447⭐ | 40🧑⚖️ |
| Given | 77🗳️ | 65🗨️ |
Sorry to sound harsh here, but I really cant with this one...
Overall I enjoyed it, though it would have been extra cool if there was a more specific objective to complete.
I loved the silly intro (really great job setting the stage for what's clearly supposed to be a silly game). The voice acting in the intro was audible, clear, volume level was great, and it fit the tone really well).
Even after playing this for an hour, I still think the premise is hilarious.
=== Art ===
First off, the summoning art looks amazing. The sigil looks great, the synthesizer sound is a really excellent fit, and the hand wiggle while casting is a perfect balance of "wow that looks cool" and "lol wow that looks silly".
And if you're going to have a single mechanic be central to a prototype (or even a full game) you need it to be solid, feel satisfying, and not get annoying after repeating it 100s of times. Again, really great job with the summoning effects, really enjoyable.
As I left the tutorial area / shop, I had a legit (and unexpected) moment of awe in the forest. The level design and the models and leaves and small plants all look really really great. Really nice style, and I'd totally play an entire game with trees like this. Nice music too.
I loved the change in bg music as a sound cue that danger was nearby or approaching.
=== Gameplay ===
After I realized that punching canoes at the goblins was way more effective than just dropping a canoe on a goblin, I realized what the core gameplay loop would be, and set off grinding for money and powerups.
It took me a while to cautiously explore deeper and deeper into the forest (and further away from the potion seller, safety, and heals). When I realized I'd reached the edge of the level, I grinded a bit in the meadow there, then slowly made my way back to the potion seller.
I made it all the way back to the potion seller when something was happening in real life so I pressed Escape to pause the game. When I came back, I was a little disappointed to realize Escape had taken me back to the main menu (not a pause menu) and all my moneys were lost! Only real negative experience with the game, and wasn't too bad.
I rinse, wash, repeated, and finally got the super jump. Really fun + satisfying reward for players who stick with it longer, kept me playing and the jump was big enough to feel like it was worth the grind. I really enjoyed it!
=== Upward Spiral ===
After a few upgrades in move speed and power, it was awesome to realize I wasn't just buying more damage, but that the power was affecting the the physics of punching the canoe! Clever, silly, and really really fun.
I was almost ready to put the game down, then I thought "Hunh, I wonder if there's a limit?"
Fast forward a bit, and I could punch canoes into the sky.
Fast forward more, and eventually I'd purchased so many power upgrades that I had to stop playing: because my canoes moved so fast, they clipped through walls and immediately disappeared.
Overall this was a hilarious initial post, made good on the promise and was a very silly game, and I had a really great time playing it. After working 3 days almost non stop on my first game jam, this was the perfect way to wind down, chill out, and have a lot of laughs before I go back to work Tuesday.
Thanks for this.
Buisness idea... maybe selling them brings more money than punching them at goblins ;)
Some minor suggestions to enhance the feedback loop: some sound indication with the player gets hit (rather than just getting knocked back). Have the goblins make noise, so you know they are creeping up behind you!
Also, an idea for an additional mechanic: I couldn't tell, but it didn't seem like holding the summoning button longer had any effect. Maybe that makes a stronger canoe? That way there is a risk/reward for summoning longer in one spot.
By the way, did you make all the assets yourself?
Not sure if there is an exit. I would love to fight a boss with a canoe. Or practice destroying some flying targets.
Here is my attempt:
https://youtu.be/eTm9ptniShg
Amazingly well polished for a first time Jam,
the grass, trees and UI all look great!
I loved the goofy take on the theme and
the silly concept. Absolutely Ace!
All round, great work!
Either way, loved the boat-doken against the ragdoll goblins. Funny entry XD