Summoner Training Simulator by Brainbetter
Even summoners need some on-the-job training, right?
A little puzzle game about summoning circles.
| Link | https://github.com/jwodicka/LD55 |
| Link | https://brainbetter.itch.io/summoner-training-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoner-training-simulator |
Ratings
| Overall | 145th | 3.589⭐ | 30🧑⚖️ |
| Fun | 146th | 3.5⭐ | 30🧑⚖️ |
| Innovation | 102th | 3.643⭐ | 30🧑⚖️ |
| Theme | 65th | 4.054⭐ | 30🧑⚖️ |
| Graphics | 213th | 3.268⭐ | 30🧑⚖️ |
| Audio | 71th | 3.704⭐ | 29🧑⚖️ |
| Humor | 91th | 3.389⭐ | 29🧑⚖️ |
| Mood | 221th | 3.143⭐ | 30🧑⚖️ |
| Given | 26🗳️ | 46🗨️ |
And yet, this is one of my favorite entries so far!
Good audio as well, only qualm is sometimes i had multiple element symbols stuck on my cursor
A few replies to things:
* I agree that there should be more puzzles! My plan was to write more once I got the deployment working, and... that took me right to the end of the compo. Making games is hard! Once we're safely done with LD I hope to go back and add more levels to a "post-LD" version. A few of the folks watching in my Twitch chat also had ideas for levels, which I asked them not to share until later because I was doing compo and that was too close to teamwork for me, so I'll hopefully get those in as well.
* The memory issue on Mac browsers is unfortunately a Godot 4 known issue. It means I can't play it on my laptop, either! I'm hoping it will eventually be resolved, but I only discovered it in the final hours of the compo.
* The multiple glyphs on the cursor was an issue I encountered during testing and fixed on my machine, but clearly I didn't fix it everywhere! If anyone experiences it, I'd love to know what environment you're playing in, and ideally what you did that got it to happen. I'm using the same dragging behavior in my non-LD games, and so I really want to make sure that particular bug is eliminated!
Thank you all for the feedback; it means a lot to me to know folks had a bit of fun with my game.
The puzzle mechanics work well - you are given pointers and left to discover what works on your own. I like sch experimentation approach. Maybe we are missing some penalties for mistakes. But on the other hand, that would change the vibe of the game. At the moment, it's a chill experience. And an amusing one as well - the writing is very nice.
I didn't encounter any bugs (or demon bugs) during my playthrough. Very well done!
And now I'm off to summon a demon that looks like a giant rabbit (*strolls away*).
Loved the humorous bits of *history* and *science* interspersed.
If I'd realized the 4.x web export was this broken on Mac before I started, I would not have built this on the 4.x line.