Summoners's Woe: Heroic Hijinks by SvenErik
Welcome to Summoner's Woe: Heroic Hijinks, where the tables turn, and you take on the role of the cunning dungeon master. In this tower defence adventure, you command the forces of darkness to thwart the relentless onslaught of valiant heroes seeking to plunder your domain. Strategize, summon menacing structures, and unleash a myriad of treacherous traps to foil their righteous quest. Will you emerge victorious in this battle of wits and sorcery, or succumb to the relentless tide of heroic hijinks? The fate of your dark domain hangs in the balance as the dungeon heart needs time to repair to get to full strength, or just play the game.
Simple game, hard to play and solo ludum was a bit too harsh for me, tired me out.

You can:
Click on heroes for small damage if nothing else can be done
Summon buildings from first row, second row is non-building summons
* Pay in mind:*
Insanity loses the game
No mana, too much mana overcharged loses you the game
The dungeon heart dying is also a defeat!
| Web and Download | https://svenerik.itch.io/summoners-woe-heroic-hijinks |
| Original URL | https://ldjam.com/events/ludum-dare/55/summonerss-woe-heroic-hijinks |
Ratings
| Overall | 518th | 3.62⭐ | 27🧑⚖️ |
| Fun | 549th | 3.48⭐ | 27🧑⚖️ |
| Innovation | 518th | 3.44⭐ | 27🧑⚖️ |
| Theme | 270th | 4.06⭐ | 27🧑⚖️ |
| Graphics | 212th | 4.25⭐ | 28🧑⚖️ |
| Humor | 945th | 2.382⭐ | 19🧑⚖️ |
| Mood | 321th | 3.86⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 43🗨️ |
Is it asset from you? Then very good job.
I was thinking about tower-defense myself match very good summoning theme, then changed my mind.
But well… sure yours is better than what I could have come up with.
The third spell that creates Pylons helps with that, those raise mana, although you may need to have several at start as there's a passive mana drain thanks to the heart.
Thanks. I drew all the assets, though they were all placeholders haha, but got too tired in the end to replace them..
Oh really? Did you also think about having a dungeon to defend, or some other environment?
My mana problem was the opposite, I was overdosed with mana and died :joy: .
Regardless, had a lot of fun, good job!
@leparlon Thank you! Addicted to mana~ :)
@laniph Thanks! ^^
@jlv Thank you! The tutorial should have been polished a bit though haha, it was made in bit of a hurry.
@mascoll Thanks! Yeah, the resource economy end up being quite the hassle and the tool-tip collisions were a bit off at times, if I have the time & energy I'll do a little post-ludum fix for all of those. Thanks again for the feedback! :v:
Well done! It was good that you added a tutorial ;).
I've reached very close to the end, but I will always run out of something first, and being unable to have a reliable way to kill enemies is kind of frustrating.
Nonetheless, I love the atmosphere and the graphics, and all the little animations!
@thatfirey Thanks, to you too!
@mateusboga Interesting, I didn't have it, but maybe I was going crazy testing by the end and didn't notice the clicking. The Dark Spirit kills the starting ones easily, stronger heroes comes at times. Initial plans had no clicking and visually different heroes and stuff. I can see why it would get frustrating yeah. Thanks for the feedback!
@unkilledshadow135-alex aha thanks! :
* info on hover over, its hard to remember what building does what
* the current increase/decrease per second for reach resource to be able to see the impact of the buildings
* placing building not only by dragging, but also with only clicking
But great idea! :)
@nuanda79 Thank you! Oh I think it's not you.. it's that I made it a bit too hard. Balancing in such a short time is not one of my fortes haha.
Definitely fun though, kept me trying again for a good while!