Eye See Demons by designernap

Explore the Mystic Grounds in search of ancient stones, revealed by demons
Use LIGHT to reveal GLYPHS
Use the EYE DEMONS to reveal STONES
use ESSENCE to defend yourself
DRINK TEA TO REPLENISH HEALTH AND ESSENCE
CONTROLS
Mouse Only
Right Mouse Button - MOVE
Left Mouse Button - Cast Spells
Middle Mouse / Mouse wheel - Select Spells
https://youtu.be/UySWhPnXIWg
UPDATE 10:25 - Bug fixed so levels progress correctly upon death
UPDATE 11:30 - Video walkthrough added




| Windows Zip FIle | https://xopsx.itch.io/eye-see-demons |
| Original URL | https://ldjam.com/events/ludum-dare/55/eye-see-demons |
Ratings
| Overall | 249th | 3.182⭐ | 24🧑⚖️ |
| Fun | 309th | 2.795⭐ | 24🧑⚖️ |
| Innovation | 166th | 3.364⭐ | 24🧑⚖️ |
| Theme | 154th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 189th | 3.409⭐ | 24🧑⚖️ |
| Audio | 99th | 3.5⭐ | 24🧑⚖️ |
| Mood | 130th | 3.5⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 20🗨️ |
Good graphics and good music. They really fit the mood of the game.
The last two glyphs in the fourth room were sneaky.
Loved the plot twist at the end of the last level. I was like "Oh, no, I have to redo the level again because I wasn't paying attention to my surroundings." but then I saw the game over screen and I was like "Oh, wait, that's it.".
Great job!
The demon eyes are a really cool mechanic idea though, I'd love for it to be focused on even more. As is, I didn't really find the need to look in their views.
The fact that you change spells with mouse wheel is difficult to keep track of and feel effective with, fascinating idea to try out but not sure how well it works in reality.
Thanks for an awesome, innovative jam!
@bentglasstube , yes totally agree on the controls. I went through a few versions of movement but ended up sticking with what I have based on a suggestion from a friend... HE KNOWS WHO HE IS! :D
@rasblo thanks for the kind words and yep, you are right! while I am happy with what I made, it lacks in all the areas you mention :) I couldn't quite get the lighting to work for the demon views so ended up trying to bring the objects closer.
@wisstopher thanks for playing! A lot of people struggle with the controls so don't feel bad! and if you pick up blender, you can have a ton of fun with making visuals!
@jonathan-vinesar thanks for playing and yes, controls ended up being a problem as many have said here :)
@andriybyelikov so glad you got to the twist! It was a last minute addition and panic implementation to fix it all up!
@helicule navigation ended up being an issue due to lighting and fast/panic level design :)
@foursay I messed with a few movement modes and settled on this. From all teh comments, I think it was the wrong choice!
@chiara-sanviti Thank you! Quite happy with those bits :)
will check out all your games in the next few days! Thanks again!