Bloodrites by ToC
You are waging a constant battle against your neighbor over a land dispute and they are slowly gaining the upper hand! You are forced to meddle in unholy rituals to summon demons to fight on your side. But beware the cost of dabbling in the unknown. Sacrifice, recruit or ransom captured soldiers to gain the necessary resources. Assault the enemy keep and destroy it once and for all!
The game uses only mouse control. It is best played in fullscreen mode.
The bottom left side of the screen displays your current summoners and their health. Bottom right has clickable buttons for each of the summons. You unlock more as you gain knowledge (blue icon number in the bottom mid). When you defeat a number of enemies, you will capture a hostage. You can choose what to do with this hostage in the topleft of the screen. Sacrificing them will get you blood stock, displayed by the number at the bottom. Recruiting them will gain you can extra summoner, and ransom will unlock another summoner slot. Summoning has a certain risk in blood cost. If you don't have enough in your stock, it will drain your summoners' health. Be careful.
Made in 72 hours from scratch. All art assets are original.
| Link | https://github.com/TheoCremers/LD55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/bloodrites |
Ratings
| Overall | 599th | 3.548⭐ | 23🧑⚖️ |
| Fun | 359th | 3.69⭐ | 23🧑⚖️ |
| Innovation | 1081th | 2.738⭐ | 23🧑⚖️ |
| Theme | 646th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 695th | 3.571⭐ | 23🧑⚖️ |
| Humor | 872th | 2.524⭐ | 23🧑⚖️ |
| Mood | 892th | 3.238⭐ | 23🧑⚖️ |
| Given | 9🗳️ | 20🗨️ |
I didn't play on a harder difficulty, but even on easy the game was really fun!
I'm probably going to play it again in the future just to see if there are more summons
Art is great, some should effects could've been nice, the gameplay is fun.
Overall great game! Very surprised how you manage to add so much content in such a short time.

I might come back and play some more later :D
Two smallish things :
- It was difficult for me to understand at first what the various options do when you get hostages, a screen with some explanations before the game starts would've been nice to have
- The UI to choose what to do with the hostage is opposite on the screen from where you summon your creatures, would've been nice to place it a bit closer :D a bit of a nitpick but it's something that came in mind while I was playing
TLDR; 11/10 gr8 game m8