Nombeast Jr. by Joror

[raw]
made by Joror for LD33 (COMPO)
Your are a nombeast youngling, first out alone!

Explore & NOM.

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26-8:
Fixed some small things - typos, control issues, restart logic, villagers/birds not spawning right, linux version
(removed WebGL version, it was too buggy)

Ratings

Coolness 64% 3
Overall 3.11 482
Audio 3.06 312
Fun 2.80 615
Graphics 3.11 461
Humor 2.68 475
Innovation 3.17 363
Mood 3.15 353
Theme 3.63 313

Feedback

TerraCottaFrog
24. Aug 2015 · 04:31 UTC
None of the controls work. Running in chrome.
SvenFrankson
24. Aug 2015 · 04:44 UTC
Works fine here (Firefox)
Jod
24. Aug 2015 · 17:57 UTC
Controls worked just fine for me (Chrome).

Had great fun floating around and trapping the vilagers.

I accidentally nommed a bird.
NickMakesGames
25. Aug 2015 · 01:55 UTC
This is an interesting idea for a game, although I found that it all moved too sluggishly to be much fun. Chasing down humans was tough with what felt like fairly unnatural controls (using A and D to rotate instead of having the beast point at my cursor felt particularly unwieldy), and the nom/gas bars seemed to fill up at alarmingly slow rates.
I think this game could be a lot of fun if it were sped up and streamlined a bit, but right now I'm not a huge fan.
Shina69
25. Aug 2015 · 02:22 UTC
I think it lacked speed as said previously. The aesthetic is not its strongest point either, but it was an OK-game to practice our abilities.
TFR
25. Aug 2015 · 03:20 UTC
It's an interesting experience. I think that if it had 3d characters it could be awesome. At the moment, nevertheless, it's very fun and the music is good for the pace the game have. As some pointed out, mouse based controls would be much better.
Tortoise
25. Aug 2015 · 03:24 UTC
I really like the visual effects used here. (Also had some fun terrorizing some humanoids) :)
Demy
25. Aug 2015 · 07:58 UTC
I din't think game about monster eating people could be so meditative. Nice one. I like this minimalistic and stylish drawings.
Pampattitude
25. Aug 2015 · 08:20 UTC
It was hard for me to move around and play with depth. Through, this game offers a really nice immersion.
Jeroen Kappé
25. Aug 2015 · 12:03 UTC
pretty cool overall
Headmade
25. Aug 2015 · 15:31 UTC
Runs fine for me in chrome. I liked the visuals and the music was pleasant.
However I had touble nomming people up since I couldn't reach their level. Either I was to heigh or to low.
ThePugProgrammer
26. Aug 2015 · 15:13 UTC
A cool, Fun little game. I find the concept to be interesting.
eric777
26. Aug 2015 · 15:32 UTC
Hooray, I can play outside now! I can't wait to tell Bobby :)

Ran fine for me here (windows exe), although I was only able to run the compo version. I tried the newer version first, but it failed to extract.

Cool idea, well executed. Getting used the the controls was tough. I feel pretty confident with thrust/inertia type controls myself, but adding the up/down axis to that was a little hard for me to do.

Graphics were really well done. I also thought it was pretty innovative. Theme was good too. It made me feel like I was Nemo in Finding Nemo, with the overprotective dad fish.

I would have liked to hear/see more terror in the people I nom'd.

Nicely done!!
🎤 Joror
26. Aug 2015 · 16:08 UTC
Thanks for the feedback eric777! Checked the windows zip and it was borked - reuploaded.

(and yes I wanted to add soundfx but ran out of time :P)
Gigaraptor
26. Aug 2015 · 23:44 UTC
Contorls are quite good, art not so much.
glimaleite
26. Aug 2015 · 23:59 UTC
Hey there, right click wasnt working. It was bringing the context menu from the browser!
A Flat Miner Studios
27. Aug 2015 · 00:36 UTC
Pretty neat. Relaxed, but a little frustrating to be a hungry little nombeast chasing birds when the people go and hide. Wasn't sure if the clouds had an effect, it seemed like the parent was trying to say so. Good stuff.
Tosic
29. Aug 2015 · 06:50 UTC
Very dificult but innovative as well :).
wdebowicz
29. Aug 2015 · 11:02 UTC
That was funny! I like the mechanism of going up and down and feeling of pulling the stuff.
bradur
29. Aug 2015 · 11:25 UTC
Fun little game :D. You managed to have lots of different systems in place, which was quite nice. I managed to finish the game with no issues :).
dpisarcik
30. Aug 2015 · 00:29 UTC
This shows some real promise. Looks a bit ambitious for a 48-hour timeline, but could be a great game with a bit more work put into the world.
TijmenTio
31. Aug 2015 · 12:23 UTC
Hey Daan thanks dat we je game mochten spelen tijdens IndieKings. "Super grote scope man voor zo'n game jam game!" > Emiel Kampen (Die met dat gekke staartje)
🎤 Joror
31. Aug 2015 · 21:46 UTC
Haha, cool Tijmen! :D
(en idd een (te) grote scope is mijn ding bij jams ;))
Nurbs
03. Sep 2015 · 23:32 UTC
Short, a bit quirky but not too bad to control once you get the hang of it. Birds are hard to catch, just like in real life.
Xanjos
03. Sep 2015 · 23:49 UTC
Pretty solid entry. Had so much fun terrorising villages and sucking all their crops and humans.
Jelinib
07. Sep 2015 · 19:58 UTC
The nombeasts are pretty cute!

This felt like the kind of game where movement could be controlled with the mouse (player moves in direction of the cursor, like agar.io), but the WASD scheme adds some unique challenge to it, and it's easy enough to get used to.

Birds are super hard to catch (if I can?). I was never too sure if I was the right elevation to do so. But perhaps this is also my fault for not being an expert at the controls, haha.

Sometimes I felt like I was kind of getting snagged on the edges of the village islands too.

Quite relaxing to play with no real urgency other than the gas meter. Good job overall!
Donpastor
13. Sep 2015 · 19:02 UTC
Fun little game. Overall I liked it but controls were a bit difficult for me.