Nombeast Jr. by Joror
Your are a nombeast youngling, first out alone!
Explore & NOM.
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26-8:
Fixed some small things - typos, control issues, restart logic, villagers/birds not spawning right, linux version
(removed WebGL version, it was too buggy)
Explore & NOM.
----
26-8:
Fixed some small things - typos, control issues, restart logic, villagers/birds not spawning right, linux version
(removed WebGL version, it was too buggy)
| Unity Webplayer (with fixes) | http://yarr.me/ludum-dare/ld33/Web/ |
| Windows (with fixes) | http://yarr.me/ludum-dare/ld33/NombeastJr-LD33-windows.zip |
| Windows (compo) | http://yarr.me/ludum-dare/ld33/NombeastJr-LD33-comp-windows.zip |
| WebGL (works on Linux) | http://yarr.me/ludum-dare/ld33/WebGL |
| Source | http://yarr.me/ludum-dare/ld33/NombeastJr-LD33-source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=15925 |
Ratings
| Coolness | 64% | 3 |
| Overall | 3.11 | 482 |
| Audio | 3.06 | 312 |
| Fun | 2.80 | 615 |
| Graphics | 3.11 | 461 |
| Humor | 2.68 | 475 |
| Innovation | 3.17 | 363 |
| Mood | 3.15 | 353 |
| Theme | 3.63 | 313 |
Had great fun floating around and trapping the vilagers.
I accidentally nommed a bird.
I think this game could be a lot of fun if it were sped up and streamlined a bit, but right now I'm not a huge fan.
However I had touble nomming people up since I couldn't reach their level. Either I was to heigh or to low.
Ran fine for me here (windows exe), although I was only able to run the compo version. I tried the newer version first, but it failed to extract.
Cool idea, well executed. Getting used the the controls was tough. I feel pretty confident with thrust/inertia type controls myself, but adding the up/down axis to that was a little hard for me to do.
Graphics were really well done. I also thought it was pretty innovative. Theme was good too. It made me feel like I was Nemo in Finding Nemo, with the overprotective dad fish.
I would have liked to hear/see more terror in the people I nom'd.
Nicely done!!
(and yes I wanted to add soundfx but ran out of time :P)
(en idd een (te) grote scope is mijn ding bij jams ;))
This felt like the kind of game where movement could be controlled with the mouse (player moves in direction of the cursor, like agar.io), but the WASD scheme adds some unique challenge to it, and it's easy enough to get used to.
Birds are super hard to catch (if I can?). I was never too sure if I was the right elevation to do so. But perhaps this is also my fault for not being an expert at the controls, haha.
Sometimes I felt like I was kind of getting snagged on the edges of the village islands too.
Quite relaxing to play with no real urgency other than the gas meter. Good job overall!