Let's Cook Enough by aviktorov

[raw]
made by aviktorov for Ludum Dare 55 (JAM)

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Description

Let's Cook Enough is a simple arcade game where you play as a cook in Hell's Kitchen. Your task is to summon creatures, cook them and deliver orders in time!

Controls

  • WSAD -- movement
  • F -- interact

Recipes

povarenaya kniga.png

Ratings

Overall 1110th 2.975⭐ 22🧑‍⚖️
Fun 1107th 2.789⭐ 21🧑‍⚖️
Innovation 1086th 2.725⭐ 22🧑‍⚖️
Theme 557th 3.711⭐ 21🧑‍⚖️
Graphics 627th 3.675⭐ 22🧑‍⚖️
Humor 471th 3.222⭐ 20🧑‍⚖️
Mood 1045th 2.975⭐ 22🧑‍⚖️
Given 12🗳️ 24🗨️

Feedback

Cafe Spectrum Studio
17. Apr 2024 · 14:55 UTC
Nice game!!
Lazzor
17. Apr 2024 · 14:58 UTC
Hey, I like you game idea and most of the execution as well! :D Interacting with the different objects felt responsive and the graphics are nice! I think the combination step in between picking up the "raw" demon and feeding the resulting ingredient to the screen needs a bit more thought though. While I like the mechanics of it, currently there is no way to know for the player that the demons have to be cooked in the portals. That can only be found out by experimenting. Now that might be your desired gameplay behaviour and that's totally fine but I think a little help for the player would greatly enhance getting into the game. But nonetheless, great job! :)
Andreas Decker
17. Apr 2024 · 14:58 UTC
A really cool twist on the kitchen chaos game genre mixed with the summoning theme. I do wish there were a bit more structure to it, for example you end up summoning a lot of random creatures when all you want is a certain magic circle. The music if a nice counterpoint to the chaos that ensues, but it would definitely be even funnier if you were running to different corners of the map to get the stuff you need, while things are in the way and time is tight.

Also, please let me throw things and creatures in the lava! :D
Fenix131113
17. Apr 2024 · 14:59 UTC
Very cute little game. Like it. But it's not very convenient when a lot of creatures spawn.
Melissa Stodolnik
17. Apr 2024 · 14:59 UTC
it was funny! nice music
Kseniya
17. Apr 2024 · 15:00 UTC
there are a lot of characters and it's not clear what's what, but the visual and atmosphere are quite interesting
Gulcar
17. Apr 2024 · 15:01 UTC
Nice art and UI. The player could move at least a bit faster.
GRUZDID
17. Apr 2024 · 15:01 UTC
It's a good visual, it looks weird on a TV with a demon, it's not particularly obvious where to take the food. Circles spawn sparsely and there are difficulties with carrying and getting food. In general, an interesting idea and a good implementation. Good job
Bollatix23500
17. Apr 2024 · 15:06 UTC
Great game! The graphics are so good, i love the animations of the mobs when you grab one, i wish there was a button to run, but except that its so cool :)
PaDo
17. Apr 2024 · 15:09 UTC
This game was interesting to me. Cooking Simulator for the Devil. It would be glorious if the hint was in the game itself. A lot of entities appear when summoned, but not always useful ones. I also didn't understand what kind of plague creatures appear, but the fact that you can't cook them is cool!
TessKallet
17. Apr 2024 · 15:13 UTC
@andreas-decker You can "throw" creatures in lava! You must be like shepard to drive them over the edge of the platform )
Andreas Decker
17. Apr 2024 · 15:18 UTC
@TessKallet I see! Also, you can jump in yourself :D very cool. Also managed to get the lose screen now by repeatedly shoving uncooked creatures in the slot. Very nice details :)
Kilian BAPTENDIER
17. Apr 2024 · 15:19 UTC
Hey, nice work !
I like the graphics although it lacks a bit of homogeneity. Interesting take on the theme, I like the "disease" that spreads through the ingredients but I wasn't able to stop it or to destroy the ones that were infected ;( (I'm curious if I could have done something ?).
I find the choice of music a bit odd, it ruined my mood, as well as the slowness of the character controller.
Nevertheless, it was a pleasing experience :D
Rubikon
18. Apr 2024 · 09:45 UTC
It was great idea to add classical music, gives some unique vibe to it. Loved the game.
konstantinreed
19. Apr 2024 · 20:02 UTC
Great visuals and animations. Good job!
Lenne
19. Apr 2024 · 20:20 UTC
Nice game. I really liked the art style and the overall mood. I found it quite difficult to interact with the portals sometimes as they kept spawning close together or near other interactables. Nice take on the theme. Good job :)
Retrific
19. Apr 2024 · 20:35 UTC
I really like the graphics and its a cool game. Just wish it had more interesting sound design.
And I had an issue where I wasnt able to use a summon circle because it was too close to the screen and therefore F always made me put in the ingredient when it was not cooked yet.
Yngvarr
21. Apr 2024 · 19:49 UTC
Epic idea, very fun! The art style is top-notch, great colors and an overall style! As for the gameplay: would be glad to have a way to dispose unneeded creatures and circles. I know this is supposed to be a part of fun, but the way it is now, it just becomes a mess too fast. And boy oh boy, it's tiring to wait for the fire circle, of which you need three, and watch the world getting more and more crowded.