Wannabe Warlock by MrWarranty
Wally has a magic hat!
Defend yourself from ravenous wildlife by summoning demons (as one does) in this wacky tower self-defense.
Literally worked until the last minute on this one. Enjoy and please leave a comment so I can respond and check out your game!
Please make sure that you DO NOT PLAY IN FULLSCREEN as the UI elements are only designed for the native 800x600 resolution and it could make the text hard to read. I think the game will still work okay but I don't want you to be robbed of any of the experience. ^_^
Game created in Unity/Visual Studio. Art created in paint dot net. Sounds created in Audacity. Music created in Audacity and Chrome Music Lab.
**Ludum Dare build did not work for me, but the itch.io link is all good! Thank you for your feedback. (-:
| Web Build | https://mrwarranty.itch.io/ludum-dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/wannabe-warlock-ld55 |
Ratings
| Overall | 210th | 3.354⭐ | 26🧑⚖️ |
| Fun | 244th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 183th | 3.292⭐ | 26🧑⚖️ |
| Theme | 45th | 4.146⭐ | 26🧑⚖️ |
| Graphics | 246th | 3.104⭐ | 26🧑⚖️ |
| Audio | 75th | 3.667⭐ | 26🧑⚖️ |
| Humor | 34th | 3.917⭐ | 26🧑⚖️ |
| Mood | 179th | 3.326⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |
@fnelix Thank you! I think what happened with the text was that I never intended for the game to be played full-screen and itchio kind of let me down by allowing it. I tried to position it to be legible but it was only for the 800x600 resolution. Thank you for powering through though, ha.
@davidtrac I'm giving you an F-minus. :grin:
@mythrilminestein So glad you enjoyed it! This was actually my first time doing sound design ever, and I was really pleased with how it came out. I'll definitely build off of what I learned here! Big shout-out to the Jonas Tyroller video on the subject.
@fusionnist That's just the line I was trying to walk with the difficulty - not trivially easy, but not so hard a person cant finish, either. 🙂 Thank you for the kind feedback!
@torte478 Thank you! I've never considered art to be a strength of mine, but I bring what I've got. 😅 It was really nice to find that sound design, which always intimidated me before, wasn't so hard once I actually got into it. I'm definitely finding a pattern of falling back on my writing in these games, so to be able to add other aspects - and hopefully keep improving my gameplay in subsequent projects - feels really good.
Ps. I got cursed again and broke the power demon summoning segment
I know of one spot that still has a potentially game-breaking bug: When the first giant rat comes, I failed to clear the existing sigil to make room for the new ones. So if those weren't moved, you have to restart. That said, in the name of fairness and laziness, I'm not changing it, lol.
I also really like the art style and animations, it's funny and very charming. The demons are adorable :laughing:
I found the game to be quite difficult though, I had a lot of trouble getting the sigils onto the summoning circles in time. If I was a bit to slow, the rats would kill the demon and get through to me before I could get a new one up. Eventually I did figure out that you could move the sigils to more strategic positions, and that helped a bit.
It was fun trying out everything I was told not to, and every time there was a different outcome, which was hilarious. It made it look very polished!
Note that I played in full screen mode even though you mentioned I shouldn't, but the top and bottom of the screen were cropped otherwise.
Cool game!
@vidarn I appreciate the kind words! It's funny, I hadn't even thought about setting up the sigils to get a jump on the next placement while I was designing the game, but it's a great strategy for shaving off precious seconds. The thing that bothers me the most is that sometimes you can drop a sigil on the circle and it still won't detect it, which is obnoxious but thankfully not prevalent enough to break the game, I hope. The timing is definitely tight, but I like that about it since it encourages the player to keep trying. Hopefully it doesn't feel unfair! Due to the time constraints I had to really speed through Level 3, which I think resulted in a somewhat uneven difficulty curve. I blame it on this terrible scene-loading bug that probably cost me 5 hours of productivity on Saturday.
@rolly Thanks! It sounds like you were the ideal player for this thing, since you're so defiant. :laughing: I did see the problem with the screen cropping, even though I set the resolution to 800x600. I'm not sure what the itch.io browser resolution ought to be, but I guess I'll adjust it for next time!
Thank you all again for playing my game and taking the time to write comments. I'll get to the rest of your games and give feedback soon!
The sfx and music were great little additions, and the general game mechanic was great.
I enjoyed deleting myself XD
I did find it pretty difficult, but was enjoyable anyway.
I feel like a bit more polish could do wonders for this game (understand the struggle), but still a very solid entry.