Quick Time Penta by Ege_E
This is my first attempt on game development and going solo in a gamejam event. I've decided to go with Godot Engine 4.2.1 and GDScript (still glad that I did and looking forward to use it more). Unfortunately, I wasn't able to get stuff done enough that I can consider it as a game and marked this as "Unfinished". Being an "idea guy" in the past jams didn't help me as I've learned the dark side of implementing totally custom stuff unlike any other mechanics you can find on the tutorials.
I hope I can make more polished games to make my idea actually happen in next compos and waste less time to sidetrack (like fixing Neovim configuration to set proper auto-completion feature from Godot's language server to use it as external editor. Don't blame me, I really like Vim that much!)
Draw pentagrams to summon creatures as fast and penta-perfect as possible like you're a playing a Guitar Hero or some kind of Undertale hit meter...
Instructions: Press Space (␣)/Enter/Left Mouse Click to set a point and try to aim for edge of the ring each section of QTE. If you're stuck or the game is over, ⇧+R to restart.
Ratings
| Given | 0🗳️ | 2🗨️ |