Master of Elements by Gexo

[raw]
made by Gexo for Ludum Dare 55 (JAM)

Master of Elements

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Team Members:

Michael Bortlik - Project Lead & Developer

Melanie Bucher - Art Director

Damian Kosellek - Illustrator & Developer

Pascal Fitzner - Sound Director & Illustrator & Developer

About Us:

We're the Chaos Creators, a first-time entry at Ludum Dare. Our motto, "Chaos is our Way," captures our fearless approach to creativity. We live for platformers and are ready to showcase our skills.

Our mood:

Ready to embrace the chaos? Come along as we dive into Ludum Dare 55, where creativity reigns supreme. Let's make some unforgettable chaos - together.

Our Game: Master of Elements

Game

Controls: W, A, S, D

Left Mouse Click: Control Elementals

Right Click: Make it Boom with the Fire Elemental

The game is a little (and hard) Platformer in which you play a Elemental Summoner. You can collect Items and fight against Slimes. Defeat the Big Slime Boss in order to beat the Game.

Air Elemental: Jump on it and send it to your foes. (Dmg is very limited~)

Fire Elemental: Send it so the enemy and make it boom. (A lof of Dmg!)

Be aware of the Spikes on the ground. They may be hard to see...

Have Fun and thank you for any Review!

All Assets and Code (Music, Art, Source Code) is crafted by ourself. (Besides the Fonts and the Menubuttons.)

Game Engine: Godot

Feedback is welcome!

The Menu Buttons are created by:


​Feel free change and edit it whatever you like and use it at any project ( commercial or non-commercial ). Credits are not required, but I will appreciate it.

Created by Rostislav Gnatovsky ( Cardinal Zebra )

Character Art used in example by Aeynit https://aeynit.itch.io/

Twitter: @RGnatovsky Instagram: @rostislav.gnatovsky webpage: http://rogames.com.ua/ Itch.io: https://cardinalzebra.itch.io/ Patreon: https://www.patreon.com/rogames


Ratings

Overall 588th 3.559⭐ 36🧑‍⚖️
Fun 590th 3.441⭐ 36🧑‍⚖️
Innovation 663th 3.279⭐ 36🧑‍⚖️
Theme 470th 3.809⭐ 36🧑‍⚖️
Graphics 309th 4.088⭐ 36🧑‍⚖️
Audio 496th 3.368⭐ 36🧑‍⚖️
Humor 740th 2.75⭐ 34🧑‍⚖️
Mood 729th 3.424⭐ 35🧑‍⚖️
Given 29🗳️ 49🗨️

Feedback

Supportlik
10. Apr 2024 · 18:05 UTC
We are a Team.
Sicosiber
15. Apr 2024 · 18:44 UTC
Love the graphics and little cloud guys! would occasionally take fall damage from jumping up and down, but most of the time it was fine! keep up the good work!
MaggardJosh
15. Apr 2024 · 22:59 UTC
Love the art and the different elementals are cool! Those spikes really need to be a different color though :sweat_smile:
Anderson Job Loeffler
16. Apr 2024 · 04:39 UTC
Liked the art style and the gameplay. Thought it was really fun to use the summon to both attack and jump on it. I just thought it was hard to see the spikes. Overall it was an awesome game, keep it up, good job!
Pimeko
16. Apr 2024 · 18:52 UTC
Cool concept and really great execution, it felt like playing a classic platformer game. Honestly had a good time, would have appreciated if the summoned element's cooldown was displayed directly on it because for tedious platforms it's kind of hard to go look at the bottom left.
It was pretty cool, good job :)
S1l3Jamal
16. Apr 2024 · 19:01 UTC
Really nice art style, nice feedback on getting hit. The spikes though, the spikes :D
LDJam user 303429
17. Apr 2024 · 06:13 UTC
Awesome game. Literally only critic I have is that the players speed is a little too fast in my opinion. Nice work guys!
Alexandru Barbanoua
17. Apr 2024 · 23:12 UTC
The graphics are great, as is the gameplay, although the tempo seems fast, otherwise it's still super cool and innovative, keep it up!
gasgiant
18. Apr 2024 · 19:20 UTC
The pixel art is nice, but it is really hard to see the hazards: the thorns are nearly invisible under the trees and the liana doesn't look like a hazard at all.
Ueighti
18. Apr 2024 · 19:21 UTC
Nice concept and art! I thought it was hard to distinguish about what could be harmful (spikes, trees, vines).

Good job!
BoroBoro
18. Apr 2024 · 19:28 UTC
Very impressed with how large the game is, great job!
LDJam user 233659
18. Apr 2024 · 19:45 UTC
Plays cohesively, if a bit fast and a little stiff. At the very least, the world is pretty nuanced, so there was never any super frustrating jumps that felt impossible. It's kind of hard to tell where spikes are, I died to several instances of me noticing spikes at the last minute. This is otherwise an excellent experience!

**"Chaos is our Way"** - I feel this on a spiritual level.
Dan Allison
18. Apr 2024 · 19:49 UTC
Had fun with this, solid platforming and some great art. Only downside for me really is that I struggled to see some of the spikes.
Cakeinator3000
18. Apr 2024 · 21:07 UTC
Cool game, but I have to echo what some of the other comments said, I had no idea why I was losing hearts until I saw the very hard to see spikes. The rest of the game looks visually very nice however and I liked how you used the theme!
stamestratagem
18. Apr 2024 · 21:11 UTC
I would've appreciated some healing because I died so many times so easily :D Otherwise a great entry, polished level, beautiful tiles and sprites, nice atmosphere.
someone
20. Apr 2024 · 01:10 UTC
Very nice pixel art. The cloud bouncing mechanics were really fun.
Some of those spikes were impossible to spot and the spike collision seemed a bit large in places.
Managed to beat it by completely ignoring the pickups, going after those were just asking a to lose health.
Some way to heal would have been nice since.
Cshep99
20. Apr 2024 · 01:14 UTC
very nice graphics! like the others mentioned the spikes were really hard to see and i'd have liked a way to heal myself but overall really cool!
Thomas Gelman
20. Apr 2024 · 06:29 UTC
Really cool visuals! Maybe this is just my color-blind eyes, but I have trouble seeing the spikes against the background. Some more contrast on those may be worth considering. Summons were cool though, the theme was integrated very well! Overall, nice work!
Yanato
20. Apr 2024 · 15:42 UTC
It’s a bit difficult without heals or checkpoints)
DuduBertolDev
22. Apr 2024 · 18:43 UTC
Hypee! Congrats!
Kiseki
23. Apr 2024 · 01:57 UTC
great game! this is so cool
ZungryWare
23. Apr 2024 · 02:35 UTC
The cloud attack makes gameplay very sluggish. It's an extra chore that you have to stop and do between platforming bits. But it has nothing to do with the platforming since you can just stand perfectly still while you guide the cloud to the enemy you want to kill. Take Mario for example. The combat is intertwined with the platforming because you have to land on an enemy to kill them or line yourself up diagonally to hit them with a fireball. Here, every enemy challenge is the same since they are all solved by flying a cloud over to them from complete safety.

As others have mentioned, the spikes very often blend into the background and it is not immediately obvious that they should cause damage at all. Also, the hitbox is very unforgiving.

The character felt good to control, though the super fast speed and high bounce of the cloud meant that the platforming wasn't terribly challenging.

The visuals were nice. Good colors and textures. Although I would warn against mixing multiple sizes of pixel in a pixel-art game.