Master of Elements by Gexo
Master of Elements

Team Members:
Michael Bortlik - Project Lead & Developer
Melanie Bucher - Art Director
Damian Kosellek - Illustrator & Developer
Pascal Fitzner - Sound Director & Illustrator & Developer
About Us:
We're the Chaos Creators, a first-time entry at Ludum Dare. Our motto, "Chaos is our Way," captures our fearless approach to creativity. We live for platformers and are ready to showcase our skills.
Our mood:
Ready to embrace the chaos? Come along as we dive into Ludum Dare 55, where creativity reigns supreme. Let's make some unforgettable chaos - together.
Our Game: Master of Elements

Controls: W, A, S, D
Left Mouse Click: Control Elementals
Right Click: Make it Boom with the Fire Elemental
The game is a little (and hard) Platformer in which you play a Elemental Summoner. You can collect Items and fight against Slimes. Defeat the Big Slime Boss in order to beat the Game.
Air Elemental: Jump on it and send it to your foes. (Dmg is very limited~)
Fire Elemental: Send it so the enemy and make it boom. (A lof of Dmg!)
Be aware of the Spikes on the ground. They may be hard to see...
Have Fun and thank you for any Review!
All Assets and Code (Music, Art, Source Code) is crafted by ourself. (Besides the Fonts and the Menubuttons.)
Game Engine: Godot
Feedback is welcome!
The Menu Buttons are created by:
Feel free change and edit it whatever you like and use it at any project ( commercial or non-commercial ). Credits are not required, but I will appreciate it.
Created by Rostislav Gnatovsky ( Cardinal Zebra )
Character Art used in example by Aeynit https://aeynit.itch.io/
Twitter: @RGnatovsky Instagram: @rostislav.gnatovsky webpage: http://rogames.com.ua/ Itch.io: https://cardinalzebra.itch.io/ Patreon: https://www.patreon.com/rogames
Ratings
| Overall | 588th | 3.559⭐ | 36🧑⚖️ |
| Fun | 590th | 3.441⭐ | 36🧑⚖️ |
| Innovation | 663th | 3.279⭐ | 36🧑⚖️ |
| Theme | 470th | 3.809⭐ | 36🧑⚖️ |
| Graphics | 309th | 4.088⭐ | 36🧑⚖️ |
| Audio | 496th | 3.368⭐ | 36🧑⚖️ |
| Humor | 740th | 2.75⭐ | 34🧑⚖️ |
| Mood | 729th | 3.424⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 49🗨️ |
It was pretty cool, good job :)
Good job!
**"Chaos is our Way"** - I feel this on a spiritual level.
Some of those spikes were impossible to spot and the spike collision seemed a bit large in places.
Managed to beat it by completely ignoring the pickups, going after those were just asking a to lose health.
Some way to heal would have been nice since.
As others have mentioned, the spikes very often blend into the background and it is not immediately obvious that they should cause damage at all. Also, the hitbox is very unforgiving.
The character felt good to control, though the super fast speed and high bounce of the cloud meant that the platforming wasn't terribly challenging.
The visuals were nice. Good colors and textures. Although I would warn against mixing multiple sizes of pixel in a pixel-art game.