Pack Goat Hero by runningopenloop
This was a first attempt to make a game using pico-8. What a great education tool and fun thing to play with.
I worked on this game with my kids who provided ideas, story, methodologies, goals, graphics, and sound. Needed another day or two to add everything we intended.
It is currently playable... but not with the level of depth we had hoped. The kids made all sorts of graphics for bears, bats, pond monsters, wolf kings, evil turkeys, etc.
Complete three summons to win.
To do... - Improve play balance. - Improve encounters. - Making the summons harder/as intended by making you get the things you need. - And adding the enemies to attack you also. - Improved AI for enemies and goats. - Visiting villages/castles. - Add 2nd player to help fight in encounters.
We have low expectations but had a lot of fun.
Ratings
| Overall | 709th | 3.46⭐ | 27🧑⚖️ |
| Fun | 820th | 3.2⭐ | 27🧑⚖️ |
| Innovation | 703th | 3.24⭐ | 27🧑⚖️ |
| Theme | 964th | 3.13⭐ | 25🧑⚖️ |
| Graphics | 719th | 3.538⭐ | 28🧑⚖️ |
| Audio | 379th | 3.558⭐ | 28🧑⚖️ |
| Humor | 676th | 2.864⭐ | 24🧑⚖️ |
| Mood | 801th | 3.354⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
You and your children did a wonderful job!
Great job to the whole family!
True, as you play - you get an idea of where you are and were the summons are and can learn to pick the easy ones.
Upon completing a summons, you do get 3x goats. One of each attack goat, normal goat, pack goat.
Ultimately I wanted to pack goats to be the keys to completing many of the quests... you have to pack the medicine/water/food/etc to destination.
I had a couple of runs, I think near the end my optimal strategy was to always go straight to the mission objective and ignore the roads, and try my best to eliminate all wolves before the attack goats die, as long as those goats (greatest of all times) are still around, everything is going well. And it worked out for the most part! I think I only lost one during my winning round.
Very fun game, I like the missions giving a lot of context to the world we are traversing. The fighting is cool too, I liked the way slashing the wolves felt, I think that was designed pretty well, both animation/art-wise and SFX-wise. Your kids did well creating the sounds and graphics! I had a lot of fun playing this game, great job!