Over Scoped by blank_3D

I tried to make something of a mix between overcooked and little alchemy, and the scope quickly got away from me. hence the title.
Also if anyone from ghost town games is reading this. Please don't sue me for totally ripping off your logo.

You take control of Wizz who is not the best summoner out there, and his ingredients are about as random as his incantations. He and his lab, have been whisked away to another dimension, and he has to work from memory (of which he has some..) to summon help.

In keeping with his character, he summons anything but.

Controls are plentiful and confusing:
UI is mouse only, though there isn't much of it anyway.
WASD or left stick will move you around, also arrows will work
Space or the east button will let you dash, I think control did the same
E or the south button will let you pick stuff up
Q or the West button will let you try your luck with summoning things, as well as Enter probably
and we do not talk about what X and the North button do.
all clear, Good!
Now go and see what can be summoned.
EDITED: Game updated to "final unfinished edition".
Included source code, but be ware, looking directly at it might cause significant loss of sanity, and is generally not considered a wise choice.
| Link | https://blank-3d.itch.io/over-scoped-unfinished-edition |
| Link | https://github.com/blank-000/overscoped/tree/master |
| Original URL | https://ldjam.com/events/ludum-dare/55/over-scoped |
Ratings
| Overall | 894th | 3.288⭐ | 42🧑⚖️ |
| Fun | 1030th | 2.95⭐ | 42🧑⚖️ |
| Innovation | 619th | 3.338⭐ | 42🧑⚖️ |
| Theme | 196th | 4.163⭐ | 42🧑⚖️ |
| Graphics | 359th | 4.013⭐ | 42🧑⚖️ |
| Audio | 676th | 2.962⭐ | 41🧑⚖️ |
| Humor | 437th | 3.295⭐ | 41🧑⚖️ |
| Mood | 647th | 3.487⭐ | 41🧑⚖️ |
| Given | 35🗳️ | 66🗨️ |
I believe with some tweaking and balancing even random recipes could work.
Not a finished game indeed, but I like the idea and basic implementation) It could have been a nice game!
The game is fun, great realization )
I played for awhile, and had a hard time getting enough feedback from the game to feel motivated to keep experimenting - I feel like I tried many different combinations of things, and ended up wih more coloured balls that I didn't know what to do with, and didn't seem to get any results from combining those 'tier 2' materials. So unfortunately I gave up - though I gave it a solid 5 minutes of trying to get something out of it.
Every summon has a recipe associated with it but it is very short, like up to three ingredients in the current build. When you activate the thing, it checks which summons you have collected the ingredients for, and pulls one at random from those. I haven't done the math on this, but now it feels like more often than not something will be summoned, rather than nothing. One thing I would implement next time, would be some sort of pseudo randomness, so when you repeat a recipe you get a different result immediately, and not eventually like it is now.