Over Scoped by blank_3D

[raw]
made by blank_3D for Ludum Dare 55 (JAM)

logo<em>overscoped</em>post.png

I tried to make something of a mix between overcooked and little alchemy, and the scope quickly got away from me. hence the title.

Also if anyone from ghost town games is reading this. Please don't sue me for totally ripping off your logo.

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You take control of Wizz who is not the best summoner out there, and his ingredients are about as random as his incantations. He and his lab, have been whisked away to another dimension, and he has to work from memory (of which he has some..) to summon help.

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In keeping with his character, he summons anything but.

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Controls are plentiful and confusing:

UI is mouse only, though there isn't much of it anyway.

WASD or left stick will move you around, also arrows will work

Space or the east button will let you dash, I think control did the same

E or the south button will let you pick stuff up

Q or the West button will let you try your luck with summoning things, as well as Enter probably

and we do not talk about what X and the North button do.

all clear, Good!

Now go and see what can be summoned.

EDITED: Game updated to "final unfinished edition".

Included source code, but be ware, looking directly at it might cause significant loss of sanity, and is generally not considered a wise choice.

Ratings

Overall 894th 3.288⭐ 42🧑‍⚖️
Fun 1030th 2.95⭐ 42🧑‍⚖️
Innovation 619th 3.338⭐ 42🧑‍⚖️
Theme 196th 4.163⭐ 42🧑‍⚖️
Graphics 359th 4.013⭐ 42🧑‍⚖️
Audio 676th 2.962⭐ 41🧑‍⚖️
Humor 437th 3.295⭐ 41🧑‍⚖️
Mood 647th 3.487⭐ 41🧑‍⚖️
Given 35🗳️ 66🗨️

Feedback

gamesplusjames
16. Apr 2024 · 12:07 UTC
This is a fun idea! Great job :)
ZedGame
16. Apr 2024 · 12:13 UTC
Great visuals and aesthetics!
SNIFFbl4
16. Apr 2024 · 12:14 UTC
I couldn't summon any creatures. But it was quite interesting. Most likely, I was picking the wrong ingredients. I really liked how smoothly the character moves and how the effects work!
LDJam user 179298
16. Apr 2024 · 12:18 UTC
forg
Kilian BAPTENDIER
16. Apr 2024 · 12:19 UTC
I can't summon anything... I've tried countless ingredients but without a recipe, I have no idea of what I should do, and there are billions possibilities (I didn't do the maths, it just sounded extreme enough). I guess the book should help me, but I can't find it either. Nevertheless, the graphics and the character controller are enjoyable :D
Cresceda
16. Apr 2024 · 12:48 UTC
I managed to get a chicken! I like the premise and the effects are cool. Reforumulating Overcooked to summon things without the same aim is an interesting idea and it's a good entry! It feels a little random though (I tested; it's not), a recipe book would have been really helpful. It still gives you the randomness but saving recipes gives some direction.
🎤 blank_3D
16. Apr 2024 · 13:22 UTC
@kilian-baptendier I did the math, from 7 base ingredients, with 5 slots to fill there are about 120 distinct combinations of things. I did not add 120 thing to summon in the game. I have tested it and all the summons work. However @creseda the results of summoning are kind of random, there is no fixed recipe for anything, but rather every ingredient has a bunch of tags, and every summon a bunch of tag requirements. When a summon is preformed, it looks through all possible summons and checks if their required tags are met. If they are they are added to a pool, and then one of those is summoned at random. So the same items will not necessarily summon the same thing every time.
Tnnv
16. Apr 2024 · 19:30 UTC
Really fun concept!
I believe with some tweaking and balancing even random recipes could work.
Not a finished game indeed, but I like the idea and basic implementation) It could have been a nice game!
Kseniya
17. Apr 2024 · 01:17 UTC
It is a very unusual and atmospheric game, the visual is quite interesting, it looks stylish and funny! Good luck with your project, I would have played it more than once!!!
AndyP
17. Apr 2024 · 01:24 UTC
i think the idea is solid, as someone that's played a ton of overcooked. i think you should keep at it.
CaptainSpaceCat
17. Apr 2024 · 01:33 UTC
I got a cute frog! Not totally sure how though... the ingredients feel largely indistinct. Still, nice game! Dashing is fun
Kilian BAPTENDIER
17. Apr 2024 · 14:56 UTC
@blank-3d I just realized I missed the summon input... I though it would trigger automatically with 5 ingredients... ^^' I gave it another try and changed my notation as well :D
TessKallet
17. Apr 2024 · 15:06 UTC
I can summon chicken and frog! Nice idea )
The game is fun, great realization )
Chrispy977
18. Apr 2024 · 03:26 UTC
Definitely need to give a little more hint or information with both successful and failed summons so I can figure out how to continue forward. Brute force isn't the most fun mechanic in the world, but the graphics are fun and the movement is dialed in really well for both the wizard and creatures.
LDJam user 382819
18. Apr 2024 · 04:05 UTC
Why did it take me so long to discover a gem of a game like yours? There must be a glitch in the LD's recommendation algorithm! :D
LDJam user 0
18. Apr 2024 · 08:58 UTC
Movement and graphics feel great - nice simple style with a character that feels pleasantly responsive.

I played for awhile, and had a hard time getting enough feedback from the game to feel motivated to keep experimenting - I feel like I tried many different combinations of things, and ended up wih more coloured balls that I didn't know what to do with, and didn't seem to get any results from combining those 'tier 2' materials. So unfortunately I gave up - though I gave it a solid 5 minutes of trying to get something out of it.
Liniux
18. Apr 2024 · 16:38 UTC
funny game good job
Usenrame
18. Apr 2024 · 23:08 UTC
just curious, how many unique recipes you made?
🎤 blank_3D
19. Apr 2024 · 22:33 UTC
@usenrame if you are asking how many things can be summoned its 10 in the updated build that is live now. In the Jam build there were more things, but a lot of them felt very flat, so I cut them out. I think It was around 15. If you are asking for recipes, it is a bit of a weirder answer.
Every summon has a recipe associated with it but it is very short, like up to three ingredients in the current build. When you activate the thing, it checks which summons you have collected the ingredients for, and pulls one at random from those. I haven't done the math on this, but now it feels like more often than not something will be summoned, rather than nothing. One thing I would implement next time, would be some sort of pseudo randomness, so when you repeat a recipe you get a different result immediately, and not eventually like it is now.
Kenguin
21. Apr 2024 · 08:47 UTC
This was a nice and funny game! Very entertaining and the art is great.
Skizil
21. Apr 2024 · 13:11 UTC
The title made me laugh XD
Liu Pa Yueh
21. Apr 2024 · 18:26 UTC
The game doesn't have much more to it, and moving around seems rather cumbersome. Can't say I enjoyed the game very much.
elemel
22. Apr 2024 · 10:54 UTC
I love Overcooked, and this is a valid adaptation, though unfinished. I managed to summon some kind of stone golem. I think fixed recipes would be preferable.
Paroxysmal
22. Apr 2024 · 14:27 UTC
Looks like it could have some interesting concepts if extended further. Great graphics.
zirconcode
22. Apr 2024 · 20:14 UTC
I got two frogs to jump around the lab xD
maxededo
23. Apr 2024 · 06:51 UTC
This is such a fun idea, and a great take on the theme! I would love to see this expanded into a game with a more complete gameplay loop. Overall, had a fun time with it and think this is a super solid entry!
Romulo_Developer
30. Apr 2024 · 00:42 UTC
I has a cool concept, and the art is really good but the purpose, the instructions, the objective to do something is what is missing, and that's the problem. I think you got too focused in making Overcooked in 72 hours that you forgot to add instructions for the player to know what to do. The overall is great, is just this that threw me off.