The Summoner's Trial by Avaclava

[raw]
made by Avaclava for Ludum Dare 55 (JAM)

Summons.png Select The summon you want (scroll or press 123) and left click. new summons can be gained by leveling up

summonMinigame.png after selecting a summon draw the summon symbol by connecting the dots

XP.png enemies after being defeated drop XP, collect it to lvl up and get new summons or abilities

lvl.png Summons have a skull in the corner of their card upgdares have a green arrow

BOOKS.png enemies have a chance of dropping a single use spell book. you pick it up with 'E' and use it with 'Q'

Ratings

Overall 113th 4.088⭐ 42🧑‍⚖️
Fun 163th 3.949⭐ 41🧑‍⚖️
Innovation 190th 3.85⭐ 42🧑‍⚖️
Theme 50th 4.41⭐ 41🧑‍⚖️
Graphics 503th 3.825⭐ 42🧑‍⚖️
Audio 457th 3.432⭐ 39🧑‍⚖️
Mood 523th 3.618⭐ 40🧑‍⚖️
Given 34🗳️ 86🗨️

Feedback

Hazard Game Dev
16. Apr 2024 · 05:28 UTC
Great game, very polished.
Dorren
16. Apr 2024 · 09:57 UTC
love the summon mechanic really satisfying, Great job!
LDJam user 385933
16. Apr 2024 · 10:06 UTC
woah what a banger game! Feels super polished and fun. The summoning mechanic is super satisfying especially because of the audio design on it. Great job!
Rokevicius
16. Apr 2024 · 12:10 UTC
Love the summoning mechanics! Also pixel art is great!
Enad96
16. Apr 2024 · 15:52 UTC
This was great! Perfectly fit the theme.
Unbreakable
16. Apr 2024 · 15:55 UTC
Nice polish. It reminds me a bit of Vampire Survivors. Good stuff, had some good fun with it!
Kamizenki
16. Apr 2024 · 15:55 UTC
Nice game! love the gameplay.
vinzBad
16. Apr 2024 · 17:13 UTC
Great game, love to see another take on the draw your spells input method. But you have much better graphics than me ^^ Unfortunately it's very hard on touchpad because my laptop disables the keyboard when using it and then I can't dodge enemies when drawing a spell.
hotdog
16. Apr 2024 · 17:22 UTC
Very fun game!
Herka
16. Apr 2024 · 17:22 UTC
Best one so far :) Nice to have a one-card tutorial in the main menu and the concept is strong and well implemented, I guess it just misses some music but overall super nice
Sam Minh
16. Apr 2024 · 17:38 UTC
I love the summoning mechanic on this entry. The gameplay is good and veried. Tehre are a lot of summons and possible passive bonsues to stack. I like to experiment with different builds and see what the game has to offer, which was cool to explore in this game.

Also, I love that the liens resemble the creature you will summon. <3 for the fishy
Tyler Walton
16. Apr 2024 · 17:44 UTC
I have gotten pretty good at hastily drawing pitchforks. Impy gang, I liked Fishy a lot too.

Some small thoughts I had while playing were to have the input key displayed when picking something up and on the UI for the book. Full disclosure though I didn't read the page before playing and just thought the books were a passive system. I did end up going back and reading the page and found out you can use the books which ended up making living longer wayyy easier.
I also would have liked some way of knowing I had enough mana to summon without looking at the mana bar and guessing how much mana it costed, maybe a color change on the player's book or an icon on the cursor of the current summon appears. I ended up just mashing left click.

Fun game, well done
Roman Dubrovin
16. Apr 2024 · 19:06 UTC
It's a really good game!
Poutine Studio
16. Apr 2024 · 20:46 UTC
WoW. That's a really interesting idea! I love how it replicates drawing runes. It's impressive! I would have like to know what each summon did before choosing them. It would enhance the strategic element of the game. I also like how to summon you had to multi-task. Try to not die while summoning, good luck! I also loved how some of your summons were not able to move forcing you to stay in the same area and not just constantly be on the move. It made it harder but more interesting. Very good game. Good job making it in 72h!
WeeFairyFabi
16. Apr 2024 · 21:35 UTC
First off, the opening transition is so so cute, it already feels so polished to have a loading screen like that! The idea for this game and the way you interpreted the theme is super cool, I love the rune drawing and summoning while running away.
Absolutely amazing job you guys!!
Wookuzi
16. Apr 2024 · 21:41 UTC
Great GUI, sprites and effects. Cool concept.
Klemen
16. Apr 2024 · 21:42 UTC
I love the models, and the concept of summoning, very nice experience.
Koolruz
16. Apr 2024 · 21:47 UTC
Really liked the summon mechanic - It reminded me of old DS games that would use the touch screen in interesting ways as part of the gameplay!

I did have a really hard time reading the UI of the summoning mechanic at first - Even though the dot that you currently needed to move towards had a big glowing red circle around it, my eyes kept landing on the other marker which showed where you were needed to go *after* the current dot. I'm not sure why my brain kept skipping over the big glowing red icon (and it is probably a *me* problem,, rather than a UI problem), but I figured I'd pass along the feedback - It might have been a little bit clearer to only indicate which dot the player immediately needed to mouse over.

Overall though, nice job! :)
thetatautau
16. Apr 2024 · 22:23 UTC
Very polished game! The gameplay is fun, intuitive, and there is a good variety of ennemies and bonuses.

The game is a bit messy, though, as we have to draw spells and dodge the ennemies at the same time, while the invocations does not protect the player as much as attacks in similar games (cause they can't be controlled and won't necessarily attack the closest ennemies). It's especially true for the archers (arrows are hard to see behind the invocation UI), and with the fast ennemies that stick to the player until he dies while the invocations are attacking something else.

The single use spell are not convenient to use too. IMO it would have been better to cast them immediatly when picked (like in vampire survivor). There is already enough things to manage.

The graphics and animations are simple but well made and consistent, with an impressive polish for a 3 days jam.

Overall it's a very good entry, congratulation!
Kirass
16. Apr 2024 · 22:54 UTC
I like this game! You guys are great!
James Greenleaf
16. Apr 2024 · 23:13 UTC
Really nice game! Love the art style and mechanics. I think the enemies move just slightly too fast though. I couldn't move fast enough to get away from those grey dudes.
Baluj
16. Apr 2024 · 23:41 UTC
Good game, although the clock-like ticking sound makes me very nervous.
ganca
17. Apr 2024 · 20:25 UTC
Presumably good
OrangeDragon
17. Apr 2024 · 22:11 UTC
Awesome game! A nice twist on the autodefender mechanics that makes it not so "auto" anymore :D And it's a 100% hit in the mark with the theme! I like it! Great job!
FishMasterino
18. Apr 2024 · 16:35 UTC
Great game ! It got me pretty addicted trying to achhieve a good score
dekara
18. Apr 2024 · 19:55 UTC
Really Cool Game. Very polished and consistent. The problem I had not nowing what the summons do. Some where clear others not. Also without protection against projectiles it gets really hard. :D Really good Job for the Jam.
litterattus
18. Apr 2024 · 20:00 UTC
Love the drawing while moving bit. Cool game.
LDJam user 355344
18. Apr 2024 · 20:59 UTC
It turned out to be pretty comprehensive in 3 days. Balance is a bit broken, some enemies are a bit too fast for my liking, but still funny
Fatal-Exit
18. Apr 2024 · 21:36 UTC
Great bullet heaven/horde survival game. Very unique mechanic and probably my favorite game this jam so far thematically. The ranged enemies feel quite overtuned compared to the melee ones, but tbh it's amazing for a jam game, well done!
RokaDoka
19. Apr 2024 · 08:29 UTC
@fatal-exit we have deffinetly thought about tweaking up the archers as they really do feel slightly too powerful
@anifan-gelati the balance was the last thing we were implementing kind off so it came out a bit janky, the "dog" enemy and archers in particular are the biggest problem from what we have gathered.
Blue Pin Studio
19. Apr 2024 · 09:07 UTC
Awesome game! I went from not knowing how to do anything to summoning towers like crazy haha

It does get pretty hard pretty fast so my celebration was shortlived
Flatgub
19. Apr 2024 · 13:02 UTC
Really fun little game!! The summoning mechanic was wonderful, the whole game felt like an interesting cross of Vampire Survivors and Okami. Great job!
ping78
19. Apr 2024 · 23:05 UTC
Amazing game. Love all the animations. The only nitpick I can think of is that it be nice to cycle through summons by clicking on UI. Really well done!
brainles etertainment
24. Apr 2024 · 20:07 UTC
It took some time to figure out how to play (I usually skip tutorials), but once I got it, everything became more fun.
TheSmellofOxygen
26. Apr 2024 · 21:38 UTC
Very fun! Played eight lives and the farthest I got was level 6 (score: 13310). I wish I was just a little faster or had a dash, or that my summons body-blocked for me. The robot enemies move so quickly! I liked impy and the xp magnet the most. The summon mechanic was very fun and fast, and at first I thought "this is so easy, I'll never mess one up" but in the chaos I missed nodes every now and then.
Utopia
29. Apr 2024 · 00:41 UTC
Wow this is super addicting, I wish there could be a score lol.
Hawkin
30. Apr 2024 · 02:33 UTC
This feels so polished! All of the transitions, between the title and restart, make restarting from death almost enjoyable :P

The combination of pattern drawer overlaid with a bullet hell is pretty effective. I find it challenging, in a good way (that challenges many parts of my brain and hands at once). The only thing that felt unfair (and seemed to block me from getting beyond Lvl 2 or 3) was the grey guys that moved faster than I did. Once they started spawning, it was pretty much game over unless I had really optimized my start.

You could experiment with other difficulty curves that allow the player to build up more upgrades before turning on the "big guns".

Really fun game though!
NickKeepKind
04. May 2024 · 19:42 UTC
That game had some neat mechanics and was quite the blast! I enjoyed it!